Post by sabalexander on Feb 6, 2023 12:14:06 GMT -5
Name: Four
Age: 4 (Appears to be 15)
Birthday: 7/27
Race: Human
Gender: Female
History: I am a noble lady of the Land of Mountains. I rule alongside my sisters over the land of Midgard. One is our leader and she is so wise. My sisters Five, Three and Two are all loved by their people because of how kind and… beautiful they are. People often consider me to be the little sister of the group, but I don't care about that much. I’m kind to my people too in the Mountains. I live with my Disciple Decadus. He is a big and kind man who will always protect me from harm. Even when he jumps in front of harm’s way and I sometimes see him… smiling afterwards. Well it’s very nice to meet you.
Dimensional Travel: Four's Claws (Tear)
Job: Noble
Level: 133
EXP: 430
Training Points: 14,200
HP: 45,400
MP: 13,600
Strength: 72,000
Defense: 45,600
Special Power: 38,000
Special Defense: 23,100
Speed: 50,000
Stealth: 48,000
Perception: 33,000
Charisma: 50,600
Wisdom:54,100
99 Free attacks/abilities
-------------------------
Special Attack
-------------------------
Rapid Punches: Throw a rapid flurry of fists at the enemy (Strength X3)
Hard Upper: Deliver a heavy uppercut. (Strength X2)
Spin Kick: Spin around to kick surrounding targets. (Strength X2)
Meteor Hammer: Jump and raise your fists above your head. Holding them as you slam them down hard on your enemy. (Strength X3)
Sphere of Might: Create an offensive sphere of energy to damage enemies. (Special Power X3, Mp 100)
Gale Fists: Cover your fists with wind and start throwing wind punches. (Special Power X2, Mp 50, Wind)
Meteor Assault: Jump high in the air and come slamming down in the air creating a shockwave. (Strength X3)
Aerial Strike: Jump into the air and kick a flying enemy hard back into the ground (Strength X2)
Energy Blast: can fire energy blasts from his hands. (Special Power X2, Energy 10)
Dropping Javelin: Fly up high and drop down with a kick imbued with energy for more range (Strength X2)
Skyward Fist: A heavy uppercut that sends the target flying about 5-10 feet in the air. leaving them Vulnerable to a combo attack back to the ground. (Strength X2)
Hand claw- Rips at an opponent with fingers in a clawed manner. (Strength x2)
Warp Kick- Slides along the ground and kicks an opponent. The more distance slid, the more damage. (Strength x2+ 1 /20 speed)
Warp Punch- Slides along the ground and punches an opponent. The more distance slid, the more damage. (Strength x2+ 1 /20 speed)
Helicopter kick- Jumps in the air, spinning around once to gain more momentum to round house a target. (Strength x2)
Targeted Ki blast- A blast of energy which he assigns to a target, anyone or anything else in his path it phases through and detonates upon impact with designated target. Does not go through armor or energy barriers.
Special power x1 10 ki
Targeted ki wave- Fires a wave of energy much like the targeted ki blast, effecting those he targets. Can not go through armor or energy barriers.
Special power x2 20 ki
Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x2
Pressure point strike- An attack in which he strikes a point in the opponent's body and does more damage. (strength x2)
Swift- Fires stars of energy at opponents. Special power x2 30 MP
Claw strike- Forms his fingers like claws and swings them in a raking attacking. Strength x2
Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck. Strength x2
Leach health- Through physical touch, is able to steal away a target's health, restoring his own pool of HP. Can only absorb as much as his health pool can hold. Special power x2 10 energy
Energy slash- Forming energy in the finger tips, the user then swings theirs hand in a slashing motion, sending out energy ribbons of slashing energy. Special power x2 10 energy
Polevault- Use a long weapon to polevault into the air, adds more damage to attacks that use falling distance for extra damage. (Strength x2)
Grapple slash- When using a sword, if an opponent with lower speed swings a melee weapon at user, user then grabs the opponent's attack arm before placing sword to enemy and performs a dragging cut on opponent.
