Post by ShadowTheBuu on Mar 10, 2019 23:39:30 GMT -5
Full Name: Kaori Dragosani (佳織 "佳" is beautiful, lovely . "織" is woven)
Gender: Female
Age: 21
Birthday: December 27th
Race: Magically created human
Titles: Lady of the Road(Albion)
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Jobs
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Magic teacher (rank 18, 9,000 EXP to students, 18 spells per week, 90,000 per week, +1,800 special power per week, +1,800 arcane lore per week when not playing)
Dojo Master (Rank 17) (68,000 per week, 34 special attacks/abilities, 17,000 EXP to students, +5,100 Special per week)
Dimensional Travel: Red door
Level: 172
EXP: 0
Training Points: 18,100
HP: 151,900
Energy: 257,440
Strength: 259,900
Defense: 259,900
Special Power: 255,250
Special Defense: 251,900
Speed: 163,710
Stealth: 151,900
Perception: 152,220
Charisma: 289,927
Wisdom: 289,927
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Transformations
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Talisman master
Stats x14
62 free attacks/abilities
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Special Attack
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Leach health- Through physical touch, is able to steal away a target's health, restoring his own pool of HP. Can only absorb as much as his health pool can hold.
Special power x2
10 ki
Absorb energy- Through physical touch, is able to steal away a target's energy, restoring his own. Can only absorb as much as his ki can hold.
Special power x1
Ki laser- Taught by Shadow. A piercing laser of ki energy which fires from the tip of their finger. If power beats enemies defense, laser goes through the enemy.
Special power x2
10 ki
Remote Ki Bomb- Places a ball of ki which floats in the air. It does not explode unless hit with another energy attack, or when Shadow wills it to explode. Can be left unattended for 1 hour and up to a distance of 1,000 feet before it explodes.
Special power x2
20 ki
Targeted ki wave- Taught by Shadow. Fires a wave of energy much like the targeted ki blast, effecting those he targets. Can not go through armor or energy barriers.
Special power x2
20 ki
Targeted Ki blast- A blast of energy which user assigns to a target, anyone or anything else in it's path it phases through and detonates upon impact with designated target. Still affected by armor or barriers
Special power x1
10 ki
Targeted Ki laser- Fires a laser which hits only what user chooses, piercing through armor, barriers and targets if the special power is stronger than said target's defense.
Special power x1
30 ki
Targeted ki nova- Unleashes a radious blast around one's self which acts like the regular ki nova, but makes it to where only chosen targets are effected.
Special power x1
20 ki
Targeted ki rain- Unleashes a blast in the air which detonates and rains down tiny, painful energy blasts on opponents. Makes it to where only chosen targets are effected.
Special power x1
20 ki
Scatter shot- Works much like a shotgun blast, sending out multiple tiny energy blasts which fire off in a cone like manner 30 feet wide at 30 feet in front of user.
Special power x1
10 ki
Spiraling split- Fires two spiraling energy blasts which can hit up to two targets.
Special power x1-2
20 ki
Multi-warhead blast- Fires 6 energy blasts which can target up to 6 individual targets at once. Homes in on targets but detonates if impacts with an obstacle.
Special power x1
20 ki
Remote ki bomb- Places a ball of ki which floats in the air. It does not explode unless hit with another energy attack, or when Shadow wills it to explode. Can be left unattended for 1 hour and up to a distance of 1,000 feet before it explodes.
Special power x2
20 ki
Disk- A disk of energy which is thrown and goes through the air. This energy attack cuts rather than explodes. When hitting multiple targets, go by the first target it hits, then begin subtracting power equal first to target's defense, then targets HP. If target is destroyed, disk continues to next target and goes on until the disk runs out of strength.
Special power x3, slicing
20 Ki
Targeted Dark disk- Acts much like the regular version, but is targeted to where it hits only the target desired. Still affected by armor or barriers
Special power x3, slicing
30 Ki
Wave of the Dragon- Much like the energy wave, but is able to be controlled and moved along, hitting chosen targets. Also has a head like a dragon.
Special power x4
100 ki
Targeted Wave of the Dragon- A Dragon Wave which damages only the targets he wants to damage. Still affected by armor or barriers
Special power x4
100 ki
Disrupting strike- Using his ki, he strikes an opponent in certain points of the body and makes it to where their normal body movement is jumbled (IE- Moving an arm moves the head instead).
