Post by ShadowTheBuu on Oct 16, 2018 9:53:55 GMT -5
Looking for a robot or android to help you get stuff done? Looking to get them upgraded? This is the place to go for all your artificial person/animal/whatever needs!
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Robots
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If you want to buy a robot minion or android friend or anything like that, start here.
Small drone- A small drone that you can easily fit in a backpack.
(5,000$)
Medium Drone- A drone of medium scale, ranging from 5 to 6 feet in size.
(10,000$)
Large drone- Could pass for being a small vehicle, ranging from 7 to 10 feet in size.
(20,000$)
Small Robot animal- An animal robot which is usually good for spying, or just having as a companion. Includes such animals as birds, cats, dogs, small lizards, etc.
(10,000$)
Medium Robot Animal- An animal robot of slightly larger stature. Boars, zebra, ostrich, etc.
(30,000$)
Large robot animals- Bigger animal robots of elephant size. Doesn't need to be an elephant, just giving a size comparison.
(50,000$)
Small humanoid robots- Robots in a humanoid shape no larger than 3 feet and no smaller than one.
(20,000$)
Medium Humanoid robots- A humanoid shaped robot, doesn't look specifically human, just human in shape. Comes as small as 4 feet to 7 feet.
(60,000$)
Large humanoid robots- A humanoid shaped robot ranging from 7 feet to 15.
(100,000$)
Android- Looks, feels, smells, etc like a human, can pass as a human but isn't.
(500,000$)
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Upgrades
==============
Add built-in weapon: Want to give your android or robot a built in weapon? Want them to be able to defend themselves in some fashion? Buy one of these!
Energy cannon- Fires off energy blasts that do energy damage. Can either run off of one's own special power and use up one's energy reserve or use it's own power source.
=Special Power based: 1,000$ | separate: 1,000 energy damage, 10 shots before needing recharge: 1,000 money
=Upgrades: Special power based: +1 special power multiplier = 1,000,000$ x lvl | Separate: Damage +1 = 1$ | +1 shot = 2$
Light Machine gun- A light machine gun. Good for concealment but does light damage. Usually good for putting in the limbs or head.
=100 damage, 60 shots: 300$
=Upgrades: +1 damage= 1$, +1 round= 2$
Medium Machine gun- Next step up, more damage.
=150 damage, 80 shots: 400$
=Upgrades: +1 damage= 2$, +1 round= 3$
Heavy Machine gun- Akin to things like chain guns, really hard to hide.
=200 damage, 100 shots: 500$
=Upgrades: +1 damage= 3$, +1 round= 4$
Shotgun- Usually used with buckshot rounds for a spread attack, but can be used with shotgun slugs as well.
=250 damage, 12 shots: 400$
=Upgrades: +1 damage= 2$, +1 round= 3$, +1 barrel= 1,000$
Sniper- Much less ammo, but good for long range target neutralizing!
=500 damage, 6 rounds, 500$
=Upgrades: +1 damage= 4$, +1 round= 5$
Melee weapon- Can be any kind of weapon, and makes it to where they can use strength for extra damage, but has melee reach.
=Slashing: Good for cutting stuff, +100$ | Bludgeoning: Good for crushing things, +100$| Piercing: Good for punching holes in skin, and maybe armor, +200$
=Size: Small (+50 damage, 100$) Medium (+100 damage, 200$) Large (+150 damage, 300$)
=Upgrades: +1 damage= +1$
Chemical weapon- Has a 30 foot range, and can use any kind of chemical based ammo (IE- Flamethrower, Acid sprayer, chryo(freezing) sprayer)
=100 burning/caustic damage, 1 gallon, 1,000$
=Upgrades: +1 damage= 4$, +1 gallon= 500$
Add armor: For defense purposes.
Armor casing: Built under or above the surface, dampening damage.
=+500 defense, 1,000$
=Upgrades: +1 defense = 1$
Energy barrier: makes an invisible barrier that protects from status anomalies.
=+500 special defense, 2,000$
=Upgrades: +1 special defense = 2$
Add built in misc tools: For anything that's not a weapon or armor, but still just as useful.
