Post by ShadowTheBuu on Nov 17, 2018 12:40:03 GMT -5
Alchemy- taking two things and combining them to make one other thing. Alchemy is used in the process of making various potions, stat boosting medicine, poisons, and even explosives. To begin alchemy, one first needs an alchemy crafting item (IE- Alchemy table or field alchemy set). The stronger one gets in the alchemy skill, the stronger their concoctions will be.
There are also other skills that can work with Alchemy, such as the medicine skill to make stronger potions, or the toxicology skill to make stronger poisons. Alchemy does not require any MP to get in to, but instead requires ingredients that can either be bought from other shops, grown at home, or searched for with the scrounging skill.
====================================
How does it work?
====================================
1- Have an alchemy crafting item
2- Have two organic items (Flowers, bugs, enemy parts, etc)
3- Have the alchemy recipe you want to make
4- You now lose the two organic items, and now have the potion of said level's strength
=====================================
List of Alchemical recipes
=====================================
This list is ever growing to Approved suggestion.
Beginner recipes
HP/MP Restoring: You create a potion which restores 100 of HP/MP.
Poison: You create a poison that does 10 of target's HP damage per turn.
Antidote: Creates an antidote for 10 HP strength poisons
Paralyzing venom: Creates a poison that makes a person unable to move for 3 turns
Antipara: Undoes the effects of beginner paralyzing.
Stat increase: Increases 1 stat of your choice by 50 for 4 turns.
Stat decrease: Decreases 1 stat of your choice by 50 for 4 turns.
Tindertwig- A twig with a flammable concoction on the end that, when struck against a rough surface, ignites to a regular fire.
Sunrod- A stick with a gold tip. When ignited, produces a bright light with equal brightness to the sun that reaches up to 20 feet of bright artificial sunlight.
Luminous water- An alchemical substance that glows with a bright light up to 20 feet. If kept in a flask and exposed to the sun, the substance recharges and glows for a full 12 hours.
Ice chalk- Waxy sticks, in various colors, that write on ice like chalk marks slate.
Chalk- Basic chalk, has 10 uses before being used up.
Acid- An acid which can be used to dissolve most base materials except for glass.
Insect repellent- A repellent that clears away bugs for an amount of time.
Smelling salts- Used to awaken an unconscious person.
Thunderstone- A stone made of an electric conducting liquid, once smashed, creates a burst of lightning which causes electrical damage in a radius from 15 to 30 feet.
Melt powder- A powder that melts ice. One serving melts ice in a 10x10 foot area.
Ice crystal- A small rock which becomes cold as ice when submerged in a liquid. When taken out, immediately reverts to normal temperature.
Icewalker oil- An icy blue liquid that when applied to feet or footwear allows a person to walk on ice as though they are a spider.
Novice recipes
HP/MP Restoring: You create a potion that restores 1,000 HP /MP.
Poison: You create a poison that does 100 of target's HP damage per turn.
Antidote: Creates an antidote for 100 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 5 turns.
Antipara: Undoes the effects of Novice and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 100 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 100 for 4 turns
Lantern stars- An orb that gives off bright light for 20 feet, and 20 feet of dim light after that, without giving off heat or smoke.
Liquid ice- Viscous liquid that freezes upon exposure to air. Can be used to extinguish a fire or cause ice damage on a creature that comes in to contact be it hit with the container or the splash afterword.
Black powder- A substance which when subjected to enough heat burns up. Usually used for making fire works, explosives and bullets.
Liquid night- Protects sunlight sensitive undead from sunlight.
Phantom ink- An ink which acts as disappearing ink, and can only be revealed by one of the following lights- Fire, magical, moon, or star.
Polar skin- Takes one minute to apply. Once applied, the effected is protected from natural cold, and cold-based attacks are brought down by a number equal to the potion's strength.
Powdered water- A sparkling white powder in a watertight container. An ounce of powder, when exposed to a drop of water, becomes 1 gallon of fresh water.
Journeymen potion
HP/MP Restoring: You create a potion that restores 10,000 HP /MP.
Poison: You create a poison that does 1,000 of target's HP damage per turn.
Antidote: Creates an antidote for 1,000 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 7 turns.
Antipara: Undoes the effects of Journeymen and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 500 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 500 for 4 turns
Camouflage: Makes a potion which makes you go invisible for 6 turns.
Mindfire: When ingested or introduced to the bloodstream, the subject's special power is reduced by half.
Night eys: Thick, greasy substance that takes a full round to apply and grants low-light vision for an amount of time. User's eyes become sensitive to bright light.
Night venom: A venom that- which once enters the blood stream- causes the victim to fall unconscious for a set amount of time.
PureBalm- A clear, syrupy substance that when applied between the initial and secondary effects of a contact or injury poison turns black from absorbing said poison, preventing an amount of poison damage.
Master Recipes
HP/MP Restoring: You create a potion that restores 100,000 HP /MP.
Poison: You create a poison that does 10,000 of target's HP damage per turn.
Antidote: Creates an antidote for 10,000 HP poison or lower
Paralyzing venom: Creates a poison that makes a person unable to move for 10 turns.
Antipara: Undoes the effects of master and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 1,000 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 1,000 for 4 turns
Touch of undead: Raises one zombie per potion, the zombie's stats are a quarter of they're original strength.
Phoenix Down: Raises a person from death, but only if used in 4 day's after death.
Wild fire: A powerful substance, able to burn and melt flesh like tallow. Burns 100 damage for 2 turns.