Special power x2
10 Ki
Freezing touch- Deal Damage with a bone chilling touch.
Special Power x2
5 MP
Burning hands- Places a hand to an target, target takes fire damage.
Special power x2
5 MP
Shocking grasp- Creates arcane electricity in the palm which then is used for melee type strikes or simple touch attacks.
Special power x2, lightning
5 MP
lvl 3 Elemental spell shot tag- Creates a spell tag which causes a chosen element of damage. Choices are Earth, Wind, Fire, Water, Lightning, Light and Dark.
Special power x4
10 MP
lvl 3 Elemental weapon tag- Creates a spell tag which when attached to a weapon adds chosen elemental damage. Only one damage per weapon. Choices are Earth, Wind, Fire, Water, Lightning, Light and Dark.
Special power x4
10 MP
lvl 3 Elemental explosive tag- Creates a spell tag which causes damage in a 15x15 foot radius from the tag in a chosen element. Choices are Earth, Wind, Fire, Water, Lightning, Light and Dark.
Special power x5
30 MP
Lvl 2 Elemental body tag- Attaching this tag to a body makes it to where elemental damage can be done with touch attacks (IE- Punches, kicks, etc). Choices are Earth, Wind, Fire, Water, Lightning, Light and Dark.
Special power x3
10 MP
Paralyzing spell tag- Creates a spell tag which she attaches to an enemy, then they are paralyzed until someone removes it.
Special Power x3
20 MP
Calming tag- Creates a spell tag with a calming effect. When attached to target, target is unable to be scared or angered.(special power x1, 10 MP)
Life steal Talisman- A talisman which heals user equal amount of HP that was done to target.
Special power x1
20 MP
Lvl 2 Trap Talisman- Creates a field special power/cubic inches wide, which contains anything that can fit completely inside. Acts much like a barrier talisman, but in reverse, and can collapses said talisman crushing anything inside if special power is stronger than targets strength and defense (separately
Special power x2
20 MP
lvl 7 Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x8
lvl 3 Tiger's roar- Lets out a roar laced with energy which harms those he targets. Cause special damage as well as a chance to cause fear.
Special power x3
100 energy
lvl 4 Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck.
Strength x5
lvl 3 Tiger Claw strike- Forms fingers like claws and swings them in a raking attacking.
Strength x4
lvl 6 Tiger Energy Claw- Forming energy in the finger tips, the user then swings theirs hand in a slashing motion, sending out energy ribbons of slashing energy.
Special power x7
10 energy
lvl 4 Tiger front sweep- A sweeping kick to knock an opponent to the ground.
Strength x5
Gale Fist- Cover your hand in a cutting breeze to cut your enemy by touch.
Special power x2, Wind
10 Mp
Abyssal Bite- Summons large teeth of darkness to crunch your target.
Special Power x2, Dark
mp 50
Chaos blast- A ball of dark magic appears in front of the target and explodes in a X formation
Special Power X2
mp 100
Laughing Skull: Summons a skull possessed by an entity that flies at an opponent and attacks continuously until the skull is physically removed with one turn.
Special Attack X2
MP 100
Overflowing Rebuke: After an enemy as attacked you, you can point at them and sends powerful beams of water at them for a counter. (Special Power X2, Mp 20, Water)
Finger Lightning: Summon forth lighting from your fingertips up to five feet.
Special power x2, Lightning 10 Mp
Frog Drop: Summon a large frog that lands on the target with its full weight. (Special Power x2, Mp 50, Animal)
Bat Bite: Summon a bat and have it fly into the target and bite at them. Can be used as a distraction by having it fly in the target's face.
Special power x1, Animal
20 MP
Bull Charge: Summon an angry bull and have it trample and crash into the target.
Special Power x3, beast
50 MP
Artistic Splash: Hold your hands up to create a blob of colorful paint and have it shoot out a barrage of colorful orbs.
Special power x2, Art
MP 20
Bayonet Jab: Point your hand out to launch a long thin blade at your enemy.
Special Power x2, Blade
50 MP
Summon Slash: Create a sword near your target that slashes to them a single time.
Special Power x2, Blade
50 MP
Ground Stab: Summon a large sword to fall down and stab hard into the ground.
Special Power x3, Blade
50 MP
Blood Dagger: With a bit of blood send it out in a cutting motion to cut your target.
Special Power x2, Blood
20 MP
Blood Javelin: After cutting and spilling blood harden that blood to form into a javelin to throw into the target.