Strength x2
Leaping swipe- A jumping attack with any melee weapon, can do more damage to one target. The more distance traveled, the more damage done.
Strength x2 + 1 multiplier every 1,000 feet
Stab and rip- Stabs bladed weapon through a target, then pulls in the direction the blade is pointing to rip the target.
Strength x2
Rapid claw swipe- Swings a claw up to 8 times, able to switch between targets within range or stick with one target.
Strength x2-3
Ninja Technique 11: Brutal Heaven Stomp- Jumps on an enemy to do more damage.
Strength x2
Ninja Technique 12: Infinity Bust- An attack where he strikes an opponent, doing radiant damage. Special power x2, holy20 mp
Ninja Technique 17: Violent Rain Force- Summons rain clouds in a 20x20 foot area, which hails down acidic rain which does constant damage until the target moves out from under it.
Special power x2, acid 30 ki
Ninja Technique 19: Violent Shadow Eruption- Creates a portal which shoots damaging darkness out like a geyser.
Special power x4, Dark
100 MP
Ninja Technique 21: Thunder pulse- Sends out a nova of lightning energy which spreads out to a distance of special power x1 in feet.
Special power x4, lightning 30 MP
Ninja technique 41: Metal coffin- Summons metal to close in an area and encase multiple targets, does bludgeoning and piercing damage.
Special power x2, metal 20 MP
Ninja technique 46: Golden eye- Fires a blast of elemental metal energy from the eyes. Upon contact, targets turn to gold.
Special power x2, metal 10 MP
Technique learned- Ninja technique 47: Silver rain- Summons piercing projectiles of silver to rain down on an target.
Special power x1, metal (silver) 10 MP
Ninja technique 48: Rising steel- Summons a pillar of metal to rise from the ground to strike a target from underneath.
Special power x2, metal 5 MP
Ninja technique 49: Metal wave- Fires a wave of energy which encases targets it hit to become encased in metal.
Special power x3, metal, 20 MP
Ninja technique 50: Metal dragon- Creates a metal dragon which either attacks with piercing and/or slashing damage, or wraps around a target to bind.
Special power x4, metal 100 MP
Ninja technique 52: Sound cutter- Sends a sound wave which slashes targets.
Special power x2, sound, slashing 10 MP
Ninja technique 53: Crashing roar- Causes a bang to occur in an area which he choses within sight, causing bludgeoning damage.
Special power x2, sound, Bludgeoning 10 MP
Ninja technique 54: Piercing tone- Causes a piercing tone to occur in an area which he chooses within sight, causing piercing damage.
Special power x2, sound, piercing 10 MP
Ninja technique 59: Furious noise- Creates a sound within 100 feet which irritates those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 62: Burning touch- Touches an opponent with any appendage, causing fire damage.
Special power x2, fire 10 MP
Ninja technique 72: Bestial claws- Transforms users hands in to claws, adding slashing and special "bestial" damage.
Special power x1, Beast, slashing 10 MP
Ninja technique 73: Savage bite- Focuses bestial energy in to teeth, strengthening them and adding special "bestial" damage on top of piercing.
Special power x1, Beast, piercing 10 MP
Ninja technique 74: Feast of crows- Summons crows which swarm targets and peck at them repeatedly.
Special power x1, beast, piercing
Ninja technique 75: Frog's tongue- User's tongue becomes like a frogs, growing to a length of strength x1 in feet, which can be used for lashing damage or other things.
Strength x1, beast
Ninja technique 80: Savage Beast- Summons a Beast creature which does piercing or bludgeoning damage as well as bestial damage.
Special power x4
100 MP
Ninja technique 81- Aqua shot- Fires a blast of water energy.
Special power x1, water
Technique number 97: Shadow boomerang- Creates a boomerang in any style of dark energy which after reaching (Special power /feet) turns the opposite direction.
Special power x2, dark
10 MP
-------------------------
Special Abilities
-------------------------
Mountain Experience: Living in the mountains gives more resistance for high areas.
