Post by ShadowTheBuu on Jun 4, 2021 9:07:50 GMT -5
Name: K2
Age: Unknown
Birthday: Unknown
Race: Spirit
Gender: Female
History:
Dimensional Travel: Gold sapphire ring (fade)
Job: lvl 8 Dojo instructor (Slab dojo) (24,000$, 8 free move per week)
Benefits: One attack or ability per week. 4,000 EXP to students who train under you per session.
+1,600 strength per week when not playing
Level: 172
EXP: 0
Training Points: 18,100
HP: 126,523
MP: 126,523
Strength: 187,384
Defense: 63,800
Special Power: 131,300
Special Defense: 100,300
Speed: 192,984
Stealth: 144,900
Perception: 144,900
Charisma: 107,900
Wisdom: 167,800
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Transformations
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Soul overdrive- A simple increase in power, no visual signs.
stats x14
Art of Chaos- Gains more more chaotic power and speed, and clothes change to something like a sorcerer.
MP, Special power, speed x9
56 free attacks/abilities
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Special Attack
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Teleport strike- Teleports to an opponent and strikes at them with a regular strike unarmed or with a weapon.
Damage x2
Energy blast- Fires a blast of energy.
Special power x2
5 MP
Energy wave- Fires a wave of energy.
Special power x3
10 MP
Lvl 10 elemental strike- Able to use any elemental weapon or even imbue unarmed strikes with one of the following elements.
Fire, Air, Water, Earth, Lightning, light, darkness.
Special power x11
5 MP
lvl 10 Elemental shot- Able to use any firearm to unleash an elemental shot. Able to chose one of the following elements- Fire, Air, Water, Earth, Lightning, light, darkness.
Special power x11
10 MP
lvl 7 Tiger Claw Strike- Rips at an opponent with fingers in a clawed manner.
Strength x8
lvl 9 Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck.
Strength x10
Tiger Energy slash- Forming energy in the finger tips, the user then swings theirs hand in a slashing motion, sending out energy ribbons of slashing energy.
Special power x2
10 energy
lvl 4 Tiger front sweep- A sweeping kick to knock an opponent to the ground.
Strength x5
lvl 2 tiger Energy slash- Forming energy in his finger tips, he then swings his hand in a slashing motion, sending out energy ribbons of slashing energy.
Special power x3
10 energy
lvl 4 Tiger's roar- Lets out a roar laced with psychic energy which harms those he targets. Cause special damage as well as a chance to cause fear.
Special power x4
100 energy
lvl 2 Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x2
Ninja Technique 3- Light Falling- A technique that creates kunai knives of darkness to rain down and damage any opponents within 10 feet of himself.
Special Power x2 (Dark)
MP: 10
Ninja Technique 18: Hot binding- If an opponent is trapped with a binding, touching the binding causes constant fire damage until the binding is removed or user cancels it.
Special power/1,000, fire
30 MP
Ninja Technique 19: Violent Shadow Eruption- Creates a portal which shoots damaging darkness out like a geiser.
Special power x4, Dark
100 MP
Ninja Technique 21: Thunder pulse- Sends out a nova of lightning energy which spreads out to a distance special power x1 in feet.
Special power x4, lightning
30 MP
Ninja Technique 28: Soul assault- By touching an opponent, the targets special power and defense are weakened. (Special power x2, 100 MP)
Ninja Technique 36: Armageddon Blow- An unarmed strike which focuses dark energy in to it.
Special power x2, dark
10 MP
Ninja Technique 38: Defensive Nova wave- Unleashes a wave of energy which stops special energy attacks from hitting him, or sends enemies back. (Special power x2, 50 MP)
Ninja technique 41: Metal coffin- Summons metal to close in an area and encase multiple targets, does bludgeoning and piercing damage.
Special power x2, metal
20 MP
Ninja technique 42: Steel Strike- Strikes an opponent, and the area begins to turn in to metal, slowing them down by attack power - target's special defense.
Special power x2, metal.
10 MP
Ninja technique 46: Golden eye- Fires a blast of elemental metal energy from the eyes. Upon contact, targets turn to gold.
Special power x2, metal
10 MP
Ninja technique 47: Silver rain- Summons piercing projectiles of silver to rain down on an target.
Special power x1, metal (silver)
10 MP
Ninja technique 48: Rising steel- Summons a pillar of metal to rise from the ground to strike a target from underneath.
