Post by ShadowTheBuu on May 2, 2024 22:05:31 GMT -5
Name: Rommy
Age: 91
Birthday: October 14th
Race: Demon (Envy)
Gender: Male
History: Not much to tell. I was made, I lived, learned how to summon, then one day I find an ink pen. Picked it up, and a portal appeared. I went through it, saw some things, then decided to go back. What's your story?
Dimensional Travel: Ink pen (portal)
Job: lvl 11 Magic teacher (55,000$ per week, 5,500 exp to students, 11 free spell a week, +1,100 arcane lore per week, +1,100 magic (summoning) when not playing)
Level: 172
EXP: 0
Training Points: 18,100
HP: 36,700
MP: 98,000
Strength: 1,000
Defense: 62,000
Special Power: 97,000
Special Defense: 62,000
Speed: 58,000
Stealth: 17,300
Perception: 43,000
Charisma: 97,550
Wisdom: 97,550
32 free
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Special Attack
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Finger Lightning: Summon forth lighting from your fingertips up to five feet.
Special power x2, Lightning
10 Mp
Crimson fist- Made by Rommy. The user covers their hand in blood, then sends out a hand strike which lets out a burst of red and black fire.
Special power x1, fire/dark
5 MP
Water Cannon: Generate water from your hands to form a water orb. And shoot it out like pressurized Cannon.
Special Power x2, water
mp 20
Lead Bullet: Create a small projectile made of lead and fire it off at high speed like a bullet.
Special Power x2, Metal
Mp 20
Crystal mass- Forms a sharp crystal which floats behind the caster until they fire it.
special power x1, crystal
Crystal mass: Multiple- Forms up to 5 sharp crystals which float behind the caster until fired.
Special power x1-5, crystal
10 MP
Homing crystal- Much like crystal mass, but able to turn in the air to track opponents.
special power x1, crystal
10 MP
Homing Crystal: Multiple- Forms up to 5 sharp crystals which float behind the caster until fired , able to track up to five targets.
Special power x1-5, crystal
50 MP
Crystal shotgun- Rapidly forms and fires crystals out in a 30 foot cone.
Special power x2, crystal
20 MP
Crystal wave- Fires an energy wave which either crystalizes or encases targets in crystal.
special power x3, crystal
30 MP
Crystal disk- Forms a flat, sharp edged disk of crystal that fires out like frisbee.
Special power x3, crystal
50 MP
Crystal machine gun- Rapidly forms and fires crystal repeatedly, starting at 5 crystals and gaining one for every 1,000 in speed.
Special power x1-5(+speed/1,000) , crystal
100 MP
Psychic gun- Fires a small blast from a fingertip, causing psychic damage to a target. Has a chance to make them miss an action.
Special power x1, psychic
10 MP
Psychic shotgun- Fires numerous blasts from the fist like a shotgun blast. Has a chance to make a target miss an action.
Special power x2, psychic
30 MP
Psychic bomb- Unleashes a psychic radius blast which hits targets in a selected area, has a chance to make those effected miss an action. Radius is special power /1,000 in feet.
Special power x3, psychic
50 MP
Frog Drop: Summon a large frog that lands on the target with its full weight.
Special Power x2, Animal
Mp 50
Bat Bite: Summon a bat and have it fly into the target and bite at them. Can be used as a distraction by having it fly in the target's face. (Special power x1, Mp 20, Animal)
Army of the blade- Summons a blade from the ground for initial piercing and slashing damage. The blade remains, calling forth a swarm of imps. Imps are special power (+magic (summon)) /1,000, with stats being lvl x100. Number of imps are 1 for every 1,000 special power (+magic (summon)).
Special power x3, blade
1,000 MP
Artistic Splash: Hold your hands up to create a blob of colorful paint and have it shoot out a barrage of colorful orbs.
Special power x2, Art
MP 20
Bayonet Jab: Point your hand out to launch a long thin blade at your enemy.
Special Power x2, Blade
Mp 20
Summon Slash: Create a sword near your target that slashes to them a single time.
Special Power x2, Blade
50 MP
Ground Stab: Summon a large sword to fall down and stab hard into the ground.
Special Power x3, Blade
50 MP
Blood Dagger: With a bit of blood send it out in a cutting motion to cut your target.
Special Power x2, Blood
20 MP
Blood Javelin: After cutting and spilling blood harden that blood to form into a javelin to throw into the target.
Special Power x2, Blood
20 MP
Dark rain- Focuses on blood that is exposed to air or soaked in to the environment, causing it to go in the air before raining down on an area of special power /1,000 in feet in an area the user choses.
Special power x3, dark/fire
50 MP
Blood jet- With an open wound, the user fires a jet of blood, doing piercing damage.
Special power x2, blood
10 HP
Blood Cutter: Use the blood on the ground and send it out in a lower cutting blade.
Special Power x2, Blood
Mp 20
Blood fire Orb- Fires a blast of blood fire at a target.
Special power x2, fire/dark
5 MP
Blood fire Blast- Fires a cone of blood fire which reaches out in a 60 foot cone, hitting all targets in the cone.
