Post by ShadowTheBuu on Sept 13, 2020 14:33:39 GMT -5
Name: Razis
Title: Rune Devil
Age: 9
Birthday: Sep 23
Race: Goblin
Gender: Male
History: I go across Faerun, and I beat shit! I win! I always win! I find things, like shiny rocks and metal things! One thing opened a portal, and now I go! I go now to more battles! MORE FUN!
Dimensional Travel: wooden wand (portal)
Job: None
Level: 45
EXP: 0
Training Points: 5,400
HP: 22,910
MP: 30,410
Strength: 22,000
Defense: 20,000
Special Power: 26,900
Special Defense: 19,000
Speed: 24,000
Stealth: 17,000
Perception: 20,000
Charisma: 16,000
Wisdom: 17,000
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Special Attack
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Disintegration Rune- A rune which disintegrates a target to dust. If used on a creature, does non-elemental damage. If object is used as a killing blow, creature disintegrates.
Special power x1
10 MP
Explosive rune- A rune which carved in to small objects causes them to explode when he choose. When done in a surface like a wall, ceiling, or floor, the range of the explosion is special power/100 in feet.
Special power x2
10 MP
Power swing- Swings an object into a target with increased strength, causing more damage.
Strength x2
Painful aura rune- Places a rune on an object, causing it to give a damaging arcane aura which does damage to those in the aura. (Special power x1, 10 MP)
Rune of bombardment- Activates upon a power word spoken by the user. When spoken, the object the rune is connected to explodes one turn after, causing concussive damage.
Special power x4
100 MP
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Special Abilities
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Night vision- See in dim light as though it was daylight, and see in darkness as though it was dim light.
lvl 4 Elemental runes- Runes that do a certain elemental effects. So far has only unlocked the earth, wind, water, and fire rune. (Special power x1)
Rune of speed- Increases speed of target when painting a rune on them which applies special power to speed for 5 turns, or until the rune is removed. (Special power x1, 10 MP)
Gravity rune- Can control gravity with this rune. When used on a surface like the ground, an radius of special power/1,000 x feet becomes heavier in gravity, slowing or even stopping a person. It can also be used to propel, making it to where an object or person can float. (10 MP)
Strengthen object- When applied to an object, the object becomes stronger, adding user's special power to both the object's attack and durability. (10 MP)
Astral rune- Upon activation, the rune gives the user the ability to interact with the ethereal plain. At the current level, can only see and hear ethereal beings.
Rune of Stone- Usually used on bludgeoning or bladed weapons. The rune does more damage to armored targets (Special power x2) and cuts through stone like flesh. (100 MP)
Rune of wood- Creates wood from his mana, which is usually a natural shape when it is formed. Size and strength is determined by special power. (100 MP)
orbiting rune- Places a rune on an object, causing it to orbit around what the caster designates. Magic remains until object is destroyed. (5 MP)
Healing aura rune- Places a rune on an object, causing it to give a healing aura which heals pain and HP to those in the aura. (special power x1, 10 MP)
Search rune- A rune which placed on an object causes the object to track what the user has in mind. Doesn't always work. (special power x2, 10 MP)
Magic imprint- Able to imprint a rune on an item with his magic for a short time, lasting for 24 hours before the rune disappears, making the effect disappear as well.
Waypoint rune- Creates a rune on a solid surface which works in conjunction with another rune carved on an object. The object can then teleport the user to a way point if they are in range of it (Special power x1 in feet, 100 MP for way point, 50 MP for object)
Communication rune- A rune which used on an object makes it a magical communication device. Distance is special power x1 in feet. (10 MP)
Trap Rune- A rune which captures creatures and locks them in a pocket dimension inside. Those trapped inside can see and hear outside the object. When the object is broken, trapped creature is released. (special power x1, 100 MP)
Dispel rune- A rune which dispels other magic effects or curses when used on a target. (Special power x1, 50 MP)
Fog rune- Create blinding fog that adds special power x1 to stealth through sight. (5 MP)
Sleep rune- Able to be placed on object or creature. If on object, user focuses on rune then throws it at a target. if on creature, creature passes out immediately. (Special power x1, 10 MP)
Disguise rune- Causes the target or user of this rune to become disguised for 1 day. (30 MP)
Fear rune- When hitting a target with an object this rune is on, target has a chance to become afraid and force the target to avoid the user. (special power x1, 50 MP)
Obscure object- Makes an object or creature obscured from scrying spells. (Special power x1, 50 MP)
Web rune- A rune which makes an object project web-like substance to help entangle to hold a target in places. (Special power x1, 50 MP)
Unlock rune- A rune which unlocks locks or undoes magical seals on doors or containers. (Special power x1, 50 MP)
Daylight rune- A rune which emanates UV light. Does what sunlight does. (Special power x1, 50 MP)
Vampiric rune- A rune placed on a melee weapon or on own body. When attacking with melee weapon or unarmed strikes, 50% of damage is returned to user. (50 MP)
Rune of earth move- A rune of earth, placed on dirt, the rune activates and creates a cavity in the earth. Can be either cubic in shape or a long tunnel. When making tunnels, a distance of (special power/100) feet and 3 feet of diameter is created. When making wider areas (IE- rooms), special power/1,000 in cubic feet. (50 MP)
Shrink creature rune- When hitting a target with an object this rune is on, creature shrinks down a size class. Smallest a target can become is "fine" (1-5 inches tall). (Special power x1, 50 MP)
Enlarge creature rune- When hitting a target with an object this rune is on, creature grows a size class. Largest a target can become is "Colossal" (64 ft tall). (Special power x1, 50 MP)
Shrink object rune- When hitting a target with an object this rune is on, object shrinks down a size class. Smallest a target can become is "fine" (1-5 inches tall). (Special power x1, 50 MP)
Enlarge object rune- When hitting a target with an object this rune is on, object grows a size class. Largest a target can become is "Colossal" (64 ft tall). (Special power x1, 50 MP)
Rune of summoning- Able to summon random creatures of special power /1,000 in level. (100 MP)
Rune of the dragon- Placed on the body, the creature's defense rises by caster's special power x1 while the rune remains. Placed on an object, the object gains a scaly texture and gets the defense buff. (10 MP)
Rune trigger- Able to specify a trigger for a rune's effect. Below is a list of the activation triggers for rune magic.
=Destruction: This rune activates when the object it is inscribed upon is destroyed.
=Passive: This rune is always active, and instead consumes one MP's worth of casting at dawn each day. If combined with other triggers, the rune becomes active or inactive when the trigger is met and consumes one use upon activation. If combined with a rune with a time limit, it ignores that time limit. If combined with a rune that doesn’t have a time limit, that rune activates once at the start of each turn in combat.
=Time: This rune activates in intervals from as small as every 5 seconds to as large as once a day. If combined with other triggers, the rune begins activating or stops activating at the chosen interval when the other trigger is met and activates immediately.
=Distance: This rune activates when it is a certain distance away from the user.
=Impact: Activates when impacting anything solid.
=Touch: This rune activates when a target touches this rune.
=Vicinity: This rune activates the first time a target comes within +10 feet of this rune.
=Voice: This rune activates when the chosen word is spoken.
=Link: This rune activates when a designated rune activates.
=Material: This rune activates when a designated material touches it. This material can be as specific as "the blood of a certain creature," or as general as "metal".
Magic paint summoning- Able to summon magic paint much like the paint scepter, but spells require more MP this way.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Imagination Summoning- Able to summon creatures from user's imagination that have relevant stats equal to their special power. (100 MP)
Metal magic- Taught by Morpheus. Taps in to his own aligned element of metal to do different things, as well as makes metal-based techniques easier to attain
lvl 3 Summon Elemental- Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will be equal that of the user's stats.
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Skills
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Survival +20
Unarmed fighting +20
Makeshift weapons +80
Etching +55
Scavenging +10
Arcane lore +10
Craft (Wood) +105
Magic (Runes) +44
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Weapons
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Orc mace- A one handed mace usually used by Makai orc demons
+1,000 bludgeoning
Tonitrus- A trick weapon which is a round ball mace that does slight electrical damage. Upon activation, electrical damage becomes greater.
+1,000 bludgeoning +100/1,000 electrical damage
Wooden sword- A crooked wooden sword in the style oddly reminiscent of a single edge sword. Made of hard wood.
+3,220 bludgeoning
Stinger dagger- A dagger made from a giant wasp stinger with bone for a handle.
+500 piercing
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Armor
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Leather Coil- A piece of leather that wraps around the waist, protecting the waist, thighs and lower torso area.
+100 defense
Orc war helmet
Part- Head
+1,000 defense
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Items
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Etching tools
Small Magic bag of carrying- A 1 lbs bag that can hold 10 square feet of objects.
Paint scepter- A paint scepter
Gun boat- A boat that comes slots for different turrets, usually used for war. (Joint ownership with Tiri)
Speed: 8,000
Seats: 10
Engine: Gas (1,000 miles per tank)
Extra: 4 turret slots (4 cannons- 10,000 damage)
40 cannon balls
Magic brush scepter- A scepter with a magic ability to make paint, can come out in an color(s) or style of paint, and the head always shimmers all the chromatic colors. Razis' paint scepter is the form of a femur bone with a spiked iron band under the bristles, and a leather hand wrap.
Bones- a ton of different humanoid bones, including spines, rib cages and skulls.
Demon bones- A skull, 3 arm bones, 3 leg bones, a rib cage and a skull from a humanoid demon. They seem to exude a dark energy.
Money: 30,300
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Pets
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contacts
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Rose- A fairy that lives in the great tree that teaches him to carve wood in to shapes.
Jou (奘)- A crazy martial artist who was met in Intoner's Midgard
Amaya- A Ryu woman they met in Gaia.
metal elemental- An elemental that changes it's form to match it's summoner, in this case- a goblin
Samantha- A time mage from Matsu's earth, nicknamed Jam by Tiri, and Jammy Sammy by Razis