Post by ShadowTheBuu on Jan 8, 2024 20:41:57 GMT -5
Name: Samuel
Age: 1,466
Birthday: March 21st
Race: Demon (Sloth)
Gender: Male
History: Maaaan... I don't remember...
Dimensional Travel: Cursed Hammer (Portal) (Spits out a random creature from target dimension into dimension user's currently in)
Job: Cursed Artificer (+100 special power per week when not in play)
Level: 172
EXP: 0
Training Points: 18,100
HP: 43,000
MP: 50,000
Strength: 10
Defense: 34,000
Special Power: 43,000
Special Defense: 48,000
Speed: 13,000
Stealth: 24,000
Perception: 25,000
Charisma: 25,000
Wisdom: 25,000
98 free
-------------------------
Special Attack
-------------------------
Frog Drop: Summon a large frog that lands on the target with its full weight. (Special Power x2, Mp 50, Animal)
Bat Bite: Summon a bat and have it fly into the target and bite at them. Can be used as a distraction by having it fly in the target's face.
Special power x1, Animal
20 MP
Bull Charge: Summon an angry bull and have it trample and crash into the target. (Special Power x3, Mp 50, Animal)
Curse of pain- Requires an item from the target (A lock of hair, a personal belong, etc.) Placing belong on an object, then smacking the object, the target takes the damage the object received.
Special power x1
100 MP
Blood fire Blast- Fires a cone of blood fire which reaches out in a 60 foot cone, hitting all targets in the cone.
Special power x2, fire/dark
10 MP
Dark rain- Focuses on blood that is exposed to air or soaked in to the environment, causing it to go in the air before raining down on an area of special power /1,000 in feet in an area the user choses.
Special power x3, dark/fire
50 MP
Blood jet- With an open wound, the user fires a jet of blood, doing piercing damage.
Special power x2, blood
10 HP
Blood barrier- Creates a barrier of dark fire energy which burns those the user decides to not let in.
special power x1, dark/fire
50 MP
Blood fire Orb- Fires a blast of blood fire at a target.
Special power x2, fire/dark
5 MP
Blood fire explosion- Fires an orb of blood fire which, on contact with solid objects or on command, causes a 30 foot radius explosion.
Special power x2, fire/dark
30 MP
Artistic Splash: Hold your hands up to create a blob of colorful paint and have it shoot out a barrage of colorful orbs.
Special power x2, Art
MP 20
Bayonet Jab: Point your hand out to launch a long thin blade at your enemy.
Special Power x2, blade
Mp 20
Summon Slash: Create a sword near your target that slashes to them a single time.
Special Power x2, Blade
50 MP
Ground Stab: Summon a large sword to fall down and stab hard into the ground.
Special Power x3, Blade
50 MP
-------------------------
Special Abilities
-------------------------
Multi-lingual- Can understand any language, be it sentient, bestial or otherwise.
Ethereal interaction- Able to interact with the ethereal world as though it was physical.
Sloth- Being part sloth demon, every passed action in battle gives a boost by one multiplier to his next action. Can be stacked up to 2 times for a total of x3.
Vibe check- Able to feel a person's demeanor and nature by being close to them. (Special power x1)
Be chill- Able to calm himself or others within a range of special power x1 in feet. (Special power x1)
Sense curse- Able to sense curses and identify them with help from magic (curse) skill.
Curse resistance- Special power is automatically added to special defense when dealing with curses.
