Post by ShadowTheBuu on Feb 1, 2024 15:52:14 GMT -5
Name: Krishna
Age: Ancient
Birthday: Unknown
Race: Ogre
Gender: Male
History: In the ancient times fo Strimor, before they had discovered dimensional travel, Krishna was born to a group of paint weilders who were a clan of warriors. There were other clans, most of who had varying levels of disdain for the Krishna's clan- the Blood Strokes. One day, Krishna would be slain in battle, though instead of going to an afterlife or falling to disolution, his spirit would instead go in to the paint scepter. Those who touched the paint scepter would become possessed with his spirit, where he would live on from person to person, going from battlefield to battlefield, before being stopped by a band of adventurers and taken in by a devil and goddess, where parts of his past were gleamed from him. The goddess had revived him, on the condition he taught all he knew to those who would learn. He now lives, revived with a body much like the one he had before he was slain.
Dimensional Travel: None
Job: lvl 5 Magic teacher (35,000$ per week, 5 free spells a week, +500 arcane lore, +500 craft (magic item) when not playing)
Level: 111
EXP: 0
Training Points: 12,000
HP: 70,000
MP: 70,000
Strength: 70,000
Defense: 70,000
Special Power: 70,000
Special Defense: 70,000
Speed: 33,000
Stealth: 35,000
Perception: 70,000
Charisma: 35,000
Wisdom: 70,000
39 free
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Special Attack
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lvl 11 Blood fire Orb- Fires a blast of blood fire at a target.
Special power x12, fire/dark
5 MP
lvl 11 Blood fire Blast- Fires a cone of blood fire which reaches out in a 60 foot cone, hitting all targets in the cone.
Special power x11, fire/dark
10 MP
lvl 11 Blood fire explosion- Fires an orb of blood fire which, on contact with solid objects or on command, causes a 30 foot radius explosion.
Special power x13, fire/dark
30 MP
lvl 11 Bloody Hell- A destructive technique, spattering blood everywhere the user then causes blood fire to rise in to the air in columns.
Special power x14, fire/dark
100 MP
Acid blood- Able to turn blood in to an acidic substance.
Special power x1
10 MP
Hellish Rebuke: After an enemy as attacked you, you can point at them and surround them in hellish flames for a counter.
Special Power X2, Fire
Mp 20
Tiger's roar- Lets out a roar laced with psychic energy which harms those she targets. Cause special damage as well as a chance to cause fear.
Special power x1
100 energy
Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x2
Tiger front sweep- A sweeping kick to knock an opponent to the ground.
Strength x2
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Special Abilities
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Blood paint magic- Able to use blood for magic, either his own or another's. Add's the special power x1 of the subject's blood to the effects of his spells.
lvl 11 Energy control: Blood Fire- Able to summon red and black flames which does fire and dark damage, or can use it for various other fire-related tasks. (Special power x11, dark/fire)
Sense blood- Able to sense blood that is exposed to air, increasing perception by special power x1. Can also sense blood inside other beings, but only from 10 feet away.
Blood reading- Able to tell what a creature is from it's blood, ties in to sense blood ability.
Blood inking- Able to write or draw on surfaces with blood thinking of what the user has seen, then with a single drop of blood an one page with information. (10 MP)
Blood healing- Uses other's blood to heal himself, as well as seal any mild to moderate wounds. (10 MP)
Blood regeneration- Able to restore blood to himself or to another. (10 MP)
Blood field- Able to create a field of energy with blood, be it his own or another's. In said field, user's of blood-based powers can use blood arts without using blood. Radius is special power x1 in feet. (100 MP
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Magic war paint: Defense- Paints on his own body, upon activating adds special power to defense. (Special power x1, 10 MP)
Magic war paint: Special defense- Paints on his own body, upon activating adds special power to special defense. (Special power x1, 10 MP)
Magic war paint: Speed- Paints on his own body, upon activating adds special power to speed. (Special power x1, 10 MP)
Sending- Sends a message of 25 words or less to a target creature you know. The creature understands the meaning of the message, and is able to send one back of 25 words or less. This ability can also be used between dimensions, though it has a chance of failing. (100 MP)
Dark Chaser: Summon two snake like tendrils that bite and latch onto your target. Holding them in place. (Special Power x1, mp 50)
Calming Wave: Send out a wave that suppresses the anger and rage in one's heart. (Special Power x2, Mp 50)
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Skills
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Survival +50
Arcane lore +632
Dodging +40
Hunting +50
Medicine +50
Two handed club +50
Unarmed fighting +50
Craft (Magic item) +200
Craft (Paint brush) +200
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Weapons
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Blood Stroke paint scepter- A paint scepter with spikes which are used to cause bleeding in targets to extract blood.
+10,000 bludgeoning, +5,000 slashing/piercing
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Armor
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Blood Stroke outfit- A set of clothes and mask which belonged to him in life.
Part- Torso, legs, feet, face
+10 defense
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Items
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None
Money: 110,000
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Pets
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