Post by Deleted on Nov 18, 2021 17:32:19 GMT -5
Player Name: Sab
Character Name: Chocho
Character Race: Rito
Nature: Hunter
Demeanor: Cunning
EXP: 21
HP: 28
MP: 20
(7,5,3 for Attributes)
===============
Physical Attributes (7)
===============
Strength- (+3)
Dexterity- (+4)
Stamina- (+3)
===============
Social Attributes (3)
===============
Charisma- (+2)
Manipulation- (+2)
Appearance- (+2)
==============
Mental Attributes (+5)
==============
Perception- (+3)
Intelligence- (+2)
Wits- (+3)
(13, 9, 5 for abilities)
==========================
Physical Abilities 13
==========================
Athletics- 2
Brawl- 1
Drive-
Larceny-
Melee- 2
Ranged- 3
Stealth- 2
Survival- 3
Dodge- 2
==================================
Mental Abilities 5
==================================
Academics-
Crafts- 2
Investigation- 1
Magic-
Medicine- 1
Occult-
Politics-
Science- 1
=====================================
Social Abilities 9
=====================================
Animal Ken- 2
Empathy- 3
Expression-
Intimidation-1
Persuasion-1
Socialize- 1
Streetwise- 1
Subterfuge-
============
Magics
============
=============
Backgrounds (5 points)
=============
Arsenal 2
Allies 2
Fame 1 (Hunters of the Rito Village)
=============
Virtues (7 points)
=============
Conscience-2
Self-control-2
Courage-3
============
Other Traits
============
None
==============
Will Power (Self-control + Conscience)
==============
4
===============
Merits
===============
1 Loyalty: You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. You also gain a mental bonus (in the form of bonus dice, or increased difficulty for your opponent) to try and resist supernatural forms of persuasion that challenge your loyalty.
Concentration: You are very good at focusing, rolls to distract you gain a +2 difficulty.
1 Time sense: You have an innate sense of time, and can with a good deal of accuracy telling what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.
1 Acute Sense: One of your five senses is incredibly sharp, and detection rolls involving this sense have a -1 to -2 difficulty. You must buy this merit separately for each sense.
3 Well-traveled: You are knowledgeable of the ways of the world from your travels and studies. Once per game session, you can gain an automatic success on a non-magical roll to gain a piece of information.
2 Graceful: You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
6 Guardian Angel: Not only does someone up there like you; they're actively watching over you, and at times may protect you from icky situations. You have a vague knowledge of the existence of this being; it's up to the ST to determine what the being actually is and how much you know.
2 Catlike Balance: -2 difficulty to rolls relating to balance.
2 Good Old Boy/Girl: You're just a nice person, and people recognize and appreciate that. -2 difficulty on social rolls when interacting with your fellow folk.
1 Common Sense: You are full of practical wisdom. A great merit for starting characters, as you may receive advice from the Storyteller regarding how to handle certain situations.
===============
Flaws
===============
1 Overconfident: You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
==============
Equipment
==============
Bow- A wooden bow with a string used to shoot arrows with.
Damage- 3
Range- 50 yards
Size- Large.
Knife- A simple knife with a blade length of 3 or 4 inches.
Damage- 1 piercing, 2 slashing
Size- Small
Quiver: 23 Arrows
Rupees: 225
5 first aid kits.
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapatacitated (100%)
Character Name: Chocho
Character Race: Rito
Nature: Hunter
Demeanor: Cunning
EXP: 21
HP: 28
MP: 20
(7,5,3 for Attributes)
===============
Physical Attributes (7)
===============
Strength- (+3)
Dexterity- (+4)
Stamina- (+3)
===============
Social Attributes (3)
===============
Charisma- (+2)
Manipulation- (+2)
Appearance- (+2)
==============
Mental Attributes (+5)
==============
Perception- (+3)
Intelligence- (+2)
Wits- (+3)
(13, 9, 5 for abilities)
==========================
Physical Abilities 13
==========================
Athletics- 2
Brawl- 1
Drive-
Larceny-
Melee- 2
Ranged- 3
Stealth- 2
Survival- 3
Dodge- 2
==================================
Mental Abilities 5
==================================
Academics-
Crafts- 2
Investigation- 1
Magic-
Medicine- 1
Occult-
Politics-
Science- 1
=====================================
Social Abilities 9
=====================================
Animal Ken- 2
Empathy- 3
Expression-
Intimidation-1
Persuasion-1
Socialize- 1
Streetwise- 1
Subterfuge-
============
Magics
============
=============
Backgrounds (5 points)
=============
Arsenal 2
Allies 2
Fame 1 (Hunters of the Rito Village)
=============
Virtues (7 points)
=============
Conscience-2
Self-control-2
Courage-3
============
Other Traits
============
None
==============
Will Power (Self-control + Conscience)
==============
4
===============
Merits
===============
1 Loyalty: You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. You also gain a mental bonus (in the form of bonus dice, or increased difficulty for your opponent) to try and resist supernatural forms of persuasion that challenge your loyalty.
Concentration: You are very good at focusing, rolls to distract you gain a +2 difficulty.
1 Time sense: You have an innate sense of time, and can with a good deal of accuracy telling what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.
1 Acute Sense: One of your five senses is incredibly sharp, and detection rolls involving this sense have a -1 to -2 difficulty. You must buy this merit separately for each sense.
3 Well-traveled: You are knowledgeable of the ways of the world from your travels and studies. Once per game session, you can gain an automatic success on a non-magical roll to gain a piece of information.
2 Graceful: You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
6 Guardian Angel: Not only does someone up there like you; they're actively watching over you, and at times may protect you from icky situations. You have a vague knowledge of the existence of this being; it's up to the ST to determine what the being actually is and how much you know.
2 Catlike Balance: -2 difficulty to rolls relating to balance.
2 Good Old Boy/Girl: You're just a nice person, and people recognize and appreciate that. -2 difficulty on social rolls when interacting with your fellow folk.
1 Common Sense: You are full of practical wisdom. A great merit for starting characters, as you may receive advice from the Storyteller regarding how to handle certain situations.
===============
Flaws
===============
1 Overconfident: You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
==============
Equipment
==============
Bow- A wooden bow with a string used to shoot arrows with.
Damage- 3
Range- 50 yards
Size- Large.
Knife- A simple knife with a blade length of 3 or 4 inches.
Damage- 1 piercing, 2 slashing
Size- Small
Quiver: 23 Arrows
Rupees: 225
5 first aid kits.
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapatacitated (100%)