Post by ShadowTheBuu on Oct 16, 2017 19:27:19 GMT -5
-Hyrule Adventures Sheet explanation-
Race- Chose a race to begin with (from the racial list)
Nature- The driving force behind your character, what the ultimate goal is behind
your actions.
Demeanor- How your character acts on the surface, how they act to reach their
intended goals.
EXP- Your accumulative EXP, both how much you have made and how much you currently
have
HP- Your health points, usually in the form of "hearts". Multiplied by 5 of your physical when starting,
MP- Magic pool, how much magic you can use before you exhaust it. Multiplied by 5 of your mental when starting,
Physical: Your stat for doing anything physical, such as attacking, lifting,
holding, etc, etc.
Social: How graceful or intimidating you are, also helps you either blend in
or use stealth.
Mental: Your mental capacity, how well you can figure out problems. Also
determines your magical strength.
Elements: Start with one. Determines what kind of element you are strong with in
that elements power and how defensive you are against it.
Manuevers: Physical techniques. Usually in the form of attacks like spinning
slash. Can also be used for defensive manuevers like ground sliding.
Proficiencies: The skills your character is good at. Includes weapon
classes (Axes, Spears, ETC), Armor (Chain, Plate, Leather, ETC), and Miscellanious
skills as well (Blacksmithing, language translating, etc, etc)
Abilities: What doesn't fall under Manuevers, proficiencies or spells, like flight or teleportation.
Spells: Only start with spells if you start with 5 mental. You get 1 cantrip spell (Doesn't use MP but weak) and two MP spells (cost MP to use)
Merits: What your character can do or is good at, usually adds dice or lowers difficulty or gives you special abilities. Start with 20 points.
Flaws: Makes your character scared of stuff for example, or they have one eye. Makes things harder or makes you scared of stuff. Gives points back to Merits.
Languages: How many languages you can understand. Start with number of languages equal to your mental. You start with common and your race's language for free.
Race- Chose a race to begin with (from the racial list)
Nature- The driving force behind your character, what the ultimate goal is behind
your actions.
Demeanor- How your character acts on the surface, how they act to reach their
intended goals.
EXP- Your accumulative EXP, both how much you have made and how much you currently
have
HP- Your health points, usually in the form of "hearts". Multiplied by 5 of your physical when starting,
MP- Magic pool, how much magic you can use before you exhaust it. Multiplied by 5 of your mental when starting,
Physical: Your stat for doing anything physical, such as attacking, lifting,
holding, etc, etc.
Social: How graceful or intimidating you are, also helps you either blend in
or use stealth.
Mental: Your mental capacity, how well you can figure out problems. Also
determines your magical strength.
Elements: Start with one. Determines what kind of element you are strong with in
that elements power and how defensive you are against it.
Manuevers: Physical techniques. Usually in the form of attacks like spinning
slash. Can also be used for defensive manuevers like ground sliding.
Proficiencies: The skills your character is good at. Includes weapon
classes (Axes, Spears, ETC), Armor (Chain, Plate, Leather, ETC), and Miscellanious
skills as well (Blacksmithing, language translating, etc, etc)
Abilities: What doesn't fall under Manuevers, proficiencies or spells, like flight or teleportation.
Spells: Only start with spells if you start with 5 mental. You get 1 cantrip spell (Doesn't use MP but weak) and two MP spells (cost MP to use)
Merits: What your character can do or is good at, usually adds dice or lowers difficulty or gives you special abilities. Start with 20 points.
Flaws: Makes your character scared of stuff for example, or they have one eye. Makes things harder or makes you scared of stuff. Gives points back to Merits.
Languages: How many languages you can understand. Start with number of languages equal to your mental. You start with common and your race's language for free.