Special Power x2, Blood
20 MP
Crescent Arc: Charge up lunar energy and swing your arm in a wide arc to hit multiple enemies in front of you.
Special Power x2, Lunar
20 ki
Thunder cloud- Using gravity, water, air, and lightning magic, the user creates a dark cloud which periodically thunders. Randomly strikes hostile targets with lightning blasts, once after user's turn is done.
Special power x2, lightning
50 MP
Blizzard cloud- Using gravity, water, air, and cold paint magic, user makes a cloud which can go between either snowing or hailing. Hailing bludgeoning damage.
Special power x2, ice
50 MP
Sandstorm cloud- Using gravity, earth, and air paint magic, user makes a cloud which has a sandstorm blowing under it, causing earth damage as well as lowered visibility.
Special power x2, earth
50 MP
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Special Abilities
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Wingless Flight
lvl 2 Teleport- Can teleport around to places they have seen or can see, going up to a range of 2 mile. If the location has something solid in the way (IE wall, medium or larger person) the teleport goes to the nearest open spot within range. Can bring 2 other living things along with them.
Hero's courage- Using the energy in the body, user cuts fear off from themselves, making it to where fear spells or regular fear can not grip them. (Special power x1, 10 ki)
Healing- Able to heal herself and others by touch or by pointing a hand to them. (Special power x2, 10 MP)
Awaken- Wakes up a person from unconsciousness, be it from physical or magical means by tapping someone.
Revival- Revives a person that has been dead no longer than 24 hours. (100 energy)
Animation- Able to animate from 10 small things, 5 medium things, or 1 large thing by instilling a controllable spirit in it.
Sense power- Can sense the energy of others and gauge how strong it is
Ki strength- Able to add the user's Special Power x1 for 5 turns for harder physical attacks or extra lifting. (10 ki)
Iron Body- Able to add the user's Special Power x1 to Defense for 5 turns for lesser physical damage taken. (10 ki)
Wind stepping- Able to add the user's special power x1 to speed for 5 turns for faster movement. (10 ki)
Night shadow- Able to add user's special power x1 to stealth for 5 turns for more sneakiness. (10 ki)
Wild perception- Able to add special power x1 to perception for 5 turns for better detecting. (10 ki)
Spirit rising- Able to add special power x1 to special defense for 5 turns to resist status anomalies better. (10 ki)
lvl 2 Energy control- Able to control energy, not just their own, but any energy fired upon them. Catching the energy, the user can either absorb it or throw it any direction they choose. (Special power x2)
Ambient energy manipulation- Able to give, take and redistribute energy from natural scenery (IE- plants, rocks, trees, water, etc...)(Special power x1)
Breathing empowerment- Able to sustain oneself with simply the air using the energy from the air, lasting for (special power x1) minutes without food or water.
Conceal energy- Able to hide one's own energy making them untrackable by energy sensing means. (Special power x1)
Regeneration- Able to regenerate a body to a complete state, though must be cognitive to do so on their own body. (Special power x1, 100 energy)
Energy infusion- Able to infuse one's own energy in to objects, making them stronger and less likely to break. (Special power x1, 10 energy)
Materialize- Able to materialize objects the user knows. The more larger or complex the object, the more energy it uses. (Special power x1, 10 energy)
Yin: Dark energy manipulation- Able to generate and control dark energy, as well as absorb dark energy to refuel HP or energy. (Special power x1, dark)
Yin: Cold energy manipulation- Able to generate and control cold energy, as well as absorb cold energy to refuel HP or energy. (Special power x1, cold)
Yin: Lunar energy manipulation- Able to generate and control lunar energy, as well as absorb lunar energy to refuel HP or energy. (Special power x1, lunar)
Yin: Inanimiation- Able to cause an object or person to become slower to completely stopping. (Special power x1, 30 energy)
Yin: Expulsion- Able to push out energy from a target. (IE- Remove positive or negative status effects, remove energy-based corruption) (Special power x1, 30 energy)
Yin: Night inducement- Able to cause an area of special power x1 in feet to become dark and take the effect of night. (Special power x1, 30 energy)
Yang: Animation- Able to restore animation to or give animation to targets, undoing inanimation or causing object to move in predetermined path. (Special power x1, 30 energy)
Yang: Heat generation- Able to generate and control heat and fire energy, as well as absorb said energy to refuel HP or energy (Special power x1, fire)
Yang: Light generation- Able to generate and control light energy, as well as absorb said energy to refuel HP or energy (Special power x1, light)
Yang: Day inducement- Able to cause an area of special power x1 in feet to light up and take the effect of day. (Special power x1, 30 energy)
Ethereal generation- Able to generate and control ethereal energy, interact with ethereal beings, as well as absorb said energy to refuel HP or energy (Special power x1)
Golem creation- Able to create golems if having the needed materials (IE- stone, clay, etc). Golems are autonomous and do as the user bids. Stats are special power divided up as the user see's fit, with strength and defense being x2. (100 MP)
Dimensional Storage: Summon a small dimensional pocket to store certain items. (Mp 200)
Mana control- Able to control arcane energy, not just one's own, but any form of magic fired upon the user. Catching the mana, the user can either absorb it or throw it any direction they choose. (Special power x1)
Energy transfer- An ability which allows user to transfer their energy in to a person, where it converts to their own kind of energy and replenishes their energy at equal cost to her own.
