Name: Kamek
Age: Unknown
Birthday: January 22
Race: Koopa
Gender: Male
Job: Advisor (lvl 2, 20,000, +60 wisdom per week when not played)
Level: 70
EXP: 600
Training Points: 8,900
HP: 7,230
MP: 14,230
Strength: 10
Defense: 14,830
Special Power: 18,534
Special Defense: 14,280
Speed: 14,042
Stealth: 520
Perception: 8,793
Charisma: 9,240
Wisdom: 9,220
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transformations
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Grand Magus Koopa
Defense, Special Power, Speed x18
(43 free attack/ability)
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Special Attack
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magic blast: A blast of magic energy.
Special Power x2
MP 220
Fire Blast: Attunes elemental fire to his magic blast.
Special Power x2 (Fire)
MP 440
Ice Blast: Attunes elemental cold to his magic blast.
Special Power x2 (ice)
MP 440
Lightning Blast: Attunes elemental lightning to his magic blast.
Special Power x2 (Lightning)
MP 440
Dragon's step- A technique taught by Shadow. A diving kick which if landed sends user back in to the air for another kick, gaining +1 damage for each kick landed without missing said target(s). If target missed or feet touch the ground, chain breaks. (Strength x2)
Ki Laser- Taught by Shadow. A piercing laser of ki energy which fires from the tip of his finger. If power beats enemies defense, laser goes through the enemy.
Special power x2
10 ki
Targeted Ki laser- Fires a laser which hits only what he chooses, piercing through armor, barriers and targets if the special power is stronger than said target's defense.
Special power x1
30 ki
Nova Ki- Taught by Shadow. Unleashes a radius attack of ki that can knock down opponents.
Special Power x1
440 energy
Multi-warhead blast- Fires 6 energy blasts which can target up to 6 individual targets at once. Homes in on targets but detonates if impacts with an obstacle.
Special power x1
20 ki
Melf's acid arrow- Fires an arrow of acid at an opponent, causing damage at the start than 1/10 the damage for 1d4 turns on target.
(Special power x2, 5 energy)
Knock out- Taught by Shadow. Taps an opponent, and they must beat special power, or they go unconscious. (Special power x1)
Black breathe- Exhales a black mist made of dark energy, doing acid damage for 1d4 rounds.
Special Power x1
30 MP
Cloudkill- Creates a cloud which causes damage to any targets of her choosing inside said cloud.
Special power x4
30 energy
30 foot radius
Leach health- Through physical touch, is able to steal away a target's health, restoring his own pool of HP. Can only absorb as much as his health pool can hold.
Special power x2
10 energy
Absorb energy- Through physical touch, is able to steal away a target's energy, restoring his own. Can only absorb as much as his ki can hold.
Special power x1
Trap Talisman- Creates a field special power/cubic inches wide, which contains anything that can fit completely inside. Acts much like a barrier talisman, but in reverse, and can collapses said talisman crushing anything inside if special power is stronger than targets strength and defense (separately)
Special power x2
20 MP
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Special Abilities
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Transformation: Able to transform almost anything to something else, including people. (Special power x2, 50 MP)
Energy manipulation- Can create energy and do a number of things with it, including creating hands, weapons, or walls. (Special power x1)
See Invisibility- Able to see invisible beings
Shrink Item- Able to shrink items for easier carrying. Does not change it's stats.
Enlarge item- Able to enlarge items to a colossal size, does not change it's stats.
Minor creation- Creates mundane items of wood and/or clothe. (50 MP)
LVL 5 Major Creation- Creates mundane items of steel, stone, crystal, Precious metals, gems and magic alloys. (100 MP)
Tongues- Able to speak any language.
Continual flame- Makes a permanent, heatless torch that creates 30-feet of bright light and 30 of dim. (30 MP)
Arcane Eye- A spell taught by Gloria. An invisible magic eye that can go out special power x2 feet in distance from user. (30 MP)
Identify- Identifies magical items to where use can identify what a magic item does and how it specifically works. (20 MP)
Protection from arrows -Taunt by Gloria. Grants immunity to one subject from arrows and other such projectiles for 1d4 turns.
Dispel magic- Taught by Gloria. Can dispel magic, including enchantments on items making them mundane. (Special power x2)
Mage Hand- Taught by Gloria. Can move an object 5/level pounds or less with telekinesis.
Wind stepping- Able to add the user's special power to speed for 5 turns for faster movement. (10 MP)
Spirit rising- Able to add special power to special defense for 5 turns to resist status anomalies better. (10 energy)
Remove Curse- The ability to remove curses from subjects. (Special power x2)
lvl 2 Banishment- Can banish a creature the user see's within 60 feet of themselves. If the creature is native to the dimension, they are sent back to their own dimension. If they are in the dimension of their origin, they are sent to a demi-plane within the dimension. The spell lasts for 1 minute, and when the minute is up, they reappear where they were before in the nearest unoccupied space. (Special power x5, 40 MP)
Prestidigitation- A minor trick which does one of the following
-You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
-You instantaneously light or snuff out a candle, a torch, or a small campfire.
-You instantaneously clean or soil an object no larger than 1 cubic foot.
