Post by ShadowTheBuu on Feb 24, 2024 10:47:26 GMT -5
Name: Smog
Age: Unknown
Birthday: Can't remember
Race: Undead human
Gender: Male
History: Smog had lived for a long time, or existed for a long time, in physical form. He had accomplished this by finding a tome that took him much time and effort to gain, but upon finding it, had performed the ritual to make himself an undead. Something had gone wrong though, as the spell went awry somehow, making him lose the memory of what had happened as well as a great deal of his power. Still, he had what he wanted- a prolonging of his conscious on the mortal plane, though the body would decay to noticeable point, making him cover himself up more. Further study in to magic had granted him the ability to also travel dimensions, but one problem remained- finding the way to another dimension. This would be remedied one day when a portal had opened and took him to a dead looking forest, with different demons and creatures. It was here he would remain, as he felt a strange kinship with the demons here, even when they attacked him and he had fought them back, he found himself in a place he enjoyed. So, he remained in this strange demon world.
Dimensional Travel: Wand of dimension travel (portal), own power (Portal- 100 MP)
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Jobs
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lvl 5 Alchemist(15,000$ per week, 2 master potion, 3 Journeyman potion, 4 novice potions, or 5 free beginner potions/poisons per week, +1,000 special defense per week when not playing)
Magic teacher (5,000$ per week, 1 free MP spell per week, Arcane Lore or magic skill gets +100 per week. +100 magic skill per week when not playing)
Level: 172
EXP: 0
Training Points: 18,100
HP: 38,000
MP: 92,000
Strength: 1,000
Defense: 46,000
Special Power: 92,000
Special Defense: 36,000
Speed: 62,000
Stealth: 38,000
Perception: 38,000
Charisma: 80,500
Wisdom: 80,500
128 free
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Special Attack
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Arcane breakdown- Able to break down things, basically disintegrating them down to dust. Has a 5 foot reach.
Special power x1
Blue fire grasp- A touch attack with his blue fire.
Special power x1, fire/cold
Blue fire dart- An ember that fires out, doing fire/cold damage but doesn't cause burning or freezing.
special power x1, fire/cold
Blue fire blast- Fires a blast of blue and purple fire at a target, doing both hot and cold damage at once.
Special power x2, fire/cold
10 MP
Blue fire spray- A blast of the blue fire in a 60 foot cone.
special power x1, fire/cold
20 MP
Blue fire bomb- An orb of the blue fire, which can be go up to a range of 30 feet in a sphere.
Special power x1-3, fire/cold
50 MP
Blue Fire Raid- Causes blue fire to rain down on an area of 20 feet radius.
Special power x4, fire/cold
100 MP
Dark Bomb: Send a ball of dark magic to explode in a 20 feet radius.
Special Attack X3, dark
MP 100
Hellish Rebuke: After an enemy as attacked you, you can point at them and surround them in hellish flames for a counter.
Special Power X2, fire
Mp 20
Finger Lightning: Summon forth lighting from your fingertips up to five feet.
Special power x2, Lightning
10 Mp
Water Cannon: Generate water from your hands to form a water orb. And shoot it out like pressurized Cannon.
Special Power x2, water
mp 20
Alchemical bomb- Throws a bomb made of alchemical ingredients which causes an explosion in a 5 foot radius.
Alchemical skill x2
2 alchemical ingredients
Crystal mass- Forms a sharp crystal which floats behind him until he fires it.
special power x1, crystal
Homing crystal- Much like crystal mass, but able to turn in the air to track opponents.
special power x1, crystal
10 MP
Crystal mass: Multiple- Forms up to 5 sharp crystals which float behind him until he fires them.
Special power x1-5, crystal
10 MP
Homing Crystal: Multiple- Forms up to 5 sharp crystals which float behind him until he fires them, able to track up to five targets.
Special power x1-5, crystal
50 MP
Crystal shotgun- Rapidly forms and fires crystals out in a 30 foot cone.
Special power x2, crystal
20 MP
Crystal wave- Fires an energy wave which either crystalizes or encases targets in crystal.
special power x3, crystal
30 MP
Crystal terrain spikes- Raises arms, and crystals rapidly form from the ground in a radius of special power /100, doing piercing damage.
Special power x1, crystal
50 MP
Crystal disk- Forms a flat, sharp edged disk of crystal that fires out like frisbee.
Special power x3, crystal
50 MP
Crystal machine gun- Rapidly forms and fires crystal repeatedly, starting at 5 crystals and gaining one for every 1,000 in speed.