Special power x2, fire/dark
10 MP
Blood fire explosion- Fires an orb of blood fire which, on contact with solid objects or on command, causes a 30 foot radius explosion.
Special power x2, fire/dark
30 MP
Bloody Hell- A destructive technique, spattering blood everywhere the user then causes blood fire to rise in to the air in columns.
Special power x3, fire/dark
100 MP
Thunder cloud- Using gravity, water, air, and lightning magic, the user creates a dark cloud which periodically thunders. Randomly strikes hostile targets with lightning blasts, once after user's turn is done.
Special power x2, lightning
50 MP
Blizzard cloud- Using gravity, water, air, and cold paint magic, user makes a cloud which can go between either snowing or hailing. Hailing bludgeoning damage.
Special power x2, ice
50 MP
Sandstorm cloud- Using gravity, earth, and air paint magic, user makes a cloud which has a sandstorm blowing under it, causing earth damage as well as lowered visibility.
Special power x2, earth
50 MP
lvl 2 Tiger front sweep- A sweeping kick to knock an opponent to the ground.
Strength x3
Tiger Energy claw- Swings a hand around, unleashing a slashing vacuum wave from each of her fingertips which fly out at a distance.
Special power x2, slashing
10 MP
Tiger and Dragon Go Into Hiding- A counter technique where someone using an unarmed strike is blocked and has the elbow or one of the knees struck. Usually ends up breaking the area struck.
Strength x2
Tiger tail kick- Drops down and aims a backwards kick at an opponent aiming for an area from the shins to the groin.
Strength x2
Great Tomohawk- A powerful throw with a great axe.
Strength x2 +Great axe damage
Great sea- Swing a great axe down with enough force to send a shock wave in the direction of the swing. Range is strength /1,000 in feet.
Strength x2
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Special Abilities
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Who are you?- By taking someone's name, the envy can take not only their form, but also take their lives in the sense that people think the envious one is them. Also gains their powers, abilities, etc, while leaving the one who gave their name a nameless existence. Can give the name back, as well as their life and what that entails. The stipulation is the person must answer the question "Who are you" when asked seriously. Can't be done with the same person for 24 hours. (Special power x1)
All-language- Able to understand any sentient being, as well as be understood by sentient beings.
Ethereal interaction- Able to interact with the ethereal plain as though it was physical.
Teleport- Able to teleport special power x 1 in feet.
High jump- Able to jump strength x2 in feet up/across, land strength x3 in feet without taking damage.
Heal- Heals an amount of HP of self and others within range the user chooses. The more people healed, the more MP it uses. (Special power x2, 10 MP)
Espoir- Heals any status anomaly. (Special power x1, 20 MP)
Braveheart- Raises Attack by special power x1 (10 MP)
Shield- Raises Defense by special power x1 (10 MP)
Magic Boost- Adds special power to another character's, or doubles own special power by x2. (10 MP)
Magic Wall- Raises Special Defense by special power x1 (10 MP)
Target Lock- Makes a target more able to be hit, including those that are spectral in nature. (50 MP)
Speed Boost- Raises Speed by special power (10 MP)
Purify- Able to purify harmful entities from another being. (special power x2, 50 MP)
Regeneration- Able to regenerate her own body or that of another, but has to be conscious to do so. (100 MP)
Revive- Able to revive anyone who has been slain in battle, simply needing a possession of theirs. Those being revived must be willing to be revived, or the spell does not work. (100 MP)
Summon creature- Summon a creature you know. Creature must be willing to appear. Works through dimensions. (100 MP)
Send back- Able to send creatures back to where they were before being summoned. (100 MP)
lvl 7 sin summon- Practicing the art of summoning demons, when summoning a demon or other infernal type creature, the user can specific the creature to either be wrath, lust, gluttony, pride, sloth, envy, or greed.