Special power x2, metal
5 MP
Ninja technique 49: Metal wave- Fires a wave of energy which encases targets it hit to become encased in metal.
Special power x3, metal
20 MP
Ninja technique 50: Metal dragon- Creates a metal dragon which either attacks with piercing and/or slashing damage, or wraps around a target to bind.
Special power x4, metal
100 MP
Ninja technique 52: Sound cutter- Sends a sound wave which slashes targets.
Special power x2, sound, slashing
10 MP
Ninja technique 53: Crashing roar- Causes a bang to occur in an area which he choses within sight, causing bludgeoning damage.
Special power x2, sound, Bludgeoning
10 MP
Ninja technique 54: Piercing tone- Causes a piercing tone to occur in an area which he choses within sight, causing piercing damage.
Special Special power x2, sound, piercing
10 MP
Ninja technique 62: Burning touch- Touches an opponent with any appendage, causing fire damage.
Special power x2, fire
10 MP
Ninja technique 72: Beastial claws- Transforms users hands in to claws, adding slashing and special "bestial" damage.
Special power x1, Beast, slashing
10 MP
Ninja technique 73: Savage bite- Focuses bestial energy in to teeth, strengthening them and adding special "bestial" damage on top of piercing.
Special power x1, Beast, piercing
10 MP
Ninja technique 74: Feast of crows- Summons crows which swarm targets and peck at them repeatedly.
Special power x1, beast, piercing
20 MP
Ninja technique 75: Frog's tongue- User's tongue becomes like a frogs, growing to a length of strength x1 in feet, which can be used for lashing damage or other things.
Strength x1, beast
Ninja technique 80: Savage Beast- Summons a Beast creature which does piercing or bludgeoning damage as well as bestial damage.
Special power x4
100 MP
Ninja technique 81- Aqua shot- Fires a blast of water energy.
Special power x1, water
Ninja technique 82: Rising Tide- Causes a geyser of water energy to rise from a designated point within special power x1 feet.
Special power x2, water
10 MP
Ninja technique 83: Devouring rain- Summons a rainfall of water energy in a specific area, both distance of the center of and the radius able to reach special power x1 in feet.
Special power x2, water
20 MP
Ninja technique 84: Water blade- Creates a blade of water to slash at a target, causing both water and slashing damage.
Special power x2, water, slashing
30 MP
Ninja technique 85: Shark bite- Causes spikes of water to pierce a target from any distance within range of special power x1 in feet.
Special power x2, water, piercing
30 MP
Ninja technique 86: Whale smash- Causes a blast of water which does both elemental water and bludgeoning damage.
special power x2, water, bludgeoning
30 MP
Ninja technique 87: Water prison- Encases a target within range of special power x1 in feet, trapping them as well as drowning them.
Special power x3, water
50 MP
Technique number 95: Thunder Bird- Summons a bird creature made of lightning which attacks once.
Special power x4, lightning
100 MP
Technique number 96: Shadow shuriken throw- Creates a single dark throwing star or kunai knife which causes piercing damage.
Special power x1, dark
5 MP
Technique number 97: Shadow boomerang- Creates a boomerang in any style of dark energy which after reaching (Special power /feet) turns the opposite direction.
Special power x2, dark
10 MP
Technique number 98: Flying shadow fist- Creates a fist of dark energy which does bashing damage.
Special power x2, dark
10 MP
Technique number 99: Orbiting shadows- Creates balls of dark energy which harms anyone who gets within 5 feet of the user.
Special power x1, dark
10 MP
Technique number 101: Bat of hell- Summons a bat of dark energy which preforms a single attack.
Special power x4, dark
100 MP
Corrosive punch- A punch that leaves acid on the target, doing damage over time. Also lowers non-magical armor's defense.
Special power x2, acid
10 energy
Electric punch- A punch imbued with lightning. Can cause paralysis and shocking damage over time.
Special power x2, electric
20 energy
Fire punch- A punch imbued with fire. Can ignite targets.
Special power x2, fire
10 energy
Explosive punch- A punch which does explosive damage to a target, damaging defense and armor.
Special power x2, explosive.
20 energy
Dark Punch- A punch with dark element added in. Upon contact, leaves trace amounts of dark energy which eats away at target causing 1/10th of dark damage per turn.
Strength + special power, dark
10 energy
Light Punch- A punch with elemental light energy, causing both physical and light elemental damage.
Strength + Special power x1, light
10 MP
Whirlwind Dervish- Using air paint magic, user creates a whirlwind of slicing wind which "slices even the air".