-You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
-You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
-You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
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Skills
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Knowledge (Politics) (+5)
Pilot (flying broom) (+55)
Arcane Knowledge (+10)
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Weapons
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Magic Scepter: Special power x2
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Armor
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Magic robes: +50 special defense
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Items
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Flying broom: Able to fly around on it. Speed 1,000
Magic Tome- A book which is 500 pages long.
Freezing Touch- Causes ice damage by touch. (Sepcial power x2, 5 MP)
Burning hands- Places a hand to an target, target takes fire damage. (Special power x2, 5 energy)
Shocking grasp- Much like Burning Hands, but with electricity instead.(Special power x2, 5 energy)
Acid Splash- An attack where magical acid is summoned, does continuous damage acid damage.(Special power x1)
Daze- Stuns enemies for 1d4 turns, making it to where they can not act unless they roll special defense and roll higher than the roll power roll she makes.(Special power x1)
Ray of frost- Fires a beam of cold energy at a target.(Special power x1)
Melf's acid arrow- Fires an arrow of acid at an opponent, causing damage at the start than 1/10 the damage for 1d4 turns on target.(Special power x2, 10)
Fireball- Causes a fireball to explode wherever she can see, causing fire damage to anyone 60 feet from the center of the explosion.(Special power x2, 10)
GHoul touch- Touching one target, the target becomes paralyzed and exudes a stench, cutting their stealth down by 30 for 1d4 rounds. (Special power x2, 10)
Cloudkill- Creates a cloud which causes damage to any targets of her choosing inside said cloud.(Special power x4, 20, 30 foot radius, 100 MP)
Shout- Gives an ear piercing shout, which can cause deafness and causes sonic damage to targets within range. (Special Power x3, 1,30 MP, 30 foot radius)
Alarm- Creates an area that makes a loud sound if someone enters it. lasts for 2 hours.
Endure elements- Exist comfortably in hot or cold environments.
Mage Armor- Creates armor that works against both Physical and special attacks. +50 to both defense and special defense.
Unseen force- An invisible force does her bidding. If used as an attack, range is 50 feet and is special power x1.
Detect magic- Detects magic in a 60 foot distance
Detect poison- Can detect poison in one creature or one object.
Dispel magic- Can dispel magic, including enchantments on items making them mundane. (Special power x2)
Identify- Identifies magical items to where user can identify what a magic item does and how it specifically works.
Mage Hand- Can move an object 5/level pounds or less with telekinesis.
Arcane Lock- Magically locks a portal or chest. (Special power x2)
Protection from Arrows- Grants immunity to one subject from arrows and other such projectiles for 1d4 turns.
Fog Cloud- Grants +30 stealth to anyone in a fog cloud she creates. Fog cloud is special power x2 feet in diameter.
Continual flame- Makes a permanent, heatless torch that creates 30-feet of bright light and 30 of dim.
Knock- Opens locked or magically sealed doors/containers. (Special power x2)
Spider climb- The ability to walk on vertical walls or ceilings.
Fly- Grants the ability of flight for one day, can be used on himself and others.
Haste- Can double a subjects speed for 1d4 turns.
Remove Curse- The ability to remove curses from subjects. (Special power x2)
Invisible Eye- An invisible magic eye that can go out special power x2 feet in distance from user.
Minor creation- Able to create wooden or clothe objects. (10 mp)
Enlarge person; Mass- Able to enlarge a group special power / 4 times their size.
Reduce person mass- Able to Shrink a group special power / 4 times their size.
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Break Enchantment- Frees subjects from enchantments, alterations, curses, and petrification. (40 MP, special power x4)
Major creation LVL 5- Much like minor creation, but includes steel, stone, Crystal, base metals, precious metals, gems, and some rare metals. (100 energy)
Rary’s Telepathic Bond- Link lets allies communicate.
Shrink Item- Able to shrink items for easier carrying. Does not change it's stats.
Enlarge item- Able to enlarge items to a colossal size, does not change it's stats.
Tongues- Able to speak any language.
See Invisibility- Able to see invisible beings
Wish- A powerful spell which allows her to do just about anything, but it does have some limitations. (100 MP, special power x4)
Permanency- Makes a spell she casts permanent. (1,000 MP)
Break Enchantment- Frees subjects from enchantments, alterations, curses, and petrification. (40 MP, special power x4)
Remove Curse- The ability to remove curses from subjects. (Special power x2)
Prestidigitation- A minor trick which does one of the following
-You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
-You instantaneously light or snuff out a candle, a torch, or a small campfire.
-You instantaneously clean or soil an object no larger than 1 cubic foot.
-You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
-You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
-You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Magnificent Mansion- User conjures an extra-dimensional dwelling in range that lasts for the duration. They choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. The user and any creature the user designate when they casts the spell can enter the extradimensional dwelling as long as the portal remains open. The user can open or close the portal if they are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. user can create any floor plan they like, but the space can’t exceed 500 feet on either side. The place is furnished and decorated as user chooses. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. The user decides the visual appearance of these servants and their attire. They are completely obedient to user's orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extra-dimensional space are expelled into the open spaces nearest to the entrance. (500 MP)
Dimensional travel: Magic rod
Money: 100,000