Special power x1-5(+speed/1,000) , crystal
100 MP
Frog Drop: Summon a large frog that lands on the target with its full weight. (Special Power x2, Mp 50, Animal)
Bat Bite: Summon a bat and have it fly into the target and bite at them. Can be used as a distraction by having it fly in the target's face. (Special power x1, Mp 20, Animal)
Bull Charge: Summon an angry bull and have it trample and crash into the target. (Special Power x3, Mp 50, Animal)
Artistic Splash: Hold your hands up to create a blob of colorful paint and have it shoot out a barrage of colorful orbs.
Special power x2, Art
MP 20
Bayonet Jab: Point your hand out to launch a long thin blade at your enemy.
Special Power x2, Blade
50 MP
Summon Slash: Create a sword near your target that slashes to them a single time.
Special Power x2, Blade
50 MP
Blood Dagger: With a bit of blood send it out in a cutting motion to cut your target.
Special Power x2, Blood
20 MP
Blood Javelin: After cutting and spilling blood harden that blood to form into a javelin to throw into the target.
Special Power x2, Blood
20 MP
Blood Cutter: Use the blood on the ground and send it out in a lower cutting blade.
Special Power x2, Blood
Mp 20
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Special Abilities
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Undead- Being an undead being, does not need to eat, sleep or breathe. Light spells do double damage, and is effected by undead spells.
Remote body- Able to control any severed body parts remotely as though they are connected to his body still. Range is special power in feet.
Sense alignment- Able to sense a person's alignment, be them good or evil, lawful or chaotic, or neutral.
Destroy dead- Able to destroy dead bodies, reducing them to dust in a manner of seconds, making them unusable for necromancy or revival requiring an intact body. (10 MP)
Undead thrall- Able to resurrect a corpse of a creature, including humanoids, as temporary thralls. They have 50% of their stats, and remain up for 1 hour. (100 MP)
Ethereal interaction- The ability to interact with things on the ethereal plain as though it were physical.
Dancing blue fire- Able to make blue fire take different shapes, including different creatures or humanoid shape. (Special power x1, fire/ice)
One element- Able to use either the fire or cold element of his blue fire independently for the purpse it can do.
Teleport- Able to teleport within range of special power x1 in feet, being able to take one other person with him.
Wingless flight
Magical sub-space storage- Able to store things in a sub-pocket dimension, calling them to him at will.
Fast mixing- Able to mix ingredients in your inventory then and there instead of mixing them at an alchemical station.
Crystal magic- Taps in to his magical element to do various things with different crystals, including creating and shaping them. (Special power x1)
lvl 2 Summon Elemental- Create a magic summoning circle summon an Elemental of your magic type. Has 2/3 the summoner's stats.
Crystal weapon- Forms crystals on a weapon, adding special power x1 in crystal magic damage to the weapon. (10 MP)
Crystal shield- Forms crystals on a shield or object that can be used as shield, adding special power x1 to defense for 5 hits to the object. (10 MP)
Crystal trap- Makes a flat crystal disk which stays on the ground. When stepped on, the trap activates. Trap forms spikes of crystal which traps medium and small creatures, while larger creatures are pierced. (Special power x1, crystal. 50 MP)
Energy crystal- Forms a crystal which when used restores A certain ammount of MP to a creature or object. The ammount of energy it gives is how much he uses for the technique.
Embed crystal: Strength- Embeds a crystal in to a creature, adding special power x1 to their strength until crystal is removed.
50 MP
Embed crystal: Defense- Embeds a crystal in to a creature, adding special power x1 to their defense until crystal is removed.
50 MP
Embed crystal: Special power- Embeds a crystal in to a creature, adding special power x1 to their special power until crystal is removed.
50 MP
Embed crystal: Special defense- Embeds a crystal in to a creature, adding special power x1 to their special defense until crystal is removed.
50 MP
Embed crystal: Speed- Embeds a crystal in to a creature, adding special power x1 to their speed until crystal is removed.
50 MP
Embed crystal: Stealth- Embeds a crystal in to a creature, adding special power x1 to their stealth until crystal is removed.
50 MP
Embed crystal: Perception- Embeds a crystal in to a creature, adding special power x1 to their perception until crystal is removed.