Hi-jump- Able to jump strength x2 up/across, and fall x3 safely without taking damage.
Ki strength- Able to add the users Special Power X 1 to their Strength for 5 turns for harder physical attacks or extra lifting. (10 MP)
Wingless Flight
Energy control- Able to control energy, not just his own, but any energy fired upon him. Catching the energy, he can either absorb it or throw it any direction he chooses. (Special power x1)
Holy word: Healing- Using holy energy, can ease the pain of those who can hear her, restoring their HP. (Special power x2, 10 MP)
Teleport- Can teleport up to special power in feet in distance, able to take one other person with them
Energy sense- Able to sense energy and gauge how strong it is.
Wind stepping- Able to add the user's special power to speed for 5 turns for faster movement. (10 ki)
Sealing Tag: Places a tag on a person, making it to where their power is sealed until the tag is removed. (Special Power X2, MP 30)
Simple Illusion- Creates a simple, visionary illusion of a stationary object. (10 MP)
Shadow clone- User is able to make a clone of themself that acts as an extension of Themself, and collects knowledge for them. Has the same powers and stats, but if hit once disappears. (100 MP)
Ninja Technique 26: Fūinjutsu- Seals items in other items, can be released at will. (100 MP, special power x1)
Ninja Technique 27: Rope escape technique- Escapes bindings more easily. (Strength x2)
Ninja Technique 40: Summoning technique- Summons a person that is willing to come. If they are not, the jutsu fails. Works across dimensions. (1,000 MP)
Ninja technique 45: Iron wall- Summons a wall of elemental metal energy which appears no further than 10 feet away from user. (Special power x2, metal, 10 MP)
Ninja technique 51: Silent fall- Nullifies sound made by himself, making it to where special power is added to stealth. (Special power x1, 10 MP)
Ninja technique 56: Audio barrier- Sends out a sound which sends out in a radius, stopping most physical attacks. (Special power x1, Sound, 10 MP)
Ninja technique 57: Silence zone- Creates an area of (Special power x1 x feet) to nullify sound, causing attacks which require sound to be nullified. (Special power x1, sound, 50 MP)
Ninja technique 58: Calming sound- Creates a sound within 100 feet which sounds soft and warm, causing a calming effect. (Special power x1, sound, 50 MP
Ninja technique 59: Furious noise- Creates a sound within 100 feet which irritates those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 60: Frightening ambiance- Creates a sound within 100 feet which frightens those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 61: Lullaby- Creates a sound within 100 feet which induces sleep to those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 70: Wild perception- Able to see through, hear, and smell through the senses of an animal companion you summon. Max distance is special power x1 in feet.
Ninja technique 71: Call of the wild- Summons wild animals by making an animal call. Must be an animal you know. Calls that chosen animal to you within special power x1 in feet.
Ninja technique 76: The pack- Must have a canine/lupine creature nearby- makes a shadow clone of the creature which has equal stats, but disappears in 1 hit. (100 MP) (edited)
Ninja technique 77: Aqua torpedo- Must have an aquatic or amphibious partner- Able to add special power to creature's speed to swim faster. (100 MP)
Ninja Technique 79: Warg Climbs wall- Requires the user to be riding a dog. The dog has energy surged through it, and it can run along walls and ceilings.
(100 MP)
--------------------------
Skills
--------------------------
Leadership (+150)
Brawling (+150)
Pilot (Airship) +100
Singing (+10p)
Tiger Style (+606- +10 to strength for each point when using this fighting style.)
Ninjutsu (+220 stealth, speed and perception increases by 10 for each point.)
Chakrams +20
Dragon Style Fighting +105
Claws (+100)
Omega Style (+10- +10 To Strength and Defense for each when using this style)
One Handed Sword (+31)
Two Handed Sword (+267)
-------------------------
Weapons
-------------------------
Four’s Claws (+150 Slashing/Punching)
-------------------------
Armor
-------------------------
Mountain Garb (Defense +25, Cold Resistance)
White Tiger Dojo belt- A white belt with the insignia of the tiger dojo.
