Post by ShadowTheBuu on Nov 18, 2017 18:37:21 GMT -5
Player Name: Nathan
Character Name: Dolson
Character Race: Skullchild
Nature: Trickster
Demeanor: Childish
EXP 46 (424)
HP: 15
MP: 40
Physical: 3
Mental: 8
Social: 4
Merits
---------------
-Concentration (1) You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
-Lightning Calculator (1) You have a natural affinity for numbers, and all relevant rolls are at -2 difficulty.
-Night Sight (3) You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
-You are extremely agile and delicate in your movements. -1 difficulty on all dodging rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
-Charmed Existance (5) Negate a single 1 on all rolls.
-Medium (2) Able to interact with ghosts.
-Good old boy (2) +1 die on social rolls.
-Innocent (2) -2 difficulty on rolls involving Subterfuge or Manipulation.
Flaws
----------------
Compulsion (1) Tends to speak to the voices in his head. Roll mental to stop this from happening for a short time.
Deranged (3) Hears voices in his head (IE- characters speaking out of character, can not gleam information off this)
Phobia (tektites) (2) Roll mental roll to even consider fighting tektites.
Element:
-----------------
earth (lvl 1)
Fire (lvl 1)
Abilities
----------------------
Flight (lvl 1)
Telekinesis (lvl 4)
Spell scope (lvl 1)
Proficiencies
---------------------
Instrument: Ocarina (lvl 3)
Inventory
---------------------
Sprite Ocarina
Oil Lamp- 30ft Bright light 60 feet Dim
3 cool potions
4 dragon bones
Starmetal Ocarina +11 to Music
Spells
--------------------
Lvl 2 Sleep song- 20 feet- Able to hypnotize all in ear shot range of the ocarina (Cantrip)
Lvl 5 Summon Phantom- Summons an armored phantom to fight for him. (MP 5)
Lvl 1 Teleport- Teleport mental x5 feet (2 MP per person)
Lvl 1 Song of Strength- Increases teams and selfs attack damage by level. (MP 4)
Lvl 1 explosion- cause an explosion that deals fire damage (5 mp, damage succesess x3 fire)
lvl 1 Finger beam- Fires a beam from his finger. (3mp, damage successes x2)
Rupees: 1539
Character Name: Dolson
Character Race: Skullchild
Nature: Trickster
Demeanor: Childish
EXP 46 (424)
HP: 15
MP: 40
Physical: 3
Mental: 8
Social: 4
Merits
---------------
-Concentration (1) You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
-Lightning Calculator (1) You have a natural affinity for numbers, and all relevant rolls are at -2 difficulty.
-Night Sight (3) You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
-You are extremely agile and delicate in your movements. -1 difficulty on all dodging rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
-Charmed Existance (5) Negate a single 1 on all rolls.
-Medium (2) Able to interact with ghosts.
-Good old boy (2) +1 die on social rolls.
-Innocent (2) -2 difficulty on rolls involving Subterfuge or Manipulation.
Flaws
----------------
Compulsion (1) Tends to speak to the voices in his head. Roll mental to stop this from happening for a short time.
Deranged (3) Hears voices in his head (IE- characters speaking out of character, can not gleam information off this)
Phobia (tektites) (2) Roll mental roll to even consider fighting tektites.
Element:
-----------------
earth (lvl 1)
Fire (lvl 1)
Abilities
----------------------
Flight (lvl 1)
Telekinesis (lvl 4)
Spell scope (lvl 1)
Proficiencies
---------------------
Instrument: Ocarina (lvl 3)
Inventory
---------------------
Sprite Ocarina
Oil Lamp- 30ft Bright light 60 feet Dim
3 cool potions
4 dragon bones
Starmetal Ocarina +11 to Music
Spells
--------------------
Lvl 2 Sleep song- 20 feet- Able to hypnotize all in ear shot range of the ocarina (Cantrip)
Lvl 5 Summon Phantom- Summons an armored phantom to fight for him. (MP 5)
Lvl 1 Teleport- Teleport mental x5 feet (2 MP per person)
Lvl 1 Song of Strength- Increases teams and selfs attack damage by level. (MP 4)
Lvl 1 explosion- cause an explosion that deals fire damage (5 mp, damage succesess x3 fire)
lvl 1 Finger beam- Fires a beam from his finger. (3mp, damage successes x2)
Rupees: 1539