Post by ShadowTheBuu on Dec 26, 2021 17:12:03 GMT -5
Player Name: Nate
Character Name: Rie
Character Race: Demon (Wrath/lust)
Nature: Survivor
Demeanor: Tomboy
HP: 20
MP: 15
Physical: 4
Mental: 3
Social: 5
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Elements
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Fire lvl 1
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Maneuvers
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lvl 1 Claw strike- Claw with fingertips
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Proficiencies
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Unarmed lvl 1
Whip lvl 1
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Spells:
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none
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Merits: (Start with 20 points)
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Gall (2) : You got moxy, kid. Add an extra die to any Social roll requiring backbone.
Concentration (1): You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
Iron Will (5) (most): You cannot be Dominated, and supernatural mind attacks are at +3 difficulty against you if you are aware of them and are trying to resist (and therefore spending rolling mental per turn of resisting). If you are not aware of the attack, the attacker's difficulty will still be raised by 1.
Self-Confident (5) (most): Using 10 MP you can buy an automatic success for whatever you are rolling on. However, this must be stated before making the roll.
Acute Senses (Smell) (1) : Sense of smell is incredibly sharp, and detection rolls involving this sense have a -1 to -2 difficulty.
Nightsight (3): You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
Expert Rider/Driver (1): you drive a vehicle or ride a mount like you're on crack (but can do it without killing anyone). Difficult driving/riding rolls are reduced by 2.
Unaging (2): For some reason, you never age. While this has its benefits, if you know people long enough, they'll start to notice you not getting any older, which may cause some suspicion. While it's unlikely you'll die of old age, this merit does not keep you from getting ill or wounded.
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Flaws:
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Languages
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Common, demon
Character Name: Rie
Character Race: Demon (Wrath/lust)
Nature: Survivor
Demeanor: Tomboy
HP: 20
MP: 15
Physical: 4
Mental: 3
Social: 5
-----------------------------------
Elements
-----------------------------------
Fire lvl 1
-----------------------------------
Maneuvers
-----------------------------------
lvl 1 Claw strike- Claw with fingertips
-----------------------------------
Proficiencies
-----------------------------------
Unarmed lvl 1
Whip lvl 1
-----------------------------------
Spells:
-----------------------------------
none
-----------------------------------
Merits: (Start with 20 points)
-----------------------------------
Gall (2) : You got moxy, kid. Add an extra die to any Social roll requiring backbone.
Concentration (1): You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
Iron Will (5) (most): You cannot be Dominated, and supernatural mind attacks are at +3 difficulty against you if you are aware of them and are trying to resist (and therefore spending rolling mental per turn of resisting). If you are not aware of the attack, the attacker's difficulty will still be raised by 1.
Self-Confident (5) (most): Using 10 MP you can buy an automatic success for whatever you are rolling on. However, this must be stated before making the roll.
Acute Senses (Smell) (1) : Sense of smell is incredibly sharp, and detection rolls involving this sense have a -1 to -2 difficulty.
Nightsight (3): You can see in near-total darkness, and so your difficulties for being in a dark area are reduced (or nonexistent). You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.
Expert Rider/Driver (1): you drive a vehicle or ride a mount like you're on crack (but can do it without killing anyone). Difficult driving/riding rolls are reduced by 2.
Unaging (2): For some reason, you never age. While this has its benefits, if you know people long enough, they'll start to notice you not getting any older, which may cause some suspicion. While it's unlikely you'll die of old age, this merit does not keep you from getting ill or wounded.
-----------------------------------
Flaws:
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Languages
-----------------------------------
Common, demon