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Post by ShadowTheBuu on Jun 28, 2007 21:15:57 GMT -5
(BEGIN COPY HERE)
Name: Age: Birthday: Race: Gender: History:
Dimensional Travel:
Job:
Level: EXP: 0 Training Points:
HP: MP:
Strength: Defense: Special Power: Special Defense: Speed: Stealth: Perception: Charisma: Wisdom:
------------------------- Special Attack -------------------------
------------------------- Special Abilities -------------------------
-------------------------- Skills --------------------------
------------------------- Weapons -------------------------
------------------------- Armor -------------------------
------------------------- Items -------------------------
Money: 1,000
------------------------- Pets -------------------------
(END COPY HERE)
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Post by ShadowTheBuu on Nov 28, 2010 21:54:56 GMT -5
Character sheet explanation
Name: Character's name Age: Character's age Birthday: Character's birthday (Choose a month and a day, that's your character's birthday) Race: Character's race. (IE- Human, vampire, Saiyajin, etc) Gender: Characters gender. (Male, female) History:(Can be as long or as short as you want. Basically what happened with the character to bring them to where they are today.)
Dimensional Travel: (The item in which they use to travel from dimension to another. Or could be own personal power.)
Job: (Pick a job from the job section, or make your own, and I will determine your pay and benefits. If making your own job, describe what you do in it.)
Level: Pick a level with the lowest being 1, highest being 30
EXP: Starts at 0.
Training Points: Used for increasing starts, buying/increasing attacks/abilities, or buying/increasing skills. Starts at 1,000 at 1, goes up by 100 per level. (IE- lvl 30 = 4,900 Training Points)
----------------------------------------------- For starting stats, take your level, multiply by 1,000. That's how many points your character can spend in the stats. ----------------------------------------------- HP: Starts at 30.How much damage you can take before knocking out. If it reaches 0 you are at your opponents mercy.
MP: Starts at 30. For special attacks and abilities that require energy to use. If all used up you can no longer use attacks or abilities that require MP.
Strength: Start at 10. How much physical damage your character can do, also how much they can lift, carry, etc
Defense: Start at 10. Characters toughness, the more defense they have, the more damage they can absorb.
Special Power: Start at 10. The power for such things as fireballs, ki blasts and other special attacks.
Special Defense: Start at 10. Resistance against status effects, including being taken control of. Must be higher then opponent's special attack.
Speed: Start at 10. How fast your character moves, determines turn order in battle, as well as dodging and escaping.
Stealth: Start at 10. How sneaky your character is. The higher this is, the less you are detected.
Perception: Start at 10. The yang of Stealth, allows you yo track other characters or hidden items if they have stealth lower then this stat.
Charisma: Starts at 10. Makes you able to talk a person down from fighting or get better prices at deals. Perception battles it like it does stealth.
Wisdom: Starts at 10. Makes you less likely to be persuaded by people using Charisma. ----------------------------------------------------------------------------
Start with 3 attacks/abilities at lvl 1, then add 1 for each level ------------------------- Special Attack ------------------------- A list of abilities specifically made to harm. Uses either Strength or special attack.
------------------------- Special Abilities ------------------------- Any other ability that isn't directly made to harm. This can include heightened senses, growing extra limbs, etc, etc.
-------------------------- Skills -------------------------- What your character is good at. Survival is advised if your character lives out in the wilderness. Start with 20 skills points at lvl 1, add 5 for each level beyond 1.
------------------------- Weapons (start with 1) ------------------------- Items made to specifically cause harm or destruction. You may start with 3 maximum. (Weapons such as dual swords count as 1)
------------------------- Armor (Start with 1) ------------------------- Items that go on the body made to raise defense, special defense and what not.
------------------------- Items (Start with 2) ------------------------- Anything else that doesn't quite fit in with weapons or armor. Can include DBZ scouters, computers, potions, etc
Money: Amount of money your character currently has. Starts at 1,000, and can earn more by doing jobs or battling.
------------------------- Pets ------------------------- A list of pets your character has, can be something as simple as a cat, all the way up to a battling dragon or even minions. If they can fight they get their own stats.
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