Post by ShadowTheBuu on Jun 4, 2021 8:46:37 GMT -5
Name: Rie
Age: Ageless
Birthday: July 11th
Race: Deity
Gender: Female
History: Rie started out as a demon of wrath and lust, being made by Draven giving Jazmyn some of his energy, and Rie would be one of a number of demons brought about. Rie would have numerous falling out's with Draven, finding herself going back and forth, before deciding one day she wanted to become a goddess of a realm to help save beasts and other various forms of nature.
One day, Rie would find a realm in which there was a god. The god dying and not wanting his realm to die with him, gave her the realm and a seed to become the goddess of that realm. Time would continue on, until the seed bloomed, and her body was destroyed, leaving her conscious and energy to become a full deity.
Dimensional Travel: Own power (Fade- 100 MP), steel bracelet (fade)
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Jobs
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lvl 13 Dojo trainer (Tiger dojo) (6,500 EXP to students per training session, 13 free attacks/abilities per week) (39,000$ per week)
Benefits: +2,600 strength per week when not playing
Level: 172
EXP: 700
Training Points: 18,100
HP: 115,650
MP: 139,650
Strength: 122,750
Defense: 117,200
Special Power: 133,300
Special Defense: 121,300
Speed: 118,750
Stealth: 76,000
Perception: 78,100
Charisma: 143,000
Wisdom: 143,000
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Transformations
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Goddess of the wilds- Takes on her true form of light with green vine-like veins of energy around the edges.
Stats x18
65 free attack/ability
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Special Attack
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Vine whip- Summons vines from the ground, lashing on to or at opponents. Vines remain after, allowing them to be used as ropes or whips.
Special power x2, nature
10 MP
Claw strike- Forms fingers like claws and swings them in a raking attacking.
Strength x2
lvl 2 Tiger Energy claw- Swings a hand around, unleashing a slashing vacuum wave from each of her fingertips which fly out at a distance.
Special power x3, slashing
10 MP
lvl 2 Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck.
Strength x3
Tiger's roar- Lets out a roar laced with psychic energy which harms those she targets. Cause special damage as well as a chance to cause fear.
Special power x1
100 energy
lvl 2 Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x3
lvl 2 Tiger front sweep- A sweeping kick to knock an opponent to the ground.
Strength x3
Magnetic storm- Creates a spinning magnetic field around the user, pulling in metal objects and has it act as a barrier that does slashing and piercing damage.
Special power x2, magnetic
10 MP
Dark crush- Grasps a target, then applies pressure and elemental darkness to cause great crushing damage.
Strength + special power x1, dark
10 MP
Titan Fist- Creates a large fist of stone which mimics the user's hand motion. Size is special power /10,000 per level size level going up. (Medium >Large >Huge >Gargantuan >Colossal)
Special power x4, earth
100 MP
Vibro-breaker- Uses vibration paint magic on a striking surface, breaking down bonds between molecules.
strength + (special power x2), vibration
50 MP
Titan's Tremor- User creates a floating fist of stone which vibrates, atomizing anything it strikes. Size is special power /10,000 per level size level going up. (Medium >Large >Huge >Gargantuan >Colossal)
Special power x4, earth/vibration
100 MP
Correspondence slash- Using a hand chopping motion or a blade, user slashes at a target, adding special power to damage. If target survives, target is sent a distance of special power x1 max in feet in a direction the user's choses.
Strength + special power
50 MP
Light strike- Using light paint magic, user strikes a target, doing both physical and magical light damage.
Strength + Special power, light
5 MP
Magnetic Pulse- Strikes a target with a painted fist, doing unarmed damage first. On targets following turn, target takes special power x1 metal damage as iron in the air condenses and close in on the target.
Strength x1, Special power x1, metal
50 MP
Howling wind- A narrow funnel of air is fired off, causing piercing as well as air damage.
special power x2, air/piercing
20 MP
Sonic blast- Fires a blast of sonic energy which upon unleashes a high pitched sound.
Special power x2, sound
10 MP
Viper fang- Makes a blade up to 30 inches long of hardened poison, poisoning a target when cutting or stabbing when using it for an attack. Target takes 5% of user special power in damage per turn.
Special power x1, poison
10 MP
Arcane shotgun- A short range blast of arcane energy, spreads out like a shotgun, hitting multiple targets bunched together.
Special power x2
10 MP
Thunder cloud- Using gravity, water, air, and lightning magic, the user creates a dark cloud which periodically thunders. Randomly strikes hostile targets with lightning blasts, once after user's turn is done.