Razor ice powder- A granular white powder that transforms up to five square feet of an icy surface, causing razor sharp spikes of ice to form.
Titan gum- A particularly fast setting strong glue, hardening within one round and can support at least 500 pounds of weight before breaking.
There are also other skills that can work with Alchemy, such as the medicine skill to make stronger potions, or the toxicology skill to make stronger poisons. Alchemy does not require any MP to get in to, but instead requires ingredients that can either be bought from other shops, grown at home, or searched for with the scrounging skill.
====================================
How does it work?
====================================
1- Have an alchemy crafting item
2- Have two organic items (Flowers, bugs, enemy parts, etc)
3- Have the alchemy recipe you want to make
4- You now lose the two organic items, and now have the potion of said level's strength
=====================================
List of Alchemical recipes
=====================================
This list is ever growing to Approved suggestion.
Beginner recipes
HP/MP Restoring: You create a potion which restores 100 of HP/MP.
Poison: You create a poison that does 10 of target's HP damage per turn.
Antidote: Creates an antidote for 10 HP strength poisons
Paralyzing venom: Creates a poison that makes a person unable to move for 3 turns
Antipara: Undoes the effects of beginner paralyzing.
Stat increase: Increases 1 stat of your choice by 50 for 4 turns.
Stat decrease: Decreases 1 stat of your choice by 50 for 4 turns.
Tindertwig- A twig with a flammable concoction on the end that, when struck against a rough surface, ignites to a regular fire.
Sunrod- A stick with a gold tip. When ignited, produces a bright light with equal brightness to the sun that reaches up to 20 feet of bright artificial sunlight.
Luminous water- An alchemical substance that glows with a bright light up to 20 feet. If kept in a flask and exposed to the sun, the substance recharges and glows for a full 12 hours.
Ice chalk- Waxy sticks, in various colors, that write on ice like chalk marks slate.
Chalk- Basic chalk, has 10 uses before being used up.
Acid- An acid which can be used to dissolve most base materials except for glass.
Insect repellent- A repellent that clears away bugs for an amount of time.
Smelling salts- Used to awaken an unconscious person.
Thunderstone- A stone made of an electric conducting liquid, once smashed, creates a burst of lightning which causes electrical damage in a radius from 15 to 30 feet.
Melt powder- A powder that melts ice. One serving melts ice in a 10x10 foot area.
Ice crystal- A small rock which becomes cold as ice when submerged in a liquid. When taken out, immediately reverts to normal temperature.
Icewalker oil- An icy blue liquid that when applied to feet or footwear allows a person to walk on ice as though they are a spider.
Novice recipes
HP/MP Restoring: You create a potion that restores 1,000 HP /MP.
Poison: You create a poison that does 100 of target's HP damage per turn.
Antidote: Creates an antidote for 100 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 5 turns.
Antipara: Undoes the effects of Novice and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 100 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 100 for 4 turns
Lantern stars- An orb that gives off bright light for 20 feet, and 20 feet of dim light after that, without giving off heat or smoke.
Liquid ice- Viscous liquid that freezes upon exposure to air. Can be used to extinguish a fire or cause ice damage on a creature that comes in to contact be it hit with the container or the splash afterword.
Black powder- A substance which when subjected to enough heat burns up. Usually used for making fire works, explosives and bullets.
Liquid night- Protects sunlight sensitive undead from sunlight.
Phantom ink- An ink which acts as disappearing ink, and can only be revealed by one of the following lights- Fire, magical, moon, or star.
Polar skin- Takes one minute to apply. Once applied, the effected is protected from natural cold, and cold-based attacks are brought down by a number equal to the potion's strength.
Powdered water- A sparkling white powder in a watertight container. An ounce of powder, when exposed to a drop of water, becomes 1 gallon of fresh water.
Journeymen potion
HP/MP Restoring: You create a potion that restores 10,000 HP /MP.
Poison: You create a poison that does 1,000 of target's HP damage per turn.
Antidote: Creates an antidote for 1,000 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 7 turns.
Antipara: Undoes the effects of Journeymen and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 500 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 500 for 4 turns
Camouflage: Makes a potion which makes you go invisible for 6 turns.
Mindfire: When ingested or introduced to the bloodstream, the subject's special power is reduced by half.
Night eys: Thick, greasy substance that takes a full round to apply and grants low-light vision for an amount of time. User's eyes become sensitive to bright light.
Night venom: A venom that- which once enters the blood stream- causes the victim to fall unconscious for a set amount of time.
PureBalm- A clear, syrupy substance that when applied between the initial and secondary effects of a contact or injury poison turns black from absorbing said poison, preventing an amount of poison damage.
Master Recipes
HP/MP Restoring: You create a potion that restores 100,000 HP /MP.
Poison: You create a poison that does 10,000 of target's HP damage per turn.
Antidote: Creates an antidote for 10,000 HP poison or lower
Paralyzing venom: Creates a poison that makes a person unable to move for 10 turns.
Antipara: Undoes the effects of master and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 1,000 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 1,000 for 4 turns
Touch of undead: Raises one zombie per potion, the zombie's stats are a quarter of they're original strength.
Phoenix Down: Raises a person from death, but only if used in 4 day's after death.
Wild fire: A powerful substance, able to burn and melt flesh like tallow. Burns 100 damage for 2 turns.
Razor ice powder- A granular white powder that transforms up to five square feet of an icy surface, causing razor sharp spikes of ice to form.
Titan gum- A particularly fast setting strong glue, hardening within one round and can support at least 500 pounds of weight before breaking.