Special power x2, wind, slashing
20 MP
Water dragon spin- Using water paint magic, user spins around rapidly, doing up to two kicks which do water damage.
Strength + Special power x1-2 (water)
20 MP
Vibro-punch- A punch which uses vibration energy that lower target's defense for 1 turn by special power x1.
Special power x2, vibration
50 MP
Fire rush- Rushes forward with fire energy around the body, burning those that come in to contact.
strength + Special power, fire
10 MP
Lightning Rising Uppercut- An uppercut which focuses electricity in the fist.
Special power + strength, lightning
10 MP
Ice grip- Grabs on to a target and uses cold magic to cause freezing damage.
Special power x2, cold
10 Ki
Gravity touch- A strike which causes a gravity to either increase or decrease for the target.
Special power + strength
30 MP
Magnetic storm- Creates a spinning magnetic field around the user, pulling in metal objects and has it act as a barrier that does slashing and piercing damage.
Special power x2, magnetic
10 MP
Dark crush- Grasps a target, then applies pressure and elemental darkness to cause great crushing damage.
Strength + special power x1, dark
10 MP
Titan Fist- Creates a large fist of stone which mimics the user's hand motion. Size is special power /10,000 per level size level going up. (Medium >Large >Huge >Gargantuan >Colossal)
Special power x4, earth
100 MP
Foot of the Mountain- Using earth paint magic, user raises a foot, gathering rocks in the area which creates a giant foot. User then stomps their foot, making the foot stomp down on a target area. Size is special power /10,000 per level size level going up. (Medium >Large >Huge >Gargantuan >Colossal)
Special power x4, earth
100 MP
Lightning teleport- Able to teleport to a place special power x1 feet in distance away. When appearing a burst of lightning occurs, reaching out special power /1,000 in feet.
Special power x1, lightning
50 MP
Spacial extension- Creates a space which causes invisible force damage.
Special power x2
5 MP
Gravity Meteor- Jumps high in to the air, then comes back down, causing an explosion of force, reaching out special power /1,000 in feet.
Strength + special power x2, Gravity
50 MP
Kintetic launch- Able to take an item, freeze it in place- even in mid-air. While frozen in place, touching it adds kinetic energy to the object, before the user releases it, adding speed, distance and force to the object.
(10 MP per item per turn)
Light strike- Using light paint magic, user strikes a target, doing both physical and magical light damage.
Strength + Special power, light
5 MP
Howling wind- A narrow funnel of air is fired off, causing piercing as well as air damage.
special power x2, air/piercing
20 MP
Water rush- Launches forward with water paint magic, leaving a trail of water behind the user. Special water damage is added to a physical strike.
strength + Special power x1, water
30 MP
Sonic blast- Fires a blast of sonic energy which upon unleashes a high pitched sound.
Special power x2, sound
10 MP
Chaos bonk- With a bludgeoning weapon, the user hits a target, and one of the following effects may occur:
1-5: Target is healed for equal the amount of damage.
6-10: Nothing happens
11-15: Target transforms in to something else (Stats remain the same)
16-20: an extra x2 multiplier to damage.
Weapon damage + (Special power x1)
10 MP
Chaos art: Mad kunai- Creates a kunai knife of chaotic energy. Exists for one attack (Melee or ranged) before disappearing. When used, a 5% chance of something random happening occurs.
Special power x1, chaos
5 MP
Chaos art: Crazy Windmill- Creates a windmill shuriken in the shape user desires made of chaotic energy. When striking a target, chaotic magic effect may occur.
Special power x2, chaos
20 MP
Chaos Art: Bow of anarchy- Creates a bow and arrow of chaos energy which fires once, causing piercing chaos damage. The bow disappears once fired.
Special power x2, chaos/piercing
20 MP
Chaos art: Dissection- With a swiping motion, unleashes a slashing wave of chaotic energy.
Special power x2, chaos/slashing
20 MP
Chaos art: Wind tunnel- Unleashes a funnel of chaotic energy which mangles a target.
Special power x2, chaos
10 MP
Chaos art: Elemental roulette- Unleashes an attack which choses one random element the user knows in the form of an explosion in a point the target choses within range of special power (+magic (chaos)) /100.
Special power x2
50 MP
Blood Cutter: Use the blood on the ground and send it out in a lower cutting blade.