Dark step- Able to step in to a pocket dimension of darkness. Can only take herself and one other.
Regeneration- Able to regenerate any body part lost or damage done, save for losing her head.
Earth magic- Taught by Morpheus. Taps in to her own aligned element of earth to do different things
Summon Elemental: Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will be 1/3 of the user's stats.
Earth shaping- Able to create things from earth, including tools or weapons should she have the right skills for them. Creations are as strong as her special power x1
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
Summon Mischievous spirit- Summons a spirit from Makai, has the ability to become intangible and gravity does not effect it. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Imp- Summons an imp, a tiny demon with winged flight and fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon orc- Summons an orc from Makai: a short, hairy humanoid pig demon with a club. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rabbit- Summons a rabbit demon from Makai: A bipedal rabbit with a fur hat and a sword across it's back. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Winged Warrior- Summons a winged warrior, a moth demon from Makai. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Manticore- Summon's a Manticore demon, a lion looking demon with a scorpion tail, wings and horns. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Treant- Summon's a treant, a tree stump looking demon with arms. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Galactic Demon- Summon's a galactic demon, demon with no legs but lots of eyes. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nosferatu- Summon's a nosferatu, a vampire looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Fire demon- Summon's a fire demon, a humanoid monster demon that looks like it's constantly on fire. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Twin Dragon- Summons a Twin dragon, a quadrupedal dragon with two heads. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nekomata- Summons a half-woman, half cat demon that's usually good in martial arts. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Succubus- Summons a beautiful demonic woman with bat-like wings. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Dark Chains: Summon chains of dark energy to restrain the target. (Special power x2, 20 MP)
Dark Chaser- Summon two snake like tendrils that bite and latch onto your target. Holding them in place. (Special Power x1, mp 50)
Draining Winds: An evil wind that drains anyone it touches of their energy. Those with higher special defense negate the power. (Special Attack X1 MP 50)
Clay Golem: Summon a golem made out of clay that follows your command. Be it Attacking or helping with tasks. Its stats are 1/3 of the user's Special Power. (Mp 100)
Sculpture Clap: Clap your hands together while generating magic and tap it to some material. Shaping it how you want it to look. (Mp 50)
Magic pencil summoning- Able to create magical pencils which are multiple colors in each pencil. The lead does not wear out, and changes to different colors depending on the user's desire, and has a physical strength of the special power (x1) of the creator making it.
Pencil magic- Basically the same as paint magic
Magic paint summoning- Able to summon magic paint much like the paint scepter, but spells require more MP this way.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Imagination Summoning- Able to summon creatures from users imagination that have relevant stats equal to her special power. (100 MP)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1)
Energy control: Gravity- Able to project and control the elemental energies of gravity, for example making gravity higher or lower in areas. (Special power x1)
Energy control: Kinetic- Able to project and control kinetic energies. (Special power x1)
Energy control: Darkness- Able to project and control the elemental energies of darkness. (Special power x1)
Energy Control: Sonic- Able to project and control sonic energies, doing different things with sound. (Special power x1)
Energy control: Vibration- Able to project and control the elemental energies of Vibration. (Special power x1)
Energy control: Light- Able to project and control the elemental energies of Light. (Special power x1)
Energy control: Fire- Able to project and control the elemental energies of heat and fire. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Vibration- Able to project and control the elemental energies of Vibration. (Special power x1)
Energy control: Electricity- Able to project and control the elemental energies of Electricity. (Special power x1)
Correspondence magic- Magic that works on manipulation of space (Point A to Point B, etc), examples being teleportation, weapon reach, etc (Special power x1)
Acid magic- Able to create or control acidic liquids of a magic nature (Special power x1)
Cool cloud- Using cold, air, water and gravity magic, user makes a cloud. Clouds are soft yet solid, being able to carry things and with gravity magic keeps things on the cloud. (Special power x1, 10 MP)
Warm cloud- Using air, gravity, water, and heat paint magic, user creates a cloud which is solid enough to hold creatures or objects, and has a comfortable warmth to it. (Special power x1, 10 MP)
Magic war paint: Strength- Paints on own body, upon activating adds special power to strength. (Special power x1, 10 MP)
Magic war paint: Defense- Paints on own body, upon activating adds special power to defense. (Special power x1, 10 MP)
Magic war paint: Speed- Paints on own body, upon activating adds special power to speed. (Special power x1, 10 MP)
Magic War paint: Stealth- Able to bend light around self, increasing their stealth. (Special power x1, 10 MP)
Magic war paint: Perception- Paints on his own body, upon activating adds special power to perception. (Special power x1, 10 MP)
Magic war paint: Wisdom- Paints on his own body, upon activating adds special power to wisdom. (Special power x1, 10 MP)
Creation: Object- User is able to make things that they know how to make. Objects are special power /100 in strength, plus 10 for every point in skills pertaining to said object (IE- Craft (Weapon smithing) for weapons). If broken, object disappears.
100 MP
Paint Rewind- Able to rewind time with paint magic, simply by painting on an object or making an area with the paint magic. Time goes back 1 second for every 1,000 special power. (100 mp)
Pause time- Creates an area where time is paused for 1 second for every point in special power. When used on a single target, the one target freezes. (Special power x1, 100 MP)
Time advance- Makes an area where time speeds up by (special power /1,000) times the normal speed. (100 MP)
Sealing tag- Places a tag on a person, making it to where there power is sealed until the tag is removed. (Special Power x2, 30 MP)
lvl 10 Barrier tag- A tag which once used creates a barrier 20 feet in radius around Kaori, blocking out long range attacks.
(Special power x11, 20 MP)
Resistance talisman- Resists one type of elemental damage of her choosing. Can be placed on herself or others. Choices are Earth, Wind, Fire, Water, Lightning, Light and Dark.
(Special power x1, 20 MP)
lvl 2 Purging talisman- Removes status effects, both good and bad from one person per tag.
(Special power x2, 20 MP)
lvl 2 Sanctity Talisman- Increases special defense per tag, only one tag per person.
(Special power x2, 30 MP)
lvl 2 Devigorate Talisman- A talisman which lowers a targets physical and special attack power.
(Special power x2, 30 MP)
Weakness Talisman- A talisman which lowers a targets defense.
(Special power x1, 30 MP)
Sloth Talisman- Causes an enemy to become slower, cutting their speed down by 5%.
(Special power x1, 30 MP)
Shadowround Talisman- When used with any long ranged weapon that uses ammo, makes two shots for that weapon. Damage is equal to special power.
(Special power x1, 40 MP)
Kekkai Talisman- Creates a barrier which dispels negative energy and recharges the energy of those in the barrier.
(Special power x1, 40 MP)
Oasis talisman- Causes allies within 60 feet of user to heal their bodies HP.
(Special power x2, 40 MP)
Guardian spirit talisman- Summons an animal based spirit, allowing them to fight for you. Spirit has stats equal to 1/4th special power across the board.
(Special power x1, 100 MP)
Find spirit- Can create an invisible one-way portal to a realm of spirits. What comes out is random. Usually spirits are used for Guardian spirit talisman.
(100 MP)
Zen tag- Creates a spell tag and drops it to the ground. Whatever she is looking for, it points her in the general direction of where to go. (Special power x2)
Wealth-bringer talisman- Makes it to any enemies effected by the talisman that are slain drops money for each kill. 1d4 x100 per enemy slain. (100 MP)
Firebreak- Grants 10% more defense against fire attacks.
Arcane Lock- Magically locks a portal or chest. (Special power x2)
Knock- Opens locked or magically sealed doors/containers. (Special power x2)
Binding Oath- Can create a geas, an oath that will bring terrible misfortune on anyone who breaks it. (Special power x2, 100 MP)
Turn Undead: Use negative energy to Halt, Rebuke, Control, or bolster undead. (Special power x1, 50 Mp)
Spider climb- Taught by Gloria. The ability to walk on vertical walls or ceilings.
Stand sense- Can see and hear stands, granted by Diana.
Minor creation- Able to create things of wood and/or clothe. (30 MP)
lvl 4 Major creation- Much like minor creation, but includes steel, stone, Crystal, base metals, precious metals, and gems. (100 MP)
Sending- Sends a message of 25 words or less to a target creature you know. The creature understands the meaning of the message, and is able to send one back of 25 words or less. This ability can also be used between dimensions, though it has a chance of failing. (100 MP)
Ring of Truth- The mage can note the subtle yet telling details in a person's speech and behavior that suggest whether or not they are telling what they believe to be the truth. (Special power+Wisdom, 10 MP)
Cause Fear- Cause an enemy to run away in fear. (Special power x2, 20 MP)
Unseen Servant- An invisible force does User's bidding, kept to simple tasks such as cleaning and the like.
Daze- Stuns enemies for 1d4 turns, making it to where they can not act unless they roll special defense and roll higher than the roll power roll she makes.
(Special power x1)
Stasis Lock: Create a field that slows down anyone inside and removes gravity making them float. Holding them for a second per 100 Special Power. (Mp 100)
Sheep Trick: Summon a aether sheep to come out and tackle the target. Making them fall asleep on contact (Special Power x2, Mp 50)
Remove Curse- The ability to remove curses from subjects. (Special power x2)
Summon Nurse Sprite: Summon a small, winged sprite in a nurse outfit holding a needle. Carrying aliment medicine that changes on what the caster wants. (Special Power x1 Mp 100)
Morphus' Mage Armor- Creates armor that works against both Physical and special attacks. Adding their special power to their defense. (Special Power x1, Mp 50)
Calming Wave: Send out a wave that suppresses the anger and rage in one's heart. (Special Power x2, Mp 50)
Paralysis Wave: Charge up a wave of energy to paralyze the target. Needing a Special Defense check in order to keep moving. (Special Power x2, Mp 20)
Tongues- Enables a target to understand any sentient language, and be understood by any creature that understands sentient language.
Magnificent Mansion- Taught by Gloria. Kaori conjures an extradimensional dwelling in range that lasts for the duration. She chooses where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. Kaori and any creature Kaori designate when she casts the spell can enter the extra-dimensional dwelling as long as the portal remains open. Kaori can open or close the portal if she is within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. Kaori can create any floor plan she likes, but the space can’t exceed 500 feet on either side. The place is furnished and decorated as Kaori chooses. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. Kaori decides the visual appearance of these servants and their attire. They are completely obedient to Kaori's orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance. (500 MP)
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Skills
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Survival +10
Arcane Lore +1,842
Art (Pencil) +4,019
Art (Carving) +100
Art (painting) +100
Craft (clothe) +105
Magic (Summoning) +23
Medicine +20
Cooking +100
Child care +331
Dragon style +1,000- When using this fighting style, speed and defense increases by 10 for each point
Tiger style +1,686- When using this fighting style, strength increases by 10 for each point.
Teach (Arcane lore) +1,000
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Weapons
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None
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Armor
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Magic user outfit
+10,000 defense
+50,000 special defense
Personal shield- 2,400 HP, recharges 240 hp per minute
Nomad outfit
+100 defense, cold resist
White gi
+5 defense
White Belt- A white belt with a golden tiger mark on it.
+1,000 defense
Yellow Belt- A white belt with a Black tiger mark on it.
