Post by ShadowTheBuu on Nov 21, 2021 10:02:58 GMT -5
Player Name: Majin
Character Name: Nemo
Character Race: Demon (Wrath/lust)
Nature: Conniver (Regain 1 willpower when you trick someone to serve your interests)
Demeanor: Friendly
EXP: 20
HP: 12
MP: 28
(7,5,3 for Attributes)
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Physical Attributes 3
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Strength- 2
Dexterity- 2
Stamina- 2
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Social Attributes 5
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Charisma- 2
Manipulation- 3
Appearance- 3
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Mental Attributes 7
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Perception- 3
Intelligence- 4
Wits- 3
(13, 9, 5 for abilities)
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Physical Abilities 5
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Athletics-
Brawl-
Dodge- 2
Drive-
Larceny-
Melee-
Ranged- 2
Stealth-
Survival- 1
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Mental Abilities 13
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Academics- 2
Crafts-
Investigation- 2
Magic- 3
Medicine- 3
Occult- 3
Politics-
Science-
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Social Abilities 9
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Animal Ken-
Empathy- 2
Expression- 2
Intimidation- 2
Persuasion- 3
Socialize-
Streetwise-
Subterfuge-
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Magics 9 spells
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-Elemental-
=Dark first blast- Fires a blast of purple and black fire which has a chance to cause a burn effect. (3 MP)
=Dark lightning- Able to fire electrical energy which causes electric damage. (3 MP)
=Dark ice- Able to fire a purple beam of freezing energy. (3 MP)
-Spacial-
=Teleport- Able to teleport to places he has been to before, taking one other person with him. (5 MP)
=Portal- Creates a portal to places he's been to before which stays open for one minute/one turn. Others can use portal. (10 MP)
=Domain- Able to create a domain, a place of demonic energy which allows only those he wish to enter entry. The domain is 25 feet in radius in a cylinder, and those he wish not to enter must make a counter magic roll or they end up teleported to the other side of the domain. (10 MP)
-Life-
=Healing- Heal self or another with magic. Heals 4 points for every success. (5 MP)
=Resurrect- Able to resurrect one person from death. (10 MP)
=Transform- Able to transform himself in to other types of life forms, must know of them. (5 MP)
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Backgrounds (5 points)
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Retainers- 3
= Stalfos- Bones
= Dragon- Vetna
= Wrath/lust demon- Manzo
Influence- 2
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Virtues (7 points)
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Conscience- 1
Self-control- 3
Courage- 2
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Other Traits
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Will Power (Self-control + Conscience)
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4
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Merits (22)
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=True love (1)- Automatic mental success when striving to protect, come closer, or remain close to your True Love. Other benefits as well, Storyteller's discretion.
Soothing Voice (2): You have an entrancing voice. -2 difficulty to rolls that involve vocal charming (singing, hypnosis, preaching, etc.)
=Medium (2) : You have the ability to see and interact with ghosts. Sometimes, the Restless may seek you out for favors. Depending on the ghosts you meet, this could be a very good or very bad thing.
=Honeyed Tongue (2): You've sold gallons of snake oil and thousands of deeds to the Brooklyn Bridge, and most customers still think they're satisfied. All social rolls pertaining to subterfuge are at -2 difficulty.
=Danger Sense (3): "Oh no! My Spider Senses are tingling!" A successful mental roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...
=Ability Aptitude(Persuasion) (1): Pick a single abillity or Magic type: you're a whiz at whatver this is. -2 to difficulties relating to this ability.
=Iron Will (5): You cannot be Dominated, and supernatural mind attacks are at +3 difficulty against you if you are aware of them and are trying to resist (and therefore rolling mental per turn of resisting). If you are not aware of the attack, the attacker's difficulty will still be raised by 1.
=Concentration (1): You are very good at focusing, rolls to distract you gain a +2 difficulty
=Clear Sighted (3) : You are not fooled by illusions, and you get a mental roll, difficulty = opposing successes +3, to see through supernatural illusions.
=Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may gain bonuses to Wits rolls when something may wake you up.
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Flaws
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Curiosity (2)- Roll intelligence+Self control when curiosity threatens to get the better of judgement.
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Equipment
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=Desert clothes
-part: full
+1 defense
-extra: Desert protection
=Desert cloak
+2 defense
-extra: Desert protection
=Travelers bow- A stronger version of wooden bow.
6 damage
range- 50 yards
=17 arrows
=Canteen- A canteen to carry around water or other such liquids. Hold 1 gallon of liquid.
960 rupees
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Contacts
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Goron weapon vendor (Kara Kara Bazaar)
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Health Track
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Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapatacitated (100%)