Cursed artificing (Power)- The ability to make a weapon or armor become as strong as the person wielding it, but comes with a drawback of gaining a random curse. Curses need to be able to take affect for the item's effect to occur. (100 MP)
(Math for equipment power- Special power x1 + Craft (Enchantment) x10 = Damage multiplier per wielder level)
Cursed artificing (Ammo)- The ability to make mechanical ranged weapons generate ammo over time. Ammo taken out instantly disappears. Does not exceed weapon's ammo capacity. Comes with the drawback of gaining a random curse. Curses need to be able to take affect for the item's effect to occur. (100 MP)
(Math for ammo generation- Special power x1 + Craft (Enchantment) x10 /1,000) = Rounds generated per hour)
Cursed artificing (Thorns)- Placed on armor/clothes/jewelry. When the wearer is hit, the offender takes damage in return. (100 MP)
(Math for damage- Special power x1 + Craft (Enchantment) x10) = Damage to offender)
Cursed artificing (summon guardian)- Placed on armor/clothes/jewelry. When the wearer is hit, the armor summons a spectral guardian which blocks any other attacks for that round. (100 MP)
(Math for power- Special power x1 + Craft (enchantment) /1,000 = guardian's level)
Cursed artificing (Summon healer)- Placed on armor/clothes/jewelry. When the wearer is hit, a spectral healer appears, casting a healing aura appears, healing user and any within a 10 ft radius. Works only once per battle. (100 MP)
(Math for power- Special power x1 + Craft (enchantment)= Health restored)
Cursed artificing (Bomb caltrops)- Placed on armor/clothes/jewelry. When the wearer is hit, orbs drop and roll along the ground, exploding at the end of the turn or when making contact with a target. (100 MP)
(Math for power- Special power x1 + Craft (enchantment)= Damage per bomb)
Cursed artificing (Sacrificial guardian)- Placed on armor/clothes/jewelry. Wearer designates a target. When the target takes damage, the damage instead goes to the wearer. (100 MP)
(Math for power- Special power x1 + Craft (enchantment)/1,000= people connected.)
Curse Hammer imbuement- In the event of curse artificer's tool hammer being lost or destroyed, user can make a new hammer by using any hammer. (100 MP)
Prophecy element- Unlocked by Morphus. User is attuned to magic related to prophecies, being able to see 1 second in the future for every 1,000 special power.
lvl 5 Summon Elemental: Create a magic summoning circle summon an Elemental of your magic type. Able to summon two elementals, with one having power equal to the summoner with another being 2/3 of the summoner's power.
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
Glimpses of the future- Able to see images of probable future events, aren't always 100% accurate. (10 MP)
Transmit prophecy- Able to focus images of possible future events in to a focus, such as a crystal ball or television.
Paralysis Wave: Charge up a wave of energy to paralyze the target. Needing a Special Defense check in order to keep moving. (Special Power x2, Mp 20)
Tongues- Enables a target to understand any sentient language, and be understood by any creature that understands sentient language.
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Clay Golem: Summon a golem made out of clay that follows your command. Be it Attacking or helping with tasks. Its stats are 1/3 of the user's Special Power. (Mp 100)
Sculpture Clap: Clap your hands together while generating magic and tap it to some material. Shaping it how you want it to look. (Mp 50)
Magic paint summoning- Able to summon magic paint much like the paint scepter, but spells require more MP this way.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Imagination Summoning- Able to summon creatures from users imagination that have relevant stats equal to user's special power. (100 MP)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1)
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Creation: Object- User is able to make things that they know how to make. Objects are special power /100 in strength, plus 10 for every point in skills pertaining to said object (IE- Craft (Weapon smithing) for weapons). If broken, object disappears.
100 MP
Paint Rewind- Able to rewind time with paint magic, simply by painting on an object or making an area with the paint magic. Time goes back 1 second for every 1,000 special power. (100 mp)
Pause time- Creates an area where time is paused for 1 second for every point in special power. When used on a single target, the one target freezes. (Special power x1, 100 MP)
Time advance- Makes an area where time speeds up by (special power /1,000) times the normal speed. (100 MP)
Blood paint magic- Able to use blood for magic, either his own or another's. Add's the special power x1 of the subject's blood to the effects of his spells.