Special power x2, lightning
50 MP
Blizzard cloud- Using gravity, water, air, and cold paint magic, user makes a cloud which can go between either snowing or hailing. Hailing bludgeoning damage.
Special power x2, ice
50 MP
Light Cannon- Fires an explosive ball of light which explodes, causing a 20' radius blast.
Special power x2, light
20 MP
Laughing Skull: Summons a skull possessed by an entity that flies at an opponent and attacks continuously until the skull is physically removed with one turn.
Special Attack X2
MP 100
Abyssal Bite: Create a set of gnashing teeth of darkness. Can be used with the teeth or anything in a biting motion. (Special X2, Mp 50)
Root Thorn: A dart made of nature magic. It absorbs the targets life force and returns it to the user. Restore 10% of the energy stolen. (Special Power X2, plant, Mp 50)
Cutting Vortex- Summon a spinning vortex of cutting winds to cut up your enemies.
Special Power X3, wind
Mp 100
Overflowing Rebuke: After an enemy as attacked you, you can point at them and sends powerful beams of water at them for a counter. (Special Power X2, Mp 20, Water)
Finger Lightning: Summon forth lighting from your fingertips up to five feet.
Special power x2, Lightning 10 Mp
Crystal mass- Forms a sharp crystal which floats behind the caster until they fire it.
special power x1, crystal
Crystal mass: Multiple- Forms up to 5 sharp crystals which float behind the caster until fired.
Special power x1-5, crystal
10 MP
Homing crystal- Much like crystal mass, but able to turn in the air to track opponents.
special power x1, crystal
10 MP
Homing Crystal: Multiple- Forms up to 5 sharp crystals which float behind the caster until fired , able to track up to five targets.
Special power x1-5, crystal
50 MP
Crystal shotgun- Rapidly forms and fires crystals out in a 30 foot cone.
Special power x2, crystal
20 MP
Crystal wave- Fires an energy wave which either crystalizes or encases targets in crystal.
special power x3, crystal
30 MP
Crystal disk- Forms a flat, sharp edged disk of crystal that fires out like frisbee.
Special power x3, crystal
50 MP
Crystal machine gun- Rapidly forms and fires crystal repeatedly, starting at 5 crystals and gaining one for every 1,000 in speed.
Special power x1-5(+speed/1,000) , crystal
100 MP
Frog Drop: Summon a large frog that lands on the target with its full weight. (Special Power x2, Mp 50, Animal)
Bat Bite: Summon a bat and have it fly into the target and bite at them. Can be used as a distraction by having it fly in the target's face. (Special power x1, Mp 20, Animal)
Bull Charge: Summon an angry bull and have it trample and crash into the target.
(Special Power x3, Mp 50, Animal)
Summon Slash Plant: Create a blade of hardened, sharpened wood near your target that slashes at them a single time.
Special Power x2, Wood
50 MP
Blood Dagger: With a bit of blood send it out in a cutting motion to cut your target.
Special Power x2, Blood
20 MP
Blood Cutter: Use the blood on the ground and send it out in a lower cutting blade.
Special Power x2, Blood
Mp 20
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Special Abilities
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All language- Able to understand and be understood by any creature that can speak a sentient language.
lvl 5 Prayers to the beast- When someone earnestly prays to her, Rie is able to hear the prayer, even through dimensions. Is also able to see where the one praying is, as well as able to distinguish the dimension it is coming from.
Bestow blessing- Able to bless being who believes in her, giving them abilities which are comparable to a cleric, paladin, priest, etc.
Beast speak- Able to speak with creatures that would be considered beasts.
Transformation- Able to transform in to any form she wishes, though does not change in power.
Learn creature- By observing a creature long enough, user is able to learn the physical make up and lifestyle of said creature.
Energy crystal- Forms a crystal which when used restores A certain amount of MP to a creature or object. The amount of energy it gives is how much the caster uses for the technique.
Wingless flight
Dimensional portal- Makes a portal through dimensions. (100 MP)
Energy control- Able to control energy, not just his own, but any energy fired upon him. Catching the energy, she can either absorb it or throw it any direction she chooses. (Special power x1)
Energy transfer- An ability which allows user to transfer their energy in to a person, where it converts to their own kind of energy and replenishes their energy at equal cost to user's own.