Summon Prinny- Summon's a prinny, a damned soul in a penguin suit that explodes when thrown. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Imp- Summons an imp, a tiny demon with winged flight and fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon orc- Summons an orc from Makai: a short, hairy humanoid pig demon with a club. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rabbit- Summons a rabbit demon from Makai: A bipedal rabbit with a fur hat and a sword across it's back. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Winged Warrior- Summons a winged warrior, a moth demon from Makai. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Mischievous spirit- Summons a spirit from Makai, has the ability to become intangible and gravity does not effect it. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nine-tail- Summons a nine-tail: a nine-tailed humanoid female demon that levitates and uses magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Gargoyle- Summons a Makai gargoyle: a stone demon with a plinth instead of legs and can still fly. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Lantern- Summons a Makai Lantern: a humanoid demon with a pumpkin head. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon living armor- Summons a living armor from Makai: basically an animated suit of armor with fire for a head. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Slime- Summon's a Makai slime, a demon made of slime. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Fairy- Summon's a Makai fairy, a demon that's also a fairy. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Slumber cat- Summon's a slumber cat, a short, humanoid cat demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon undead- Summon's an undead... basically a sludgy, zombie looking demon . Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Shroom- Summon's a Shroom, a mushroom looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Bear- Summon's a Makai bear, a bipedal bear demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Rifle demon- Summon's a Rifle demon, a bipedal demon with a laser cannon on it's right arm. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Makai Dragon- Summon's a Makai dragon, a bipedal, winged dragon demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Makai Serpent- Summon's a Makai Serpent, a bipedal, shark dragon demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Wood golem- Summon's a wood golem, a large, bipedal demon covered in bark. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Shadow- Summon's a Shadow demon, a floating hooded genie looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Faery- Not to be confused with Fairy, summon's a bipedal demon with holy-ish looking vestments good with fire magic. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Golem- Summon's a genie looking demon that's tough and durable. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Mystic beast- Summon's a mystic beast, a horned wolf looking demon the size of a horse. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Holy Dragon- Summon's a holy dragon, a quadrapedal, bird winged, ram horned cat looking creature. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Horseman- Summon's a horseman, a demon with a humanoid torso on the back of a horse, merged and skelonized. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Marionette- Summon's a marionette, a puppet looking demon that don't need no strings! Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Roc- Summon's a roc, a chicken looking demon that has a breath that can turn targets to stone. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Sea Angel- Summon's a sea angel, a demon with humanoid features waist up with a jelly tail below. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Aqua demon- Summon's an aqua demon... kind of almost looks like Barney, but with horns. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Winged demon- Summon's a winged demon, a strange, almost serpentine creature with wings and arms. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Manticore- Summon's a Manticore demon, a lion looking demon with a scorpion tail, wings and horns. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Treant- Summon's a treant, a tree stump looking demon with arms. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Galactic Demon- Summon's a galactic demon, demon with no legs but lots of eyes. Level is special power /1,000 for each level, and has 1,000 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nosferatu- Summon's a nosferatu, a vampire looking demon. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Fire demon- Summon's a fire demon, a humanoid monster demon that looks like it's constantly on fire. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Twin Dragon- Summon's a Twin dragon, a quadrapedal dragon with two heads. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Nekomata- Summons a half-woman, half cat demon that's usually good in martial arts. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Succubus- Summons a beautiful demonic woman with bat-like wings. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Bambooligan- Summon's a bambooligan, a machine monster that looks like a Japanese soldier made of bamboo. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Summon Mitey Oak- Summon's a Mitey Oak, a nature monster that looks like a ball of cotton with pants, arms and stubby legs. Level is special power /1,000 for each level, and has 100 in each start per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Enduring Bull- Works in tandem with Bull charge- instead of the bull disappearing after the attack is finished, the bull stays around. The damage it does is then spread out evenly amongst all stat, only disappearing when the summoner dismisses the bull, or the bull reaches 0 HP, where it disappears afterward.
Weapon summon- Using a weapon of any type, a demon forms made of the material with a similar weapon. Demon's level is summoner's special power(+Magic (summoning)) /100, with stats being lvl x1,000 (100 MP)
Summon Tera Ice- Summons the omega ice spell's summon, a female demon with a sword of ice. Tera Ice us special power (+magic (summon)) /1000, with stats being lvl x1,000
100 MP
Physical enhancement magic- Unlocked by Morphus. Able to enhance own physical traits or those of another. Mind spells (IE- Psychic) are harder to learn. (Special power x1)
lvl 6 Summon Elemental- Create a magic summoning circle summon an Elemental of your magic type. The elemental stats will be equal to the user's stats. Able to summon a second elemental of the same stats as the summoner.
Summon Crystal elemental- Due to learning some of the intricacies of crystal magic, has managed to learn to summon a crystal elemental. Crystal elemental's stats are 1/3 the summoners.
Clay Golem: Summon a golem made out of clay that follows your command. Be it Attacking or helping with tasks. Its stats are 1/3 of the user's Special Power. (Mp 100)
lvl 10 Physical: Enhance strength- Adds special power x10 to strength for 10 minutes/50 turns. (10 MP)
lvl 10 Physical: Enhance Defense- Adds special power x10 to defense for 10 minutes/50 turns. (10 MP)
lvl 10 Physical: Enhance speed- Adds special power x10 to speed for 10 minutes/50 turns. (10 MP)
Physical: Enhance Sight- Adds special power to perception for 1 minute/5 turns for sight related searching. (10 MP)
Physical: Enhance Hearing- Adds special power to perception for 1 minute/5 turns for sound related searching. (10 MP)
Physical: Enhance Nostrils- Adds special power to perception for 1 minute/5 turns for scent related searching. (10 MP)
Physical: Enhance Nerves- Adds special power to perception for 1 minute/5 turns for touch related searching. (10 MP)
Physical: Enhance Immunity- Adds special power to special defense for 1 minute/5 turns against poisons, diseases, virus, etc. (10 MP)
Physical: Transfer attribute(Self)- Transfer's one physical attribute to another for 1 minute/5 turns(IE: Strength to speed). Can not go below 1 from the taken stat. (10 MP)
Physical: Transfer attribute(Other)- Transfer's a target's physical attribute to another in same target for 1 minute/5 turns (IE: Strength to speed). Can not go below 1 for the spending stat. (20 MP)
Physