Post by ShadowTheBuu on Mar 17, 2019 11:19:06 GMT -5
For those who want to train and catch pokemon, this is the place to go to buy things for pokemon. You may also buy a pokemon of your choice.
~PokeBalls~ These are what you need to catch a wild pokemon. The more powerful they get, the higher the cost but the lower the difficulty to catch them.
PokeBall- The regular, run of the mill pokeball. (200$)
Great Ball- Better than your run of the mill pokeball, reduces the difficulty to catch pokemon by 2. (600$)
Ultra Ball- Better than great balls, reduces difficulty by 5. (1200$)
Level Ball- Works better on pokemon that are more lower leveled than the pokemon you send out to fight it. Every 5 levels reduces the difficulty by 1. (1,000 $)
Quick Ball- Works best when thrown on the first turn of a wild pokemon battle, when thrown on the first turn the difficulty is -18, but goes down every turn in batlle. (1,000$)
Fast Ball- When using a pokemon with 100+ speed, the difficulty of this pokeball is -18. (1,500$)
Dusk ball- Difficulty -15 on pokemon in a cave or when used at night. (1,500$)
Heal Ball- Works like a regular pokeball, but when catching a wild pokemon with it, it heals the pokemon completely. (1,000$)
Love Ball- Difficulty -19 when used on a pokemon of the same species but opposite gender of the pokemon you send out. (1,500$)
Friend Ball- Works like regular pokeball, but makes it to where if a pokemon has a friendship evolution it makes it to where it can evolve in to that form. (2,000$)
Nest Ball- Works on well on bug and flying pokemon, reducing difficulty on those types by -18. (1,500$)
Luxury Ball- A ball that is gold trimmed and black in color. Works like a regular pokeball, but increases friendship steadily. (1,500)
Heavy Ball- Works better on pokemon that are heavier. (1,500)
Moon Ball- Catching pokemon based on the moon with this ball has difficulty -18. (1,500)
Lure Ball- Reduces difficulty by -18 when using on pokemon you reeled in with a fishing pole. (1,500)
Timer Ball- Works oppositely of Quick Ball, when 10 turns have passed the ball's difficulty decreases by -18. (1,500)
Repeat Ball- Difficulty -6 for each pokemon of the same species you are trying to catch. (1,500)
Master Ball- The BEST pokeball! Throw this and you don't even have to roll! (1,000,000)
~Healing Items~ Your pokemon gets hurt just like anyone else, use these to heal them.
Potion- Heals a pokemon by 25% HP. (200)
Super Potion- Heals a pokemon by 50% HP. (700)
Hyper Potion- Heals a pokemon by 75% HP (1,500)
Max Potion- Heals a pokemons HP completely. (2,500)
Antidote- Heals a pokemon of the poison status. (100)
Awakening- Wakes up a pokemon from sleeping status. (200)
Burn Heal- Heals a pokemon of burn status. (250)
Parlyz Heal- Heals a pokemon from paralyzed status. (200)
Ice Heal- Unfreezes a pokemon. (250)
Full Heal- Heals a pokemon of any status effects (Except fainting) (600)
Full Restore- Heals a pokemon's HP completely and removes any status effect (Except Fainting) (2,000)
Revive- Restores a pokemon from fainted status and restores half of their HP. (1,500)
~Stat enhancers~ Give your pokemon that extra umph, or making them tougher, or faster.
X Attack- Increases a pokemon's attack by 20% from a minimum of 10 for one battle. (500)
X Defense- Increases a pokemons defense by 20% from a minimum of 10 for one battle. (500)
X Spec atk- Increases a pokemons Special attack by 20% from a minimum of 10 for one battle. (500)
X Spec Def- Increases a pokemons Special Defense by 20% from a minimum of 10 for one battle. (500)
X Speed- Increases a pokemons speed by 20% from a minimum of 10 for one battle. (500)
HP Up- Increases a pokemons HP permanently by 10 for each serving. (9,800)
Protein- Increases a pokemons attack permanently by 10 for each serving. (9,800)
Iron- Increases a pokemons defense permanently by 10 for each serving. (9,800)
Carbos- Increases a pokemons speed permanently by 10 for each serving. (9,800)
Calcium- Increases a pokemons Special attack permanently by 10 for each serving. (9,800)
Zinc- Increases a pokemons Special Defense permanently by 10 for each serving. (9,800)
~Evolution Items~ Used for the purpose of evolving a pokemon through means outside of leveling.
Fire Stone- Used for fire evolution. (5,000)
Thunder stone- Used for electric evolution. (5,000)
Water stone- Used for water evolution. (5,000)
Ice stone- Used for Ice evolution. (5,000)
Leaf stone- Used for plant evolution. (5,000)
~Pokemon~
Adopt a pokemon that you can love and snuggle, and if so chose, battle along side with. Pokemon must be their first form or baby form if you so chose. They start at level 1 and is rolled to see what their personality and sex is. (500)
~PokeBalls~ These are what you need to catch a wild pokemon. The more powerful they get, the higher the cost but the lower the difficulty to catch them.
PokeBall- The regular, run of the mill pokeball. (200$)
Great Ball- Better than your run of the mill pokeball, reduces the difficulty to catch pokemon by 2. (600$)
Ultra Ball- Better than great balls, reduces difficulty by 5. (1200$)
Level Ball- Works better on pokemon that are more lower leveled than the pokemon you send out to fight it. Every 5 levels reduces the difficulty by 1. (1,000 $)
Quick Ball- Works best when thrown on the first turn of a wild pokemon battle, when thrown on the first turn the difficulty is -18, but goes down every turn in batlle. (1,000$)
Fast Ball- When using a pokemon with 100+ speed, the difficulty of this pokeball is -18. (1,500$)
Dusk ball- Difficulty -15 on pokemon in a cave or when used at night. (1,500$)
Heal Ball- Works like a regular pokeball, but when catching a wild pokemon with it, it heals the pokemon completely. (1,000$)
Love Ball- Difficulty -19 when used on a pokemon of the same species but opposite gender of the pokemon you send out. (1,500$)
Friend Ball- Works like regular pokeball, but makes it to where if a pokemon has a friendship evolution it makes it to where it can evolve in to that form. (2,000$)
Nest Ball- Works on well on bug and flying pokemon, reducing difficulty on those types by -18. (1,500$)
Luxury Ball- A ball that is gold trimmed and black in color. Works like a regular pokeball, but increases friendship steadily. (1,500)
Heavy Ball- Works better on pokemon that are heavier. (1,500)
Moon Ball- Catching pokemon based on the moon with this ball has difficulty -18. (1,500)
Lure Ball- Reduces difficulty by -18 when using on pokemon you reeled in with a fishing pole. (1,500)
Timer Ball- Works oppositely of Quick Ball, when 10 turns have passed the ball's difficulty decreases by -18. (1,500)
Repeat Ball- Difficulty -6 for each pokemon of the same species you are trying to catch. (1,500)
Master Ball- The BEST pokeball! Throw this and you don't even have to roll! (1,000,000)
~Healing Items~ Your pokemon gets hurt just like anyone else, use these to heal them.
Potion- Heals a pokemon by 25% HP. (200)
Super Potion- Heals a pokemon by 50% HP. (700)
Hyper Potion- Heals a pokemon by 75% HP (1,500)
Max Potion- Heals a pokemons HP completely. (2,500)
Antidote- Heals a pokemon of the poison status. (100)
Awakening- Wakes up a pokemon from sleeping status. (200)
Burn Heal- Heals a pokemon of burn status. (250)
Parlyz Heal- Heals a pokemon from paralyzed status. (200)
Ice Heal- Unfreezes a pokemon. (250)
Full Heal- Heals a pokemon of any status effects (Except fainting) (600)
Full Restore- Heals a pokemon's HP completely and removes any status effect (Except Fainting) (2,000)
Revive- Restores a pokemon from fainted status and restores half of their HP. (1,500)
~Stat enhancers~ Give your pokemon that extra umph, or making them tougher, or faster.
X Attack- Increases a pokemon's attack by 20% from a minimum of 10 for one battle. (500)
X Defense- Increases a pokemons defense by 20% from a minimum of 10 for one battle. (500)
X Spec atk- Increases a pokemons Special attack by 20% from a minimum of 10 for one battle. (500)
X Spec Def- Increases a pokemons Special Defense by 20% from a minimum of 10 for one battle. (500)
X Speed- Increases a pokemons speed by 20% from a minimum of 10 for one battle. (500)
HP Up- Increases a pokemons HP permanently by 10 for each serving. (9,800)
Protein- Increases a pokemons attack permanently by 10 for each serving. (9,800)
Iron- Increases a pokemons defense permanently by 10 for each serving. (9,800)
Carbos- Increases a pokemons speed permanently by 10 for each serving. (9,800)
Calcium- Increases a pokemons Special attack permanently by 10 for each serving. (9,800)
Zinc- Increases a pokemons Special Defense permanently by 10 for each serving. (9,800)
~Evolution Items~ Used for the purpose of evolving a pokemon through means outside of leveling.
Fire Stone- Used for fire evolution. (5,000)
Thunder stone- Used for electric evolution. (5,000)
Water stone- Used for water evolution. (5,000)
Ice stone- Used for Ice evolution. (5,000)
Leaf stone- Used for plant evolution. (5,000)
~Pokemon~
Adopt a pokemon that you can love and snuggle, and if so chose, battle along side with. Pokemon must be their first form or baby form if you so chose. They start at level 1 and is rolled to see what their personality and sex is. (500)