+1,000 defense
Body part- Waist
Ninja bandana- A bandana with a metal plate on the front with the kanji for mushroom engraved on the plate.
+10 defesense
part:Head
-------------------------
Items
-------------------------
Gloves: Just ordinary gloves. Nothing to see here…
Small Health Potion X1: Restores 25% of health.
2 weak HP pills- Increases HP by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Energy pills- Increases Energy by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Strength pills- Increases Strength by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Defense pills- Increases defense by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special power pills- Increases Special power by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special defense pills- Increases Special by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Speed pills- Increases Speed by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Stealth pills- Increases Stealth by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Perception pills- Increases Perception by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Charisma pills- Increases Charisma by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Wisdom pills- Increases Wisdom by 15,000 on consumption. Lasts for 4 turns when consumed.
2 moderate HP pills- Increases HP by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Energy pills- Increases Energy by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Strength pills- Increases Strength by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Defense pills- Increases defense by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special power pills- Increases Special power by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special defense pills- Increases Special by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Speed pills- Increases Speed by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Stealth pills- Increases Stealth by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Perception pills- Increases Perception by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Charisma pills- Increases Charisma by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Wisdom pills- Increases Wisdom by 30,000 on consumption. Lasts for 4 turns when consumed.
2 Strong HP pills- Increases HP by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Energy pills- Increases Energy by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Strength pills- Increases Strength by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Defense pills- Increases defense by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special power pills- Increases Special power by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special defense pills- Increases Special by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Speed pills- Increases Speed by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Stealth pills- Increases Stealth by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Perception pills- Increases Perception by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Charisma pills- Increases Charisma by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Wisdom pills- Increases Wisdom by 60,000 on consumption. Lasts for 4 turns when consumed.
Money: 9,050,980
------------------------
Pets
------------------------
Machamp
Decadus
Age: 4 (Appears to be 15)
Birthday: 7/27
Race: Human
Gender: Female
History: I am a noble lady of the Land of Mountains. I rule alongside my sisters over the land of Midgard. One is our leader and she is so wise. My sisters Five, Three and Two are all loved by their people because of how kind and… beautiful they are. People often consider me to be the little sister of the group, but I don't care about that much. I’m kind to my people too in the Mountains. I live with my Disciple Decadus. He is a big and kind man who will always protect me from harm. Even when he jumps in front of harm’s way and I sometimes see him… smiling afterwards. Well it’s very nice to meet you.
Dimensional Travel: Four's Claws (Tear)
Job: Noble
Level: 133
EXP: 430
Training Points: 14,200
HP: 45,400
MP: 13,600
Strength: 72,000
Defense: 45,600
Special Power: 38,000
Special Defense: 23,100
Speed: 50,000
Stealth: 48,000
Perception: 33,000
Charisma: 50,600
Wisdom:54,100
99 Free attacks/abilities
-------------------------
Special Attack
-------------------------
Rapid Punches: Throw a rapid flurry of fists at the enemy (Strength X3)
Hard Upper: Deliver a heavy uppercut. (Strength X2)
Spin Kick: Spin around to kick surrounding targets. (Strength X2)
Meteor Hammer: Jump and raise your fists above your head. Holding them as you slam them down hard on your enemy. (Strength X3)
Sphere of Might: Create an offensive sphere of energy to damage enemies. (Special Power X3, Mp 100)
Gale Fists: Cover your fists with wind and start throwing wind punches. (Special Power X2, Mp 50, Wind)
Meteor Assault: Jump high in the air and come slamming down in the air creating a shockwave. (Strength X3)
Aerial Strike: Jump into the air and kick a flying enemy hard back into the ground (Strength X2)
Energy Blast: can fire energy blasts from his hands. (Special Power X2, Energy 10)
Dropping Javelin: Fly up high and drop down with a kick imbued with energy for more range (Strength X2)
Skyward Fist: A heavy uppercut that sends the target flying about 5-10 feet in the air. leaving them Vulnerable to a combo attack back to the ground. (Strength X2)
Hand claw- Rips at an opponent with fingers in a clawed manner. (Strength x2)
Warp Kick- Slides along the ground and kicks an opponent. The more distance slid, the more damage. (Strength x2+ 1 /20 speed)
Warp Punch- Slides along the ground and punches an opponent. The more distance slid, the more damage. (Strength x2+ 1 /20 speed)
Helicopter kick- Jumps in the air, spinning around once to gain more momentum to round house a target. (Strength x2)
Targeted Ki blast- A blast of energy which he assigns to a target, anyone or anything else in his path it phases through and detonates upon impact with designated target. Does not go through armor or energy barriers.