50 MP
Arcane reconfigure- Works in conjunction with arcane breakdown, for a free action is able to reconfigure atoms of something to reshape or repair something. (50 MP)
Arcane self-heal- Able to heal damage done to his own body by using atoms of what he breaks down and merges in to his own body. Repairs bodily damage of moderate level. (10 MP)
Arcane amalgamation: Creature to creature- Able to take to creatures, combining them in to one to varying degrees. Creature's levels and stats combine, going no higher than the user's level. (Special power x1, 100 MP)
Arcane Amalgamation: Creature to item- Able to take creatures and items, combining them in to one to varying degrees. Adds special attacks and abilities to equipment, also placing their consciousness in to the item. (Special power x1, 100 MP)
Arcane Separation: Able to undo an amalgamation, be it creature to creature or creature to item. (Special power x1, 100 MP)
Continual flame- Makes a permanent, heatless torch that creates 30-feet of bright light and 30 of dim.
Tongues- Able to understand and be understood by any creature that that uses language to speak. Lasts 1 hour.
Sending- Sends a message of 25 words or less to a target creature you know. The creature understands the meaning of the message, and is able to send one back of 25 words or less. This ability can also be used between dimensions, though it has a chance of failing. (100 MP)
Calming Wave: Send out a wave that suppresses the anger and rage in one's heart. (Special Power x2, Mp 50)
Paralysis Wave: Charge up a wave of energy to paralyze the target. Needing a Special Defense check in order to keep moving. (Special Power x2, Mp 20)
Tongues- Enables a target to understand any sentient language, and be understood by any creature that understands sentient language.
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Clay Golem: Summon a golem made out of clay that follows your command. Be it Attacking or helping with tasks. Its stats are 1/3 of the user's Special Power. (Mp 100)
Sculpture Clap: Clap your hands together while generating magic and tap it to some material. Shaping it how you want it to look. (Mp 50)
Summon creature- Summons beings from far off distances, though does not work through dimensions. (Special power x1, 50 MP)
Summon creature (Dimensional)- Able to summon beings from other dimensions. Creature must be willing to come (100 MP)
Send- Able to send beings somewhere far off, though does not work through dimensions. (Special power x1, 50 MP)
Send (Dimensional)- Able to send creatures back to where they were previously. (Special power x1, 100 MP)
Summon Mischievous spirit- Summons a spirit from Makai, has the ability to become intangible and gravity does not effect it. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Imp- Summons an imp, a tiny demon with winged flight and fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon orc- Summons an orc from Makai: a short, hairy humanoid pig demon with a club. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rabbit- Summons a rabbit demon from Makai: A bipedal rabbit with a fur hat and a sword across it's back. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Winged Warrior- Summons a winged warrior, a moth demon from Makai. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Manticore- Summons a Manticore demon, a lion looking demon with a scorpion tail, wings and horns. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Treant- Summons a treant, a tree stump looking demon with arms. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Galactic Demon- Summon's a galactic demon, demon with no legs but lots of eyes. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nosferatu- Summon's a nosferatu, a vampire looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Twin Dragon- Summons a Twin dragon, a quadrupedal dragon with two heads. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nekomata- Summons a half-woman, half cat demon that's usually good in martial arts. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Succubus- Summons a beautiful demonic woman with bat-like wings. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Slime- Summon's a Makai slime, a demon made of slime. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Arcane storage- Store items in a sub-space pocket which he can summon from for later use.