Special Power x2, Blood
Mp 20
Blood Javelin: After cutting and spilling blood harden that blood to form into a javelin to throw into the target.
Special Power x2, Blood
20 MP
Chaos Bolt: Focus Chaos energy into your hand and fire it off in a straight projectile.
Special Power x2, Chaos
Mp 20
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Special Abilities
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Inhabit- As an ethereal creature, the only real way to have any physical interaction in the physical realm is to inhabit a form which is able to move.
Ethereal being- As an ethereal, K2 is not bound by the laws of physics like most creatures, which includes physical barriers, no oxygen, etc
Multi-lingual- Able to understand and be understood by any creature with a sentient language.
Wall running- Able to run along walls and ceilings.
Wall cling- Able to cling to walls and ceilings.
Water running- Able to run along water as though it was solid.
High jump- Jumps strength x2 up/across in feet, able to take falls of strength x3 without damage.
lvl 12 Teleport- Able to teleport to places she has been to or can see, able to take 12 other people in total.
lvl 12 Healing- Able to heal by either touch or long ranged. (Special power x13, 20 MP)
lvl 10 Revival- Able to revive a person who has been dead no longer than 10 days. (100 MP)
lvl 10 Purify- Able to purify an physical status ailment (Special power x11, 40 MP)
lvl 10 Cleanse- Able to purify any metaphysical status ailment. (Special power x11, 40 MP)
Wingless flight
Energy sense- Able to sense energy and gauge how strong it is.
Chaos element- A natural affinity to chaos magic, which can bend the fabric of reality in various ways. (Special power x1)
lvl 12 elemental summon- Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will be x4 of the user's stats.
Chaos art: Chaos chain- Creates a chain of chaos energy with a hook on the end. Can be used as weapon as well as a grappling hook. Length of chain is special power (+magic (Chaos)) /100 per foot. (special power x2, chaos 10 MP)
Chaos art: Chaos gate- User makes a hand sign, summoning a gate with size being proportionate to special power /1,000 (+magic (chaos)). Gate goes to Chaos realm, which can be entered from either side for entering or leaving the realm of chaos. Summons random creatures as well, having levels of special power /1,000 (+1 for every 10 in chaos magic) with 100 in each stat.(100 MP)
Chaos art: Domain expansion- Creates a sub pocket dimension which traps those in the area of special power/1,000 in feet. The domain takes on the appearance matching to the user's character, and is controllable by the user. The user, those that the user specify, and those with stronger special power are the only ones able to leave. When the user dies or becomes unconscious, the domain disappears. (100 MP)
Chaos art: Metamorphosis- Focusing inward with chaos energy, the user is able to change themself, changing themselves to something else. Stats remain the same. (Special power x2, 100 MP)
Ninja Technique 26: FÅ«injutsu- Seals items in other items, can be released at will. (100 MP)
Ninja Technique 27: Rope escape technique- Escapes bindings more easily. (Strength x2)
Ninja Technique 39: Head coil- Tapping an opponent, seals one of their attacks/abilities that he knows they have. (Special power x2, 100 MP)
Ninja technique 43: Iron shield- Hardens a part of the body by summoning elemental metal energy in to the part of the body. (Special power x1, metal, 10 MP)
Ninja technique 45: Iron wall- Summons a wall of elemental metal energy which appears no further than 10 feet away from user. (Special power x2, metal, 10 MP)
Ninja technique 51: Silent fall- Nullifies sound made by himself, making it to where special power is added to stealth. (Special power x1, 10 MP)
Ninja technique 56: Audio barrier- Sends out a sound which sends out in a radius, stopping most physical attacks. (Special power x1, Sound, 10 MP)
Ninja technique 57: Silence zone- Creates an area of (Special power x1 x feet) to nullify sound, causing attacks which require sound to be nullified. (Special power x1, sound, 50 MP)
Ninja technique 58: Calming sound- Creates a sound within 100 feet which sounds soft and warm, causing a calming effect. (Special power x1, sound, 50 MP)
Ninja technique 59: Furious noise- Creates a sound within 100 feet which irritates those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 60: Frightening ambiance- Creates a sound within 100 feet which frightens those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 61: Lullaby- Creates a sound within 100 feet which induces sleep to those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 70: Wild perception- Able to see through, hear, and smell through the senses of an animal companion you summon. Max distance is special power x1 in feet.
Ninja technique 71: Call of the wild- Summons wild animals by making an animal call. Must be an animal you know. Calls that chosen animal to you within special power x1 in feet.