Special power x1 10 ki
Targeted ki wave- Fires a wave of energy much like the targeted ki blast, effecting those he targets. Can not go through armor or energy barriers.
Special power x2 20 ki
Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x2
Pressure point strike- An attack in which he strikes a point in the opponent's body and does more damage. (strength x2)
Swift- Fires stars of energy at opponents. Special power x2 30 MP
Claw strike- Forms his fingers like claws and swings them in a raking attacking. Strength x2
Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck. Strength x2
Leach health- Through physical touch, is able to steal away a target's health, restoring his own pool of HP. Can only absorb as much as his health pool can hold. Special power x2 10 energy
Energy slash- Forming energy in the finger tips, the user then swings theirs hand in a slashing motion, sending out energy ribbons of slashing energy. Special power x2 10 energy
Polevault- Use a long weapon to polevault into the air, adds more damage to attacks that use falling distance for extra damage. (Strength x2)
Grapple slash- When using a sword, if an opponent with lower speed swings a melee weapon at user, user then grabs the opponent's attack arm before placing sword to enemy and performs a dragging cut on opponent.
Strength x2
Leaping swipe- A jumping attack with any melee weapon, can do more damage to one target. The more distance traveled, the more damage done.
Strength x2 + 1 multiplier every 1,000 feet
Stab and rip- Stabs bladed weapon through a target, then pulls in the direction the blade is pointing to rip the target.
Strength x2
Rapid claw swipe- Swings a claw up to 8 times, able to switch between targets within range or stick with one target.
Strength x2-3
Ninja Technique 11: Brutal Heaven Stomp- Jumps on an enemy to do more damage.
Strength x2
Ninja Technique 12: Infinity Bust- An attack where he strikes an opponent, doing radiant damage. Special power x2, holy20 mp
Ninja Technique 17: Violent Rain Force- Summons rain clouds in a 20x20 foot area, which hails down acidic rain which does constant damage until the target moves out from under it.
Special power x2, acid 30 ki
Ninja Technique 19: Violent Shadow Eruption- Creates a portal which shoots damaging darkness out like a geyser.
Special power x4, Dark
100 MP
Ninja Technique 21: Thunder pulse- Sends out a nova of lightning energy which spreads out to a distance of special power x1 in feet.
Special power x4, lightning 30 MP
Ninja technique 41: Metal coffin- Summons metal to close in an area and encase multiple targets, does bludgeoning and piercing damage.
Special power x2, metal 20 MP
Ninja technique 46: Golden eye- Fires a blast of elemental metal energy from the eyes. Upon contact, targets turn to gold.
Special power x2, metal 10 MP
Technique learned- Ninja technique 47: Silver rain- Summons piercing projectiles of silver to rain down on an target.
Special power x1, metal (silver) 10 MP
Ninja technique 48: Rising steel- Summons a pillar of metal to rise from the ground to strike a target from underneath.
Special power x2, metal 5 MP
Ninja technique 49: Metal wave- Fires a wave of energy which encases targets it hit to become encased in metal.
Special power x3, metal, 20 MP
Ninja technique 50: Metal dragon- Creates a metal dragon which either attacks with piercing and/or slashing damage, or wraps around a target to bind.
Special power x4, metal 100 MP
Ninja technique 52: Sound cutter- Sends a sound wave which slashes targets.