Magic paint summoning- Able to summon magic paint of any color, created out of energy and used as a catalyst for spells.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Paint Summoning- Able to summon creatures from imagination that have relevant stats equal to user's special power. (100 MP)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Energy control: Gravity- Able to project and control the elemental energies of gravity, making gravity higher or lower in areas. (Special power x1)
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Fire- Able to project and control the elemental energies of heat and fire. (Special power x1)
Energy control: Electricity- Able to project and control the elemental energies of Electricity. (Special power x1)
Alchemy magic- Able to make paint do various things related to alchemy. (Special power x1)
Alchemy magic: Mana- Makes a drink via alchemy paint magic that restores mana to the one that drinks it by user's special power x1 (+ alchemy x10). Maker of said mana potion does not benefit. (30 MP)
Cool cloud- Using cold, air, water and gravity magic, user makes a cloud. Clouds are soft yet solid, being able to carry things and with gravity magic keeps things on the cloud. (Special power x1, 10 MP)
Paint Rewind- Able to rewind time with paint magic, simply by painting on an object or making an area with the paint magic. Time goes back 1 second for every 1,000 special power. (100 mp)
Pause time- Creates an area where time is paused for 1 second for every point in special power. When used on a single target, the one target freezes. (Special power x1, 100 MP)
Magic war paint: Special defense- Paints on his own body, upon activating adds special power to special defense. (Special power x1, 10 MP)
Magic war paint: Perception- User paints on own body, upon activating adds special power to perception. (Special power x1, 10 MP)
Magic war paint: Wisdom- Paints on his own body, upon activating adds special power to wisdom. (Special power x1, 10 MP)
Blood inking- Able to write or draw on surfaces with blood thinking of what the user has seen, then with a single drop of blood an one page with information. (10 MP)
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Skills
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Alchemy +757
Arcane lore +538
Animal handling +229
Magic (Amalgamation) +435
Magic (Crystal) +502
Magic (Summoning) +507
Dodge +75
Unarmed combat +41
Survival +41
Persuasion +380
Teach (arcane Lore) +205
Thrown weapons +24- Thrown weapons do more 10 more damage for each point
Anatomy (Slimes) +27
Anatomy (Demons) +60
Anatomy (Undead) +53
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Weapons
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1-handed crossbow- A one-handed crossbow which fires off bolts for long range damage. (3,000 damage)
Hand crossbow (Single shot, 3,000 damage)
Crossbow (6,800 damage | 1 shot)
Meat cleaver- A simple, stainless steel meat cleaver | +2,800 slashing
Stage coach shotgun- A double barreled shotgun which can fire off 1 or both cartridges at once (3,500-7,000 damage | Rounds- 2)
Double barreled shotgun |Damage- 11,800 x2|Rounds- 2
Magic staff of Light- A magic staff that conjures an manipulates light magic. (+13,200 Special power, light)
War cleaver- An iron cleaver which is meant for battle. (+8,200 slashing)
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Armor
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Sorcerer clothes
Part- Full body
+5 defense, +10 magic defense
Steel chest plate-
Part- Torso
Defense: +9,000 defense
Leather curias
Part: Torso
Defense: +5,800
Armored pants
Part- legs
Defense: +5,600
Stone brick pauldrons
Part- Shoulders
+5,600 defense
Leather kilt- A kilt made of leather (+12,600 defense, part-waist)
Dimensional mage oufit- A set of hooded robes which is able to completely conceal the wearer's energy, making them untrackable via super natural means. (+6,700 defense | Part- Full)
Belt of utility- ... It's a belt with numerous pouches. (+6,700 defense)
Red magi outfit- A set of red and white robes with leather armor that covers the entire body. (+16,000 defense | Part- whole body)
Red clothe gloves (+7,800 defense | Part- Hands)
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Items
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Beginner Field alchemy set- Used for alchemy work out in the field. Can be used to mix items, as well as test if something can work in alchemy.
=1 mortar and pestle
=mixing beaker
=10 vials
Magic tome- A tome of spells taught by Morphus in the tiger dojo.
Hell portal spell scroll- A scroll which shows how to open a portal to a world of demons. (Megami Tensei)
Book of Wind- A book of wind magic.
Monster wrangler ring- A ring which helps to convince monsters to join him. On use, all damage done to monster does 0 damage and more counts to convincing the monster to join him. Every point of damage done counts as 1 charisma point.
bead necklace- A necklace made by Shiki, made from from clay beads with an addition of a small crystal orb pendant.
4 Thunderstone- A stone which causes an explosion of electrical damage in a 20 foot radius. (700 lightning damage)
5 acid- Acid which eats away at anything it touches except glass. (700 acid damage, 70 damage for 4 turns)
5 HP potions- Heals 800 HP per serving.
4 MP potions- Heals 800 MP per serving.
37 alchemical ingredients
20 crystal vials- Vials bought from Katherine. Used for storing potions or other things that can fit inside.
Poison bomb- A bomb which unleashes a toxic gas, causing 290 HP damage to those in the cloud per turn.
Blue demon power- restores 65,000 health
Crow mauler body
Money: 3,400
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Alchemy
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=beginner=
HP/MP Restoring: You create a potion which restores 100 of HP/MP.
Poison: You create a poison that does 10 of target's HP damage per turn.
Antidote: Creates an antidote for 10 HP strength poisons
Paralyzing venom: Creates a poison that makes a person unable to move for 3 turns
Antipara: Undoes the effects of beginner paralyzing.
Stat increase: Increases 1 stat of your choice by 50 for 4 turns.
Stat decrease: Decreases 1 stat of your choice by 50 for 4 turns.
Tindertwig- A twig with a flammable concoction on the end that, when struck against a rough surface, ignites to a regular fire.
Sunrod- A stick with a gold tip. When ignited, produces a bright light with equal brightness to the sun that reaches up to 20 feet of bright artificial sunlight.