Communication: Has a range of 100 miles, and makes it to where you can contact anyone else with a communicator. Come with a free scrambler if you don't want anyone listening in
(1,000$)
Digital storage: Able to hold up to 10 objects of 500 pounds or less each.
=1,000$
=Upgrades: +1 object = 100$ , +1 lbs = 1$
Motion Tracker: Makes it to where you can track enemy movements, but only to a degree of if they take a regular step.
=+50 perception, 500 feet, motion sense= 2,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
Heat Tracker: Makes it to where you can track heat signatures.
=+50 perception, 500 feet, heat sense= 2,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
X-ray vision: Able to see through most solid objects, unless they're lead.
=+50 perception, 500 feet= 3,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
Bio-Scan: Able to read for life forms, down to a microscopic level. Scans one creature, alive or dead. Good for medical applications.
=4,000$
Teleport: Able to go a good 100 miles, but must have been in the place you're wanting to teleport to.
=100 miles = 5,000$
=Upgrades: +1 Mile = 1,000$
Anti-gravity field generator: Gives robots the ability to fly, speed runs off of their own speed stat.
=5,000$
Visual cloak: Able to bend light to create the illusion that the robot is not there, multiplies stealth stat by the Mk number.
=Stealth +100 = 3,000$
=Upgrades: +1 Stealth = 1$
Radar cloak: Able to distort and hide your presence from radars, but you can still be seen by the naked eye.
=Stealth +100, radar neggation = 5,000$
=Upgrades: +1 stealth
Self-repair device: A replicator device which makes numerous nano-machines which repairs damage to the robot's body outside of battle. Restores 100 HP per minute.
=1,000$
=Upgrades: +1 HP per minute = 100$
Bio-repair device: Able to heal living tissue, good for medic units. Heals 100 HP per use, comes with 10 uses before needing recharge.
=5,000$
=Upgrades: +100 HP = 100$ | +1 use = 500$
Repair device- Repair other machines with nano-machines! (Son!) Restores 100 HP per use, comes with 10 uses before needing recharge.
=5,000$
=Upgrades: +100 HP = 100$ | +1 use = 500$
Transformation: Transforms in to another shape. Does not increase power, only makes it to where they change from one shape to a shape of matching size.
=10,000$
======================================
Robots
======================================
If you want to buy a robot minion or android friend or anything like that, start here.
Small drone- A small drone that you can easily fit in a backpack.
(5,000$)
Medium Drone- A drone of medium scale, ranging from 5 to 6 feet in size.
(10,000$)
Large drone- Could pass for being a small vehicle, ranging from 7 to 10 feet in size.
(20,000$)
Small Robot animal- An animal robot which is usually good for spying, or just having as a companion. Includes such animals as birds, cats, dogs, small lizards, etc.
(10,000$)
Medium Robot Animal- An animal robot of slightly larger stature. Boars, zebra, ostrich, etc.
(30,000$)
Large robot animals- Bigger animal robots of elephant size. Doesn't need to be an elephant, just giving a size comparison.
(50,000$)
Small humanoid robots- Robots in a humanoid shape no larger than 3 feet and no smaller than one.
(20,000$)
Medium Humanoid robots- A humanoid shaped robot, doesn't look specifically human, just human in shape. Comes as small as 4 feet to 7 feet.
(60,000$)
Large humanoid robots- A humanoid shaped robot ranging from 7 feet to 15.
(100,000$)
Android- Looks, feels, smells, etc like a human, can pass as a human but isn't.
(500,000$)
==============
Upgrades
==============
Add built-in weapon: Want to give your android or robot a built in weapon? Want them to be able to defend themselves in some fashion? Buy one of these!
Energy cannon- Fires off energy blasts that do energy damage. Can either run off of one's own special power and use up one's energy reserve or use it's own power source.
=Special Power based: 1,000$ | separate: 1,000 energy damage, 10 shots before needing recharge: 1,000 money
=Upgrades: Special power based: +1 special power multiplier = 1,000,000$ x lvl | Separate: Damage +1 = 1$ | +1 shot = 2$
Light Machine gun- A light machine gun. Good for concealment but does light damage. Usually good for putting in the limbs or head.
=100 damage, 60 shots: 300$
=Upgrades: +1 damage= 1$, +1 round= 2$
Medium Machine gun- Next step up, more damage.