Ninja technique 76: The pack- Must have a canine/lupine creature nearby- makes a shadow clone of the creature which has equal stats, but disappears in 1 hit. (100 MP)
Ninja technique 78: Flight out of hell- Must have a flying partner- Adds special power to creature's speed to fly faster. (100 MP)
Ninja Technique 79: Warg Climbs wall- Requires he's riding a dog. The dog has energy surged through it, and it can run along walls and ceilings.
(100 MP)
Ninja technique 88: Water step- Travels from one body of water to another within special power x1 in feet.
lvl 2 Energy control- Able to control energy, not just one's own, but any energy fired upon the user. Catching the energy, user can either absorb it or throw it any direction they choose. (Special power x2)
Magic paint summoning- Able to summon magic paint of any color, created out of energy and used as a catalyst for spells.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Summoning- Able to summon creatures from imagination that have relevant stats equal to user's special power. (100 MP)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1)
Energy control: Fire- Able to project and control the elemental energies of heat and fire. (Special power x1)
Energy control: Electricity- Able to project and control the elemental energies of Electricity. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Energy control: Light- Able to project and control the elemental energies of Light. (Special power x1)
Energy control: Gravity- Able to project and control the elemental energies of gravity, for example making gravity higher or lower in areas. (Special power x1)
Energy control: Kinetic- Able to project and control kinetic energies. (Special power x1)
Energy control: Darkness- Able to project and control the elemental energies of darkness. (Special power x1)
Energy control: Light- Able to project and control the elemental energies of Light. (Special power x1)
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Sonic- Able to project and control sonic energies, doing different things with sound. (Special power x1)
Energy control: Vibration- Able to project and control the elemental energies of Vibration. (Special power x1)
Energy control: Energy- Able to project and control non-elemental energy. (Special power x1)
Correspondence magic- Magic that works on manipulation of space (Point A to Point B, etc), examples being teleportation, weapon reach, etc (Special power x1)
Techno magic- Able to do various things technology related with paint magic. (Special power x1)
Alchemy magic- Able to make paint do various things related to alchemy. (Special power x1)
Alchemy magic: Mana- Makes a drink via alchemy paint magic that restores mana to the one that drinks it by user's special power x1 (+ alchemy x10). Maker of said mana potion does not benefit. (30 MP)
Creation: Object- User is able to make things that they know how to make. Objects are special power /100 in strength, plus 10 for every point in skills pertaining to said object (IE- Craft (Weapon smithing) for weapons). If broken, object disappears.
100 MP
Paint Rewind- Able to rewind time with paint magic, simply by painting on an object or making an area with the paint magic. Time goes back 1 second for every 1,000 special power. (100 mp)
Pause time- Creates an area where time is paused for 1 second for every point in special power. When used on a single target, the one target freezes. (Special power x1, 100 MP)
Time advance- Makes an area where time speeds up by (special power /1,000) times the normal speed. (100 MP)
Colored Dark vision- Grants dark vision up to 60 feet which lasts 8 hours though makes it to where colors can be seen as well. (30 MP)
Magic war paint: Strength- Paints on own body, upon activating adds special power to strength. (Special power x1, 10 MP)
Magic war paint: Defense- Paints on his own body, upon activating adds special power to defense. (Special power x1, 10 MP)
Magic War paint: Stealth- Able to bend light around self, increasing their stealth. (Special power x1, 10 MP)
Magic war paint: Perception- Paints on his own body, upon activating adds special power to perception. (Special power x1, 10 MP)
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
Summon Succubus- Summons a beautiful demonic woman with bat-like wings. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Slime- Summons a Makai slime, a demon made of slime. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Sea Angel- Summons a sea angel, a demon with humanoid features waist up with a jelly tail below. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
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Skills
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Survival +1,050
Child care +50
Dodge +294
unarmed combat +682
spears +50
One handed swords +270
Two handed swords +146
Dual wielding +126
hunting +50
Art (Pencil) +733
Art (painting) +733
Magic (Chaos) +1,628
Magic (Summoning) +580
Tiger style +2,661 - +10 to strength for each point when using this style.
Ninjitsu +571 - When using this style for fighting, stealth, speed and perception increases by 10 for each point
Arcane lore +361
Thrown weapons +23- Plus 10 damage to weapons that are thrown for damage.
Tracking +2,000
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Weapons
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Dragon Killer- A large hunk of metal fashioned in to a sword, a replica of the the Dragon slayer sword.
