Post by ShadowTheBuu on Feb 6, 2019 22:13:42 GMT -5
Player Name: Sean
Character Name: Sab Alexander
Character Race: Hylian
Nature: Caregiver
Demeanor: Helpful
EXP: 5
HP: 28
MP: 12
===============
Physical Attributes
===============
Strength- 4
Dexterity- 3
Stamina- 3
===============
Social Attributes
===============
Charisma- 3
Manipulation- 2
Appearance- 3
==============
Mental Attributes
==============
Perception- 3
Intelligence- 1
Wits- 2
==========================
Physical Abilities
==========================
Athletics- 3
Brawl- 2
Dodge- 3
Drive- 1
Larceny-
Melee- 3
Ranged-2
Stealth-1
Survival-1
==================================
Mental Abilities 5
==================================
Academics-2
Crafts-
Investigation-1
Magic-1
Medicine-
Occult- 1
Politics-
Science-
=====================================
Social Abilities 9
=====================================
Animal Ken- 2
Empathy- 1
Expression- 1
Intimidation- 1
Persuasion-1
Socialize-1
Streetwise- 1
Subterfuge-1
============
Magics
============
=============
Backgrounds (5 points)
=============
1 Arsenal
2 Fame
1 Resources
1 Allies
=============
Virtues (7 points)
=============
Conscience- 3
Self-control- 2
Courage- 2
============
Other Traits
============
Melee: 1-handed swords
Melee: 1-handed clubs
Melee: 1-handed axes
Ranged: Bows
Ranged: Javelins
==============
Will Power
==============
5
===============
Merits (20)
===============
1 Code of Honor- 3 extra dice to resist supernatural persuasions that would make you break your code, or the would-be persuader has to roll at a +2 difficulty.
2 Soothing Voice- Subtract 2 difficulty to rolls that involve vocal charming (singing, hypnosis, preaching, etc.)
1 Common Sense- Get hints from GM about certain situations
1 Acute senses (Hearing)- Subtract 1 or 2 to difficulty on hearing checks
2 Good Old Boy- Subtract 2 difficulty on social rolls when interacting with your fellow folk.
1 Double Jointed- Subtract 2 difficulty on any roll involving flexibility.
3 Well Traveled- Once per game session, you can gain an automatic success on a non-magical roll to gain a piece of information.
3 Ambidextrous- Difficulty for performing actions with off hand is +1 instead of +3
2 Occult Library- Lower difficulty when trying to figure out something about occult occurrences. Must be done at said library
1 True Love- Automatic mental success when striving to protect, come closer, or remain close to your True Love.
5 Iron Will- Can't be dominated, and person who is using supernatural mind attacks against person is +3 if the attack is known, +1 if it's not aware where it's coming from.
1 Expert Rider- Difficulty for driving/riding rolls reduced by 2.
===============
Flaws
===============
Airhead: Difficulty +2 to perception rolls
Phobia: Water (2): Roll Wits when seeing large bodies of water, if failed, character flees.
==============
Equipment
==============
Orange padded Tunic- torso- 2 armor
Knife- Small- 1 piercing 2 slashing
Sword- Medium- 4 Slashing 3 Piercing
Bow- Large- Range 50 Damage 3
================
Allies
================
Anna (Hylian) (True-love)
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapacitated (100%)
Character Name: Sab Alexander
Character Race: Hylian
Nature: Caregiver
Demeanor: Helpful
EXP: 5
HP: 28
MP: 12
===============
Physical Attributes
===============
Strength- 4
Dexterity- 3
Stamina- 3
===============
Social Attributes
===============
Charisma- 3
Manipulation- 2
Appearance- 3
==============
Mental Attributes
==============
Perception- 3
Intelligence- 1
Wits- 2
==========================
Physical Abilities
==========================
Athletics- 3
Brawl- 2
Dodge- 3
Drive- 1
Larceny-
Melee- 3
Ranged-2
Stealth-1
Survival-1
==================================
Mental Abilities 5
==================================
Academics-2
Crafts-
Investigation-1
Magic-1
Medicine-
Occult- 1
Politics-
Science-
=====================================
Social Abilities 9
=====================================
Animal Ken- 2
Empathy- 1
Expression- 1
Intimidation- 1
Persuasion-1
Socialize-1
Streetwise- 1
Subterfuge-1
============
Magics
============
=============
Backgrounds (5 points)
=============
1 Arsenal
2 Fame
1 Resources
1 Allies
=============
Virtues (7 points)
=============
Conscience- 3
Self-control- 2
Courage- 2
============
Other Traits
============
Melee: 1-handed swords
Melee: 1-handed clubs
Melee: 1-handed axes
Ranged: Bows
Ranged: Javelins
==============
Will Power
==============
5
===============
Merits (20)
===============
1 Code of Honor- 3 extra dice to resist supernatural persuasions that would make you break your code, or the would-be persuader has to roll at a +2 difficulty.
2 Soothing Voice- Subtract 2 difficulty to rolls that involve vocal charming (singing, hypnosis, preaching, etc.)
1 Common Sense- Get hints from GM about certain situations
1 Acute senses (Hearing)- Subtract 1 or 2 to difficulty on hearing checks
2 Good Old Boy- Subtract 2 difficulty on social rolls when interacting with your fellow folk.
1 Double Jointed- Subtract 2 difficulty on any roll involving flexibility.
3 Well Traveled- Once per game session, you can gain an automatic success on a non-magical roll to gain a piece of information.
3 Ambidextrous- Difficulty for performing actions with off hand is +1 instead of +3
2 Occult Library- Lower difficulty when trying to figure out something about occult occurrences. Must be done at said library
1 True Love- Automatic mental success when striving to protect, come closer, or remain close to your True Love.
5 Iron Will- Can't be dominated, and person who is using supernatural mind attacks against person is +3 if the attack is known, +1 if it's not aware where it's coming from.
1 Expert Rider- Difficulty for driving/riding rolls reduced by 2.
===============
Flaws
===============
Airhead: Difficulty +2 to perception rolls
Phobia: Water (2): Roll Wits when seeing large bodies of water, if failed, character flees.
==============
Equipment
==============
Orange padded Tunic- torso- 2 armor
Knife- Small- 1 piercing 2 slashing
Sword- Medium- 4 Slashing 3 Piercing
Bow- Large- Range 50 Damage 3
================
Allies
================
Anna (Hylian) (True-love)
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapacitated (100%)