Special power x2, sound, slashing 10 MP
Ninja technique 53: Crashing roar- Causes a bang to occur in an area which he choses within sight, causing bludgeoning damage.
Special power x2, sound, Bludgeoning 10 MP
Ninja technique 54: Piercing tone- Causes a piercing tone to occur in an area which he chooses within sight, causing piercing damage.
Special power x2, sound, piercing 10 MP
Ninja technique 59: Furious noise- Creates a sound within 100 feet which irritates those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 62: Burning touch- Touches an opponent with any appendage, causing fire damage.
Special power x2, fire 10 MP
Ninja technique 72: Bestial claws- Transforms users hands in to claws, adding slashing and special "bestial" damage.
Special power x1, Beast, slashing 10 MP
Ninja technique 73: Savage bite- Focuses bestial energy in to teeth, strengthening them and adding special "bestial" damage on top of piercing.
Special power x1, Beast, piercing 10 MP
Ninja technique 74: Feast of crows- Summons crows which swarm targets and peck at them repeatedly.
Special power x1, beast, piercing
Ninja technique 75: Frog's tongue- User's tongue becomes like a frogs, growing to a length of strength x1 in feet, which can be used for lashing damage or other things.
Strength x1, beast
Ninja technique 80: Savage Beast- Summons a Beast creature which does piercing or bludgeoning damage as well as bestial damage.
Special power x4
100 MP
Ninja technique 81- Aqua shot- Fires a blast of water energy.
Special power x1, water
Technique number 97: Shadow boomerang- Creates a boomerang in any style of dark energy which after reaching (Special power /feet) turns the opposite direction.
Special power x2, dark
10 MP
-------------------------
Special Abilities
-------------------------
Mountain Experience: Living in the mountains gives more resistance for high areas.
Hi-jump- Able to jump strength x2 up/across, and fall x3 safely without taking damage.
Ki strength- Able to add the users Special Power X 1 to their Strength for 5 turns for harder physical attacks or extra lifting. (10 MP)
Wingless Flight
Energy control- Able to control energy, not just his own, but any energy fired upon him. Catching the energy, he can either absorb it or throw it any direction he chooses. (Special power x1)
Holy word: Healing- Using holy energy, can ease the pain of those who can hear her, restoring their HP. (Special power x2, 10 MP)
Teleport- Can teleport up to special power in feet in distance, able to take one other person with them
Energy sense- Able to sense energy and gauge how strong it is.
Wind stepping- Able to add the user's special power to speed for 5 turns for faster movement. (10 ki)
Sealing Tag: Places a tag on a person, making it to where their power is sealed until the tag is removed. (Special Power X2, MP 30)
Simple Illusion- Creates a simple, visionary illusion of a stationary object. (10 MP)
Shadow clone- User is able to make a clone of themself that acts as an extension of Themself, and collects knowledge for them. Has the same powers and stats, but if hit once disappears. (100 MP)
Ninja Technique 26: Fūinjutsu- Seals items in other items, can be released at will. (100 MP, special power x1)
Ninja Technique 27: Rope escape technique- Escapes bindings more easily. (Strength x2)
Ninja Technique 40: Summoning technique- Summons a person that is willing to come. If they are not, the jutsu fails. Works across dimensions. (1,000 MP)
Ninja technique 45: Iron wall- Summons a wall of elemental metal energy which appears no further than 10 feet away from user. (Special power x2, metal, 10 MP)
Ninja technique 51: Silent fall- Nullifies sound made by himself, making it to where special power is added to stealth. (Special power x1, 10 MP)
Ninja technique 56: Audio barrier- Sends out a sound which sends out in a radius, stopping most physical attacks. (Special power x1, Sound, 10 MP)
Ninja technique 57: Silence zone- Creates an area of (Special power x1 x feet) to nullify sound, causing attacks which require sound to be nullified. (Special power x1, sound, 50 MP)
Ninja technique 58: Calming sound- Creates a sound within 100 feet which sounds soft and warm, causing a calming effect. (Special power x1, sound, 50 MP
Ninja technique 59: Furious noise- Creates a sound within 100 feet which irritates those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 60: Frightening ambiance- Creates a sound within 100 feet which frightens those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 61: Lullaby- Creates a sound within 100 feet which induces sleep to those who hear it. (Special power x1, sound, 50 MP)
Ninja technique 70: Wild perception- Able to see through, hear, and smell through the senses of an animal companion you summon. Max distance is special power x1 in feet.