+1,000 defense
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Items
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echo device
Digital storage unit
Magic tome- A tome she received from Morphus when joining his class
Freezing Touch- Causes ice damage by touch. (Sepcial power x2, 5 MP)
Burning hands- Places a hand to an target, target takes fire damage. (Special power x2, 5 energy)
Shocking grasp- Much like Burning Hands, but with electricity instead.(Special power x2, 5 energy)
Acid Splash- An attack where magical acid is summoned, does continuous damage acid damage.(Special power x1)
Daze- Stuns enemies for 1d4 turns, making it to where they can not act unless they roll special defense and roll higher than the roll power roll she makes.(Special power x1)
Ray of frost- Fires a beam of cold energy at a target.(Special power x1)
Melf's acid arrow- Fires an arrow of acid at an opponent, causing damage at the start than 1/10 the damage for 1d4 turns on target.(Special power x2, 10)
Fireball- Causes a fireball to explode wherever she can see, causing fire damage to anyone 60 feet from the center of the explosion.(Special power x2, 10)
GHoul touch- Touching one target, the target becomes paralyzed and exudes a stench, cutting their stealth down by 30 for 1d4 rounds. (Special power x2, 10)
Lv 2 Cloudkill- Creates a cloud which causes damage to any targets of her choosing inside said cloud.(Special power x5, 20, 30 foot radius, 100 MP)
Shout- Gives an ear piercing shout, which can cause deafness and causes sonic damage to targets within range. (Special Power x3, 1,30 MP, 30 foot radius)
Alarm- Creates an area that makes a loud sound if someone enters it. lasts for 2 hours.
Endure elements- Exist comfortably in hot or cold environments.
Mage Armor- Creates armor that works against both Physical and special attacks. +50 to both defense and special defense.
Unseen force- An invisible force does her bidding. If used as an attack, range is 50 feet and is special power x1.
Detect magic- Detects magic in a 60 foot distance
Detect poison- Can detect poison in one creature or one object.
Dispel magic- Can dispel magic, including enchantments on items making them mundane. (Special power x2)
Identify- Identifies magical items to where user can identify what a magic item does and how it specifically works.
Mage Hand- Can move an object 5/level pounds or less with telekinesis.
Arcane Lock- Magically locks a portal or chest. (Special power x2)
Protection from Arrows- Grants immunity to one subject from arrows and other such projectiles for 1d4 turns.
Fog Cloud- Grants +30 stealth to anyone in a fog cloud she creates. Fog cloud is special power x2 feet in diameter.
Continual flame- Makes a permanent, heatless torch that creates 30-feet of bright light and 30 of dim.
Knock- Opens locked or magically sealed doors/containers. (Special power x2)
Spider climb- The ability to walk on vertical walls or ceilings.
Fly- Grants the ability of flight for one day, can be used on himself and others.
Haste- Can double a subjects speed for 1d4 turns.
Remove Curse- The ability to remove curses from subjects. (Special power x2)
Invisible Eye- An invisible magic eye that can go out special power x2 feet in distance from user.
Minor creation- Able to create wooden or clothe objects. (10 mp)
Enlarge person; Mass- Able to enlarge a group special power / 4 times their size.
Reduce person mass- Able to Shrink a group special power / 4 times their size.
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Break Enchantment- Frees subjects from enchantments, alterations, curses, and petrification. (40 MP, special power x4)
Major creation LVL 5- Much like minor creation, but includes steel, stone, Crystal, base metals, precious metals, gems, and some rare metals. (100 energy)
Rary’s Telepathic Bond- Link lets allies communicate.
Shrink Item- Able to shrink items for easier carrying. Does not change it's stats.
Enlarge item- Able to enlarge items to a colossal size, does not change it's stats.
Tongues- Enables a target to understand any sentient language, and be understood by any creature that understands sentient language.
See Invisibility- Able to see invisible beings
Wish- A powerful spell which allows her to do just about anything, but it does have some limitations. (100 MP, special power x4)
Permanency- Makes a spell she casts permanent. (1,000 MP)
Break Enchantment- Frees subjects from enchantments, alterations, curses, and petrification. (40 MP, special power x4)
Prestidigitation- A minor trick which does one of the following
-You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
-You instantaneously light or snuff out a candle, a torch, or a small campfire.
-You instantaneously clean or soil an object no larger than 1 cubic foot.
-You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
-You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
-You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Magnificent Mansion- User conjures an extra-dimensional dwelling in range that lasts for the duration. They choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. The user and any creature the user designate when they casts the spell can enter the extradimensional dwelling as long as the portal remains open. The user can open or close the portal if they are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. user can create any floor plan they like, but the space can’t exceed 500 feet on either side. The place is furnished and decorated as user chooses. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. The user decides the visual appearance of these servants and their attire. They are completely obedient to user's orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extra-dimensional space are expelled into the open spaces nearest to the entrance. (500 MP)
Magic brush scepter- A scepter with a magic ability to make paint, can come out in any color(s) or style of paint, and the head always shimmers all the chromatic colors.(dragon-tiger handle)
Money: 323,880
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Contacts
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Abyss- A nurse sprite she had summoned, has a meek yet slightly creepy nature