Heal- Heals an amount of HP of herself and others within range she chooses. The more people healed, the more MP it uses. (Special power x2, 10 MP)
Revive- Able to revive anyone who has been slain in battle, simply needing a possession of theirs. Those being revived must be willing to be revived, or the spell does not work. (100 MP)
Espoir- Heals any status anomaly. (Special power x1, 20 MP)
Sun flame- One of the dying will flames of the sky possessing a white core with layers of yellow and with constant tiny lights like stars flickering around it. Has the power of activation, stimulating cell growth and regeneration, increasing the rate of blood flow and strengthening physical attributes. (Special power x1)
lvl 4 Sun: Enhance strength- Using the dying will flame of the sun, user is able to enhance their own strength or the strength of another individual. Only works on other biological subjects. (Special power x4, 100 MP)
lvl 4 Sun: Enhance Defense- Using the dying will flame of the sun, user is able to enhance their own defense or the defense of another individual. Only works on other biological subjects. (Special power x4, 100 MP)
lvl 4 Sun: Enhance Speed- Using the dying will flame of the sun, user is able to enhance their own Speed or the speed of another individual. Only works on other biological subjects. (Special power x4, 100 MP)
Life magic- Unlocked by Morpheus. Taps in to her own aligned element of life to do different things.
Nature magic- Unlocked by Morpheus. Taps in to her own aligned element of nature to do different things.
lvl 2 Summon Elemental- Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will 2/3 of the user's stats.
Life: Create animal products- Able to create products made from dead animal parts. (IE- Leather, ivory) (10 MP)
Life: Alter self- Using Life magic, can make small changes to own form. (IE- Change skin color to any color, natural or chromatic, change hair color, eye color, etc) (Special power x1, 20 MP)
Life: Transform- Using life magic, user transforms self in to different lifeforms. (Special power x1, 30 MP)
Life: Alter others- Using Life magic, can make small changes to other lifeforms. (IE- Change other's skin color to any color, natural or chromatic, change hair color, eye color, etc) (Special power x1, 20 MP)
Life: Transform others- Using life magic, user transforms other life forms in to different lifeforms. Target must be willing, or special power must be higher than target's special defense. (Special power x1, 30 MP)
Life: The flesh is clay- With life magic, able to sculpt flesh and bone as though it were clay (IE- elongate/shorten limbs, remove certain body parts without causing bleeding) (Special power x1, 40 MP)
Life: Life for the lifeless- Grants life to inanimate objects and constructs (IE- Golems, androids, robots). Any attachments for constructs that would be life threatening are removed. (Special power x1, 100 MP)
Life: Regeneration- With life magic, restores lost limbs of self or others. Can not restore own head. (Special power x1, 100 MP)
Life: Life to the undead- Able to turn undeads back to regular living beings.
Life: Sense disease- Able to sense diseases.
Nature: Speak with plants- The ability to speak with plants as though they are sentient beings.
Nature: Word of stone- The ability to speak with terrain as though they are sentient beings.
Nature: Babbling water- The ability to speak with bodies water as though they are sentient beings.
Nature: Wind Whispers- The ability to speak with the wind as though it is a sentient being.
Nature: Bug whisperer- The ability to speak to bug-type creatures.
Nature: Arachnid Articulation- The ability to speak with arachnid-type creatures.
Nature: Heal the earth- Able to remove pollutents from nature (IE- Waste from earth/water, disease from plants) (Special power x1, 10-1,000 MP)
Nature: Grow plants- Able to help plant life grow at a more rapid rate. (Special power x1, 20 MP)
Nature: Vine whip- Able to create plants from the ground which form act as whips, able to lash, tether to objects, etc. (Special power x1, 20 MP)
Nature: Create wood objects- Able to create objects of wood in any shape or size (IE-Staff, beam, wooden training weapon) (Special power x1, 30 MP)
Nature: Create elemental- Creates elementals from forces of nature (Earth, Plant, Air, water) rather than just summoning them. (100-1,000 MP)
Sense curse- Able to detect curses and what they do.
Curse destruction- Able to destroy curses via holy energy. (Special power x2, 50 MP)
Corruption destruction- Able to destroy corruption from dark energies within a living creatures. (Special power x2, 50 MP)
Grant power- Able to grant a special power attack or ability to a being. Being must be willing to take said attack/ability, or it doesn't work.