=150 damage, 80 shots: 400$
=Upgrades: +1 damage= 2$, +1 round= 3$
Heavy Machine gun- Akin to things like chain guns, really hard to hide.
=200 damage, 100 shots: 500$
=Upgrades: +1 damage= 3$, +1 round= 4$
Shotgun- Usually used with buckshot rounds for a spread attack, but can be used with shotgun slugs as well.
=250 damage, 12 shots: 400$
=Upgrades: +1 damage= 2$, +1 round= 3$, +1 barrel= 1,000$
Sniper- Much less ammo, but good for long range target neutralizing!
=500 damage, 6 rounds, 500$
=Upgrades: +1 damage= 4$, +1 round= 5$
Melee weapon- Can be any kind of weapon, and makes it to where they can use strength for extra damage, but has melee reach.
=Slashing: Good for cutting stuff, +100$ | Bludgeoning: Good for crushing things, +100$| Piercing: Good for punching holes in skin, and maybe armor, +200$
=Size: Small (+50 damage, 100$) Medium (+100 damage, 200$) Large (+150 damage, 300$)
=Upgrades: +1 damage= +1$
Chemical weapon- Has a 30 foot range, and can use any kind of chemical based ammo (IE- Flamethrower, Acid sprayer, chryo(freezing) sprayer)
=100 burning/caustic damage, 1 gallon, 1,000$
=Upgrades: +1 damage= 4$, +1 gallon= 500$
Add armor: For defense purposes.
Armor casing: Built under or above the surface, dampening damage.
=+500 defense, 1,000$
=Upgrades: +1 defense = 1$
Energy barrier: makes an invisible barrier that protects from status anomalies.
=+500 special defense, 2,000$
=Upgrades: +1 special defense = 2$
Add built in misc tools: For anything that's not a weapon or armor, but still just as useful.
Communication: Has a range of 100 miles, and makes it to where you can contact anyone else with a communicator. Come with a free scrambler if you don't want anyone listening in
(1,000$)
Digital storage: Able to hold up to 10 objects of 500 pounds or less each.
=1,000$
=Upgrades: +1 object = 100$ , +1 lbs = 1$
Motion Tracker: Makes it to where you can track enemy movements, but only to a degree of if they take a regular step.
=+50 perception, 500 feet, motion sense= 2,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
Heat Tracker: Makes it to where you can track heat signatures.
=+50 perception, 500 feet, heat sense= 2,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
X-ray vision: Able to see through most solid objects, unless they're lead.
=+50 perception, 500 feet= 3,000$
=Upgrades: +1 perception = 1$, +1 foot +1$
Bio-Scan: Able to read for life forms, down to a microscopic level. Scans one creature, alive or dead. Good for medical applications.
=4,000$
Teleport: Able to go a good 100 miles, but must have been in the place you're wanting to teleport to.
=100 miles = 5,000$
=Upgrades: +1 Mile = 1,000$
Anti-gravity field generator: Gives robots the ability to fly, speed runs off of their own speed stat.
=5,000$
Visual cloak: Able to bend light to create the illusion that the robot is not there, multiplies stealth stat by the Mk number.
=Stealth +100 = 3,000$
=Upgrades: +1 Stealth = 1$
Radar cloak: Able to distort and hide your presence from radars, but you can still be seen by the naked eye.
=Stealth +100, radar neggation = 5,000$
=Upgrades: +1 stealth
Self-repair device: A replicator device which makes numerous nano-machines which repairs damage to the robot's body outside of battle. Restores 100 HP per minute.
=1,000$
=Upgrades: +1 HP per minute = 100$
Bio-repair device: Able to heal living tissue, good for medic units. Heals 100 HP per use, comes with 10 uses before needing recharge.
=5,000$
=Upgrades: +100 HP = 100$ | +1 use = 500$
Repair device- Repair other machines with nano-machines! (Son!) Restores 100 HP per use, comes with 10 uses before needing recharge.
=5,000$
=Upgrades: +100 HP = 100$ | +1 use = 500$
Transformation: Transforms in to another shape. Does not increase power, only makes it to where they change from one shape to a shape of matching size.
=10,000$