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Post by ShadowTheBuu on Oct 16, 2017 19:28:27 GMT -5
-Hyrule Adventures Ailments-
-ailments-
You're character has been effected other than just damage. These are nasty to run, and these are what they do.
Burning= You have burnt your foe, which is causing them stinging, painful burn injuries. Every time the burnt character's turn comes up, roll 1 die. If it rolls 5 or lower, said character suffers 1 point of burning damage.
Drowning= A character has taken water in their air ways, and is beginning to drown. While this is occuring, roll a d10 die. 6 or higher, your character coughs up the water and the drowning stat is removed.
Drenched= A character has been drenched in water. This can be helpful for cooling down, but electrical damage is doubled against you.
Paralyzed= Your character is unable to move from where they have been paralyzed, but you are still able to use magic attacks (as long as they are personal spells.) Roll a d10 die on your turn. 6 or higher, your character is no longer paralyzed. 5 or lower, your character remains paralyzed for the entire round until you are able to try again.
Restrained= You have been caught and can't move by some physical means. Roll your physical stat to try and break the restraint.
Blinded= You can't see for whatever reason. Your success difficulty is now higher.
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