Ninja technique 71: Call of the wild- Summons wild animals by making an animal call. Must be an animal you know. Calls that chosen animal to you within special power x1 in feet.
Ninja technique 76: The pack- Must have a canine/lupine creature nearby- makes a shadow clone of the creature which has equal stats, but disappears in 1 hit. (100 MP) (edited)
Ninja technique 77: Aqua torpedo- Must have an aquatic or amphibious partner- Able to add special power to creature's speed to swim faster. (100 MP)
Ninja Technique 79: Warg Climbs wall- Requires the user to be riding a dog. The dog has energy surged through it, and it can run along walls and ceilings.
(100 MP)
--------------------------
Skills
--------------------------
Leadership (+150)
Brawling (+150)
Pilot (Airship) +100
Singing (+10p)
Tiger Style (+606- +10 to strength for each point when using this fighting style.)
Ninjutsu (+220 stealth, speed and perception increases by 10 for each point.)
Chakrams +20
Dragon Style Fighting +105
Claws (+100)
Omega Style (+10- +10 To Strength and Defense for each when using this style)
One Handed Sword (+31)
Two Handed Sword (+267)
-------------------------
Weapons
-------------------------
Four’s Claws (+150 Slashing/Punching)
-------------------------
Armor
-------------------------
Mountain Garb (Defense +25, Cold Resistance)
White Tiger Dojo belt- A white belt with the insignia of the tiger dojo.
+1,000 defense
Body part- Waist
Ninja bandana- A bandana with a metal plate on the front with the kanji for mushroom engraved on the plate.
+10 defesense
part:Head
-------------------------
Items
-------------------------
Gloves: Just ordinary gloves. Nothing to see here…
Small Health Potion X1: Restores 25% of health.
2 weak HP pills- Increases HP by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Energy pills- Increases Energy by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Strength pills- Increases Strength by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Defense pills- Increases defense by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special power pills- Increases Special power by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Special defense pills- Increases Special by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Speed pills- Increases Speed by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Stealth pills- Increases Stealth by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Perception pills- Increases Perception by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Charisma pills- Increases Charisma by 15,000 on consumption. Lasts for 4 turns when consumed.
2 weak Wisdom pills- Increases Wisdom by 15,000 on consumption. Lasts for 4 turns when consumed.
2 moderate HP pills- Increases HP by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Energy pills- Increases Energy by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Strength pills- Increases Strength by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Defense pills- Increases defense by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special power pills- Increases Special power by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Special defense pills- Increases Special by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Speed pills- Increases Speed by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Stealth pills- Increases Stealth by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Perception pills- Increases Perception by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Charisma pills- Increases Charisma by 30,000 on consumption. Lasts for 4 turns when consumed.
2 moderate Wisdom pills- Increases Wisdom by 30,000 on consumption. Lasts for 4 turns when consumed.
2 Strong HP pills- Increases HP by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Energy pills- Increases Energy by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Strength pills- Increases Strength by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Defense pills- Increases defense by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special power pills- Increases Special power by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Special defense pills- Increases Special by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Speed pills- Increases Speed by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Stealth pills- Increases Stealth by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Perception pills- Increases Perception by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Charisma pills- Increases Charisma by 60,000 on consumption. Lasts for 4 turns when consumed.
2 Strong Wisdom pills- Increases Wisdom by 60,000 on consumption. Lasts for 4 turns when consumed.
Money: 9,050,980
------------------------
Pets
------------------------
Machamp
Decadus