Energy control: Blood Fire- Able to summon red and black flames which does fire and dark damage, or can use it for various other fire-related tasks. (Special power x1, dark/fire)
Blood healing- Uses other's blood to heal himself, as well as seal any mild to moderate wounds. (10 MP)
Blood reading- Able to tell what a creature is from it's blood, ties in to sense blood ability.
lvl 2 Blood inking- Able to write or draw on surfaces with blood thinking of what the user has seen, then with a single drop of blood an two pages page with information.Pages must be physically connected. (10 MP)
Blood healing- Uses other's blood to heal the user, as well as seal any mild to moderate wounds. (10 MP)
Blood regeneration- Able to restore blood to the user or another that has blood. (10 MP)
Bloody blade- Able to create a blade of blood, putting it anywhere on the body or on an object. Lasts for 1 hour. (Special power x1, dark/fire, 50 MP)
Burning strength- Uses blood magic to increase strength by special power x1 for 5 turns/1 minute. (10 MP)
Bloody tiger- Summons a tiger of dark fire from any pool of blood nearby which does fire and darkness damage with each melee strike. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
Summon Mischievous spirit- Summons a spirit from Makai, has the ability to become intangible and gravity does not effect it. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Imp- Summons an imp, a tiny demon with winged flight and fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon orc- Summons an orc from Makai: a short, hairy humanoid pig demon with a club. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rabbit- Summons a rabbit demon from Makai: A bipedal rabbit with a fur hat and a sword across it's back. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Winged Warrior- Summons a winged warrior, a moth demon from Makai. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Manticore- Summon's a Manticore demon, a lion looking demon with a scorpion tail, wings and horns. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Treant- Summon's a treant, a tree stump looking demon with arms. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Galactic Demon- Summon's a galactic demon, demon with no legs but lots of eyes. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nosferatu- Summon's a nosferatu, a vampire looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Fire demon- Summon's a fire demon, a humanoid monster demon that looks like it's constantly on fire. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
--------------------------
Skills
--------------------------
Arcane Lore +517
Craft (Enchantment) +348
Craft (Tools) +249
Survival +15
Magic (Curses) +506
Magic (Summoning) +247
-------------------------
Weapons
-------------------------
Cursed hammer- A his tool of the trade, as well as a good bonk weapon.
+50 bludgeon
(2) assault rifle (150 damage, 30 rounds)
broad sword (+100 slashing/stabbing)
combat knive (+50 slashing/stabbing)
three pistols (100 damage, 15 rounds)
shotgun (150 damage, 7 rounds)
fire axe (150 slashing)
Bamboo spear- A spear made from sharpened bamboo. (+8,266,420 piercing) - Curse: Character is unable to speak while holding the spear.
Encyclopedia
Cursed Detonator musket- A white musket with gold trim , decently powerful. (191,070 damage | Rounds- 1 | Curse- Wielder's gender changes while holding rifle)
-------------------------
Armor
-------------------------
Yellow hooded coat
Part- Torso, head, arms, waist
+10 defense, cold resist
soldier armor (M) - Part: Torso, arms, legs, waist - +34,400 defense
soldier armor (M) - Part: Torso, arms, legs, waist - +34,400 defense
hunter travelwear (f) - Part: Torso, arms, legs, waist - +17,200 defense
cleric vestments (f) - Part: Torso, arms, legs, waist - +17,200 defense
cleric vestments (f) - Part: Torso, arms, legs, waist - +17,200 defense
sea farer (f) - Part: Torso, arms, legs, waist - +17,200 defense
Angel outfit (f) - Part: Torso, arms, legs, waist - +17,200 defense
-------------------------
Items
-------------------------
MP3 player and earphones
Soapstone smoking pipe- A piece of soapstone carved in to a smoking pipe. Holds 1 ounce of anything that can be smoked.
2 ounces of marijuana- Causes a calming effect of 10,000.
Crystal orb- A clear crystal orb made by Smog for Samuel to use as a focus for his prophecy magic.
Dimensional smart phone (Portal)- A smart phone. Comes with dimensional calling, an app for making portals, and a game called "Dimensional Rift" that Daro had made up.
Kaava plushie
Bunny plushie
Money: 1,650,150
-------------------------
Contacts
-------------------------
Aisha
-------------------------
Pets
-------------------------
Snips- Prophecy elemental snake