Post by ShadowTheBuu on Oct 5, 2023 9:10:52 GMT -5
Name: Grefeus
Age: unknown
Birthday: Jan 25
Race: Immortal dwarf
Gender: Male
Dimensional Travel: Own power (portal, 100 MP)
Job: None
Level: 63
EXP: 0
Training Points: 7,200
HP: 31,500
MP: 126,000
Strength: 6,300
Defense: 31,500
Special Power: 126,000
Special Defense: 63,000
Speed: 63,000
Stealth: 31,500
Perception: 63,000
Charisma: 31,500
Wisdom: 126,000
(45 free)
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Special Attack
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Eldritch blast- A blast of eldritch energy.
Special power x1
Undead hands- Creates a ghostly skeletal hand which reaches out and grabs on to a target, causing necrotic damage and holds on until removed.
Special power x1, necrotic
Frost bite- Causes a numbing frost to appear on a chosen target, causing ice damage and also slowing them down by special power /100.
Special power x1, ice
Mind sliver- Drives a disorienting spike of psychic energy in to a target.
Special power x1, psychic
Toll the dead- Pointing to a creature, the creature soon hears the sounds of dolorous bells. The creature then takes necrotic damage, taking more if they have already been damaged.
Special power x2-3
10 MP
Hunger of Hadar- Creates a void of 20x20 feet, and filled with eery whispers and slurping noises. Can not be seen inside with any light or dark vision. Targets passing through the void take cold damage, and any creatures stuck in the void take acidic damage.
Special power x2 cold/acid
50 MP
Hellish Rebuke- On caster's turn, caster can cause fires to consume last attacker.
Special power x3, fire
50 MP
Vampiric touch- An attack where the user touches a target, causing necrotic damage and regaining an equal ammount of HP of the damage caused.
Special power x2
10 MP
Shadow of Moil- Flame-like shadows wreathe caster's body until the spell ends, causing them to become heavily obscured to others. The shadows turn dim light within 10 feet of the user into darkness, and bright light in the same area to dim light. On top of that, any target that comes within 10 feet of the caster takes dark damage.
Special power x2, dark
50 MP
Circle of death- A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within 150 feet. Those cause in the sphere takes necrotic damage.
Special power x3, dark
50 MP
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Special Abilities
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Dark vision- Able to see 60 feet in the dark as though it was dim light, darkness as though it was dim.
lvl 3 Pact- A pact with beings who grants the warlock their power. The pact for this user is with beings known as the "Dark ones", Which are shadowy creatures that require living sacrifices to be appeased.
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=Current pact powers=
Life drain- Drains the remaining life of a creature which serves to feed the dark ones, in return for favor and a portion of the life taken given to the user.
Sense life- Is able to sense living creatures in a radius of special power in feet.
Immortality- So long as he keeps the Dark Ones appeased, Grefeus continues living.
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Comprehend Languages- Able to understand any spoken or written language, though for written language, text must be physically touched.
Prestidigitation- A minor trick which does one of the following
-You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
-You instantaneously light or snuff out a candle, a torch, or a small campfire.
-You instantaneously clean or soil an object no larger than 1 cubic foot.
-You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
-You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
-You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Misty step- Transforms in to mist, then teleports special power x1 in feet to a spot visible to caster.
Cause fear- Instills fear in to a single target, causing it to avoid the caster at all cost. Does not work on constructs or undead. (Special power x2, 30 MP)
Cause Fear; group- Causes fear in a total of (special power/1000) targets in a cone, causing them to avoid the caster at all cost. Does not work on constructs or undead. (Special power x1, 30 MP)
Summon demons- Able to summon demons he knows of, be it 1 lvl 100 demon, four level 50 demons, or 10 lvl 20 demons. (1,000 MP)
Spirit of death- Calls forth a spirit that embodies death itself. When spirit reaches 0 HP, it vanishes. Spirit is an ally to the caster and it's allies, but only listens to the summoner. The spirit's turn is right after the caster's, though doesn't attack unless commanded. Takes on the one of the faux classes- Magic warrior or magic user- level being equal to user's and stats being x1,000.(AKA Strength= lvl x 1,000 for magic warrior) (Special power x4, 1,000 MP)
Banish- When all else fails, banish a creature back to it's realm of origin. Those with weaker special defense are permanently banished, while those with stronger special defense are banished for a minute for each special power /1,000.
(100 MP)
Electrical element- Unlocked by Morphus, an innate electrical ability without the help of the dark ones. (Special power x1, electric)
Summon Elemental- Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will be 1/3 of the user's stats.
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Skills
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Survival +100
Arcane lore +500
Combat magic +500
Occultism +500
Knowledge (Elementals) +500
Knowledge (undead) +500
Craft (Magic item) +500
Singing +100
Cooking +100
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Weapons
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Armor
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Battle warlock armor- An outfit which covers the body in clothe and armor plates with a hood for the head. Has a skull on the right shoulder pauldron.
Part- body (minus hands)
+10,000 defense, +5,000 special defense
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Items
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Book carrying case
Sealed water skin- Used to hold 30 ounces of liquid.
Money: 1,000
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Pets
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contacts
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Morphus, Razis, Tiri, Tia, Gareth