Post by ShadowTheBuu on Nov 22, 2021 20:02:27 GMT -5
Character Name: Bastian
Character Race: Sheikah
EXP: 8
HP: 28
MP: 12
(7,5,3 for Attributes)
===============
Physical Attributes 7
===============
Strength- 3
Dexterity- 4
Stamina- 3
===============
Social Attributes 5
===============
Charisma- 3
Manipulation- 2
Appearance- 3
==============
Mental Attributes 3
==============
Perception- 2
Intelligence- 2
Wits- 2
(13, 9, 5 for abilities)
==========================
Physical Abilities 13
==========================
Athletics-
Brawl- 2
Dodge- 2
Drive-
Larceny- 2
Melee- 2
Ranged- 2
Stealth- 2
Survival- 1
==================================
Mental Abilities 5
==================================
Academics-
Crafts-
Investigation- 2
Magic-
Medicine- 2
Occult-
Politics- 1
Science-
=====================================
Social Abilities 9
=====================================
Animal Ken-
Empathy- 2
Expression-
Intimidation- 2
Persuasion- 1
Socialize- 2
Streetwise-
Subterfuge- 2
============
Magics
============
=============
Backgrounds
=============
=============
Virtues (7 points)
=============
Conscience- 2
Self-control- 2
Courage- 2
============
Other Traits
============
Racial ability-1 difficulty to stealth and subterfuge rolls
==============
Will Power (Self-control + Conscience)
==============
4
===============
Merits (20)
===============
-Acute Hearing (1) : detection rolls involving hearing have a -1 to -2 difficulty.
-Acute sight (1) : detection rolls involving sight have a -1 to -2 difficulty.
-Acute smell (1) : detection rolls involving sense of smell have a -1 to -2 difficulty.
-Nightsight (3): You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
-Graceful (2): You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
-Clear Sighted (3) : You are not fooled by illusions, and you get a mental roll, difficulty = opposing successes +3, to see through supernatural illusions.
-Daredevil (3): You love to take risks, and are damn good at living through them. -2 difficulty on dangerous feats, and you can ignore a single 1 on your roll.
-Ambidextrous (2): You are equally dexterous, or nearly so, with both hands, and use your "off" hand at no penalty. Difficulties to do two different tasks at once (one with each hand) are at +1 for both rolls, rather than +1 for the "right" hand and +3 for the other.
Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may gain bonuses to Wits rolls when something may wake you up.
-Poison Resistance (2): You have an innate ability to resist the effects of many toxins. Roll survival to resist the effects of poison, level of difficulty 5 and up, depending on how potent the poison
===============
Flaws
===============
==============
Equipment
==============
yiga ninjato- A ninjato sword with an inverted sheikah eye symbol.
+5 slashing/stabbing
=Lizal Boomerang- A sword that slashes and also can be thrown like a boomerang.
Damage- 10 slashing
Size- Medium.
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapatacitated (100%)
Character Race: Sheikah
EXP: 8
HP: 28
MP: 12
(7,5,3 for Attributes)
===============
Physical Attributes 7
===============
Strength- 3
Dexterity- 4
Stamina- 3
===============
Social Attributes 5
===============
Charisma- 3
Manipulation- 2
Appearance- 3
==============
Mental Attributes 3
==============
Perception- 2
Intelligence- 2
Wits- 2
(13, 9, 5 for abilities)
==========================
Physical Abilities 13
==========================
Athletics-
Brawl- 2
Dodge- 2
Drive-
Larceny- 2
Melee- 2
Ranged- 2
Stealth- 2
Survival- 1
==================================
Mental Abilities 5
==================================
Academics-
Crafts-
Investigation- 2
Magic-
Medicine- 2
Occult-
Politics- 1
Science-
=====================================
Social Abilities 9
=====================================
Animal Ken-
Empathy- 2
Expression-
Intimidation- 2
Persuasion- 1
Socialize- 2
Streetwise-
Subterfuge- 2
============
Magics
============
=============
Backgrounds
=============
=============
Virtues (7 points)
=============
Conscience- 2
Self-control- 2
Courage- 2
============
Other Traits
============
Racial ability-1 difficulty to stealth and subterfuge rolls
==============
Will Power (Self-control + Conscience)
==============
4
===============
Merits (20)
===============
-Acute Hearing (1) : detection rolls involving hearing have a -1 to -2 difficulty.
-Acute sight (1) : detection rolls involving sight have a -1 to -2 difficulty.
-Acute smell (1) : detection rolls involving sense of smell have a -1 to -2 difficulty.
-Nightsight (3): You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
-Graceful (2): You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
-Clear Sighted (3) : You are not fooled by illusions, and you get a mental roll, difficulty = opposing successes +3, to see through supernatural illusions.
-Daredevil (3): You love to take risks, and are damn good at living through them. -2 difficulty on dangerous feats, and you can ignore a single 1 on your roll.
-Ambidextrous (2): You are equally dexterous, or nearly so, with both hands, and use your "off" hand at no penalty. Difficulties to do two different tasks at once (one with each hand) are at +1 for both rolls, rather than +1 for the "right" hand and +3 for the other.
Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may gain bonuses to Wits rolls when something may wake you up.
-Poison Resistance (2): You have an innate ability to resist the effects of many toxins. Roll survival to resist the effects of poison, level of difficulty 5 and up, depending on how potent the poison
===============
Flaws
===============
==============
Equipment
==============
yiga ninjato- A ninjato sword with an inverted sheikah eye symbol.
+5 slashing/stabbing
=Lizal Boomerang- A sword that slashes and also can be thrown like a boomerang.
Damage- 10 slashing
Size- Medium.
==============
Health Track
==============
Bruised (1-10%)
Hurt -1 (11-20%)
Injured -1 (21-50%)
Wounded -2 (51-70%)
Mauled -2 (71-80%)
Crippled -5 (81-99%)
Incapatacitated (100%)