Luminous water- An alchemical substance that glows with a bright light up to 20 feet. If kept in a flask and exposed to the sun, the substance recharges and glows for a full 12 hours.
Ice chalk- Waxy sticks, in various colors, that write on ice like chalk marks slate.
Chalk- Basic chalk, has 10 uses before being used up.
Acid- An acid which can be used to dissolve most base materials except for glass.
Insect repellent- A repellent that clears away bugs for an amount of time.
Smelling salts- Used to awaken an unconscious person.
Thunderstone- A stone made of an electric conducting liquid, once smashed, creates a burst of lightning which causes electrical damage in a radius from 15 to 30 feet.
Melt powder- A powder that melts ice. One serving melts ice in a 10x10 foot area.
Ice crystal- A small rock which becomes cold as ice when submerged in a liquid. When taken out, immediately reverts to normal temperature.
Icewalker oil- An icy blue liquid that when applied to feet or footwear allows a person to walk on ice as though they are a spider.
Novice recipes
HP/MP Restoring: You create a potion that restores 1,000 HP /MP.
Poison: You create a poison that does 100 of target's HP damage per turn.
Antidote: Creates an antidote for 100 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 5 turns.
Antipara: Undoes the effects of Novice and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 100 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 100 for 4 turns
Lantern stars- An orb that gives off bright light for 20 feet, and 20 feet of dim light after that, without giving off heat or smoke.
Liquid ice- Viscous liquid that freezes upon exposure to air. Can be used to extinguish a fire or cause ice damage on a creature that comes in to contact be it hit with the container or the splash afterword.
Black powder- A substance which when subjected to enough heat burns up. Usually used for making fire works, explosives and bullets.
Liquid night- Protects sunlight sensitive undead from sunlight.
Phantom ink- An ink which acts as disappearing ink, and can only be revealed by one of the following lights- Fire, magical, moon, or star.
Polar skin- Takes one minute to apply. Once applied, the effected is protected from natural cold, and cold-based attacks are brought down by a number equal to the potion's strength.
Powdered water- A sparkling white powder in a watertight container. An ounce of powder, when exposed to a drop of water, becomes 1 gallon of fresh water.
Journeymen potion
HP/MP Restoring: You create a potion that restores 10,000 HP /MP.
Poison: You create a poison that does 1,000 of target's HP damage per turn.
Antidote: Creates an antidote for 1,000 HP strength poisons.
Paralyzing venom: Creates a poison that makes a person unable to move for 7 turns.
Antipara: Undoes the effects of Journeymen and lower paralyzing.
Stat increase: Increases 1 stat of your choice by 500 for 4 turns
Stat decrease: Decreases 1 stat of your choice by 500 for 4 turns
Camouflage: Makes a potion which makes you go invisible for 6 turns.
Mindfire: When ingested or introduced to the bloodstream, the subject's special power is reduced by half.
Night eys: Thick, greasy substance that takes a full round to apply and grants low-light vision for an amount of time. User's eyes become sensitive to bright light.
Night venom: A venom that- which once enters the blood stream- causes the victim to fall unconscious for a set amount of time.
PureBalm- A clear, syrupy substance that when applied between the initial and secondary effects of a contact or injury poison turns black from absorbing said poison, preventing an amount of poison damage.
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Pets
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Vex (Blinkster (lvl 20.56)
Briney bronco (lvl 35.24)
Great sabrecub (lvl 34.94)
2 scallop slimes (lvl 34.94)
Winged slime (lvl 24.96)
leery lout (lvl 24.96)
2 Fromage Frays (lvl 27.11)
She-Slime (lvl 27.83)
2 Soft-serve spooks (lvl 28.33)
Goonache Goodie (lvl 25.63)
2 Mouse Flaps (lvl 24.96)
Bagworm (lvl 24.93)
Slime Knight (lvl 10.6)
Gigantes (lvl 30.33)
Cumaulus (lvl 20)
Mecha-Mynah (lvl 20)
Drackyma (lvl 20)
2 Armored Wartoise (lvl 20)
2 slime knights (lvl 20)
Succubat (lvl 23)
Phantom sword (lvl 23)
Nox (77.6)
Dosigumi (86.5)
Alchemystic (89.69)
Firelequin (86.2)
Koopigg (86.8)
Rekka (88.1)
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Contacts
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Hamlock (Sham Hatwitch)
Enki
Ragnavaldr
Nas'hrah
Gilgamesh