+300,000 slashing/stabbing
Beastlord- A two handed sword with a large, curved blade with a rounded end with a lion emblem on the side of the end of the blade.
+100 slashing
Laser rifle- A rifle that fires concentrated energy
4,000 energy damage
60 shots per battery
400 yard range
Steam gun- A gunblade in the style of a katana with a lever action cocking mechanism. Fires off energy shots though rather than physical rounds.
+3k slashing, 1k shot damage
One handed clockwork mace
+2,000 bludgeon
Windmill shuriken of embers- A folding shuriken which unfolds or can be used as a melee weapon. Imbued with arcane fire.
+8,000 slashing
+1,000 fire damage
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Armor
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Leather jacket- An old leather jacket she found once in a mall.
Part- Torso, arms
+10 defense
Power suit- A mechanical suit of armor.
Part- Full
+16,000 defense
Ninja bandana- A bandana with a metal plate on the front with the kanji for mushroom engraved on the plate.
part- Head
+10 defense
White belt (Slab) A white belt with a black fist emblem on the ends.
Part- Waist
+5 Defense
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Items
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YoRHa communicator
Strimor Wrist device- A device which looks like a watch which allows the user to contact other communicators in the same dimension or Strimor itself. Also acts like a smart phone. Also acts as a dimensional traveling device.
Magic brush scepter- A scepter with a magic ability to make paint, can come out in any color(s) or style of paint, and the head always shimmers all the chromatic colors.
Gold Beholder ring of duplication- A golden ring with a carving of a DnD beholder face, has an opal for the eye.
Enchantment- Self-Multiplication: User creates an exact replica of themselves which think, act and feel the same as the user, along with the same knowledge as well. (1,000 MP)
4 stainless steel beholder rings
4 stainless steel dragon eye rings
Stainless steel playing card ring- A ring with an engraving of 4 Ace playing cards with the Ace of hearts on front.
CAST Android body- An android body from Parum in the Gurhal system, modeled after the A model from YoRHa.
HP chip- Increases HP by 1,000 when implanted in to android body.
Water Emblem- An emblem which has an arcane ability of water manipulation
Emblem of Lightning- An emblem which gives Electric manipulation Ability
Basic ninja kit- A kit of tools which include the following:
10 smoke bombs- Doubles stealth for those in the smoke.
10 flash bangs- Decreases enemy perception by sight equal to user's stealth.
10 noise makers- Used for making noise and decreasing enemy perception by hearing equal to user's stealth.
20 Small throwing shuriken(+10 piercing)
a grappling hook and 50 feet of rope.
2 weak HP pills- Increases HP by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Energy pills- Increases Energy by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Strength pills- Increases Strength by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Defense pills- Increases defense by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special power pills- Increases Special power by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special defense pills- Increases Special by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Speed pills- Increases Speed by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Stealth pills- Increases Stealth by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Perception pills- Increases Perception by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Charisma pills- Increases Charisma by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Wisdom pills- Increases Wisdom by 15,000 on consumption. Lasts for 4 turns when consumed.
2 moderate HP pills- Increases HP by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Energy pills- Increases Energy by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Strength pills- Increases Strength by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Defense pills- Increases defense by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special power pills- Increases Special power by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special defense pills- Increases Special by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Speed pills- Increases Speed by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Stealth pills- Increases Stealth by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Perception pills- Increases Perception by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Charisma pills- Increases Charisma by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Wisdom pills- Increases Wisdom by 30,000 on consumption. Lasts for 4 turns when consumed.
2 Strong HP pills- Increases HP by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Energy pills- Increases Energy by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Strength pills- Increases Strength by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Defense pills- Increases defense by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special power pills- Increases Special power by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special defense pills- Increases Special by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Speed pills- Increases Speed by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Stealth pills- Increases Stealth by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Perception pills- Increases Perception by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Charisma pills- Increases Charisma by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Wisdom pills- Increases Wisdom by 60,000 on consumption. Lasts for 4 turns when consumed.
Metal badge- A badge in the shape of a metal block with rivers in the rounded corners. Given by Daro.
Sound Badge- A badge in the shape of sound waves leaving a small circle. Given by Daro
Money: 72,750
Crane coins: 37
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Pets
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Allies
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Osbourne (Magi-barian)
Citrus- A Makai succubus that is a fan of K2
Kzarfan- A Makai Wrath-type star skull that is a fan of K2