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
Summon Mischievous spirit- Summons a spirit from Makai, has the ability to become intangible and gravity does not effect it. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Imp- Summons an imp, a tiny demon with winged flight and fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rabbit- Summons a rabbit demon from Makai: A bipedal rabbit with a fur hat and a sword across it's back. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nosferatu- Summon's a nosferatu, a vampire looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Fire demon- Summons a fire demon, a humanoid monster demon that looks like it's constantly on fire. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Twin Dragon- Summon's a Twin dragon, a quadrupedal dragon with two heads. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nekomata- Summons a half-woman, half cat demon that's usually good in martial arts. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Slime- Summon's a Makai slime, a demon made of slime. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Sheep Trick: Summon a aether sheep to come out and tackle the target. Making them fall asleep on contact (Special Power x2, Mp 50)
Summon Nurse Sprite: Summon a small, winged sprite in a nurse outfit holding a needle. Carrying aliment medicine that changes on what the caster wants. (Special Power x1 Mp 100)
Mage Armor- Creates armor that works against both Physical and special attacks. Adding their special power to their defense. (Special Power x1, Mp 50)
Sending- Sends a message of 25 words or less to a target creature you know. The creature understands the meaning of the message, and is able to send one back of 25 words or less. This ability can also be used between dimensions, though it has a chance of failing. (100 MP)
Vine Chaser: Summon two vine like tendrils with serpent like flower heads that bite and latch onto your target. Holding them in place. (Special Power x1, mp 50)
Calming Wave: Send out a wave that suppresses the anger and rage in one's heart. (Special Power x2, Mp 50)
Paralysis Wave: Charge up a wave of energy to paralyse the target. Needing a Special Defense check in order to keep moving. (Special Power x2, Mp 20)
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Duplicate- Able to make a double of herself which has the same memory and powers as the first, and acts as an extension of herself outside of her own realm. (1,000 MP)
Magic paint summoning- Able to summon magic paint much like the paint scepter, but spells require more MP this way.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Summoning- Able to summon creatures from user's imagination that have relevant stats equal to their special power. (100 MP)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Energy control: Fire- Able to project and control the elemental energies of heat and fire. (Special power x1)
Energy control: Electricity- Able to project and control the elemental energies of Electricity. (Special power x1)
Energy control: Gravity- Able to project and control the elemental energies of gravity, for example making gravity higher or lower in areas. (Special power x1)
Energy control: Kinetic- Able to project and control kinetic energies. (Special power x1)
Energy control: Darkness- Able to project and control the elemental energies of darkness. (Special power x1)
Energy control: Light- Able to project and control the elemental energies of Light. (Special power x1)
Energy control: Sonic- Able to project and control sonic energies, doing different things with sound. (Special power x1)
Energy control: Vibration- Able to project and control the elemental energies of Vibration. (Special power x1)
Correspondence magic- Magic that works on manipulation of space (Point A to Point B, etc), examples being teleportation, weapon reach, etc (Special power x1)
Acid magic- Able to create or control acidic liquids of a magic nature (Special power x1)
Spatial magic- Able to to create or destroy space, when creating space, causes an en explosion of kinetic force. When destroying space, causes a vacuum which draws in objects and beings towards the destroyed space. (Special power x1)
Creation: Object- User is able to make things that they know how to make. Objects are special power /100 in strength, plus 10 for every point in skills pertaining to said object (IE- Craft (Weapon smithing) for weapons). If broken, object disappears.
100 MP
Miasma flame magic- Combines Poison and fire paint magic together, able to poison and burn at the sametime. (Special power x1, poison/fire)
Techno magic- Able to do various things technology related with paint magic. (Special power x1)
Alchemy magic- Able to make paint do various things related to alchemy. (Special power x1)
Alchemy magic: Mana- Makes a drink via alchemy paint magic that restores mana to the one that drinks it by user's special power x1 (+ alchemy x10). Maker of said mana potion does not benefit. (30 MP)
Correspondence guard- User is able to switch one marked target with another marked target with their free action. (Special power x1, 10 MP)
Pause time- Creates an area where time is paused for 1 second for every point in special power. When used on a single target, the one target freezes. (Special power x1, 100 MP)
Time advance- Makes an area where time speeds up by (special power /1,000) times the normal speed. (100 MP)
Side-step Time- Able to side-step time with paint magic, performing one action or going speed/1,000 distance in feet total before time resumes. (100 MP)
Cool cloud- Using cold, air, water and gravity magic, user makes a cloud. Clouds are soft yet solid, being able to carry things and with gravity magic keeps things on the cloud. (Special power x1, 10 MP)
Warm cloud- Using air, gravity, water, and heat paint magic, user creates a cloud which is solid enough to hold creatures or objects, and has a comfortable warmth to it. (Special power x1, 10 MP)
Magic war paint: Strength- Paints on own body, upon activating adds special power to strength. (Special power x1, 10 MP)
lvl 2 Magic war paint: Defense- Paints on his own body, upon activating adds special power to defense. (Special power x2, 10 MP)
Magic war paint: Special defense- Paints on his own body, upon activating adds special power to special defense. (Special power x1, 10 MP)
Magic war paint: Speed- Paints on own body, upon activating adds special power to speed. (Special power x1, 10 MP)
Magic War paint: Stealth- Able to bend light around self, increasing their stealth. (Special power x1, 10 MP)
Colored Dark vision- Grants dark vision up to 60 feet which lasts 8 hours though makes it to where colors can be seen as well. (30 MP)
Light shield- Forms a number of shields of light which create a sphere around the user. 1 shield for every 1,000 special power. (Special power x2, light, 30 MP)
Paint combination: Sun- Using Fire, light and gravity, is able to make magically artificial sun light. (Special power x1)
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Skills
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animal handling +325
Anatomy (Human) +231
Arcane Lore +756
Magic (Nature) +44
Magic (Life) +44
Magic (Spirit) +372
Medicine +231
survival +10
Tiger style +891- +10 to strength for each point
Teaching(Tiger style fighting) +1,041- +1 for every 10 points taught to every student that learns from this teach.
Teaching (Arcane lore) +377
Grappling +407- +10 strength when using this fighting style.
Language (Japanese) +115
Writing (Japanese) +115
Weapon: Whip +62
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Weapons
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Leather whip- A whip made from leather bindings of 16 feet in length.
+50 lashing
Nordheimer steel axe- An axe in the style of a bearded axe.
+550 slashing
Tri barrel shotgun- A shotgun made by Jakobs given to her as a gift.
4,300x3
Rounds- 3
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Armor
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Red Jinbaori: A sleeveless long coat
Part- Torso
+4,000 defense
Black and red hooded shoulder cape.
Part- head, shoulders
+2,000 defense
Medium leather armor
part- full body
+6,000 defense
Pandoran energy shield-
10,000 hp, 1,000 recharge
-adaptive: Increases Max Health and grants resistance to the last damage type received for a few seconds.
Shrine maiden outfit- A red and white shrine maiden outfit modified to have a skirt instead of a hakama.
Parts- Torso, arms, waist, feet.
+100 defense
metal faulds- Armor that goes around the waist and over the legs
Parts- waist, legs
+10,400 defense
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Items
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Animal hide tent skin- A tent made from animal hide and rope that can be used as an awning or tent.
Magic tome- A tome which records and grants owner magical powers of a sorcerer.
21 Glowing mushroom planters- Small, round planters which hold strange, bright glowing mushrooms, giving 5 feet bright light, 10 feet dim. Comes in Blue, Green, purple, teal, white and yellow.
Magic brush scepter- A scepter with a magic ability to make magic paint, can come out in an color(s) or style of paint, and the head always shimmers all the chromatic colors. Handle is made from bone and hide.
Blue obsidian sickle- A farming sickle made of semi-transparent blue glass, roll 5+ to get plants
Hardened steel pick- A pick for gathering rock and other materials, roll 5+ to get material
Echo device- A device which acts like a communicator and digital storage which has a holographic heads up display.
Sun flame ring- A ring she earned from Celeste's Flame school, being ranked S in stone. Reduces cost of sun flame techniques to 10%.
Flag- A flag made of red clothe with a lion emblem
Deed to land- A deed to land South West of Cerulean city in Kanto which takes up 2x3 acres. Requires a payment of 21k a month for a total of 210k before being paid off.
1,175 blank magic cards- Cards which makes a copy of a creature to summon out whenever the user desires. Creatures are subservient to the caster. If stolen and summoned by someone else, cards do not follow the thief.
Magic card of Morphus
Money: 154,180
Crane coins- 65
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Pets
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Bruz
Ginger
Zinogre
Jinko
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allies
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Asuka- Eastern warrior woman with double naginata
Chip- Modern demolition expert
Balang- A sabre tooth tiger who gave Rie her ? ? ? seed
Midnight- Grink's cat, made in to a holy beast of cats.
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Contacts
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Austin- A tiger student who joined after the price drop
Sahara- A nurse sprite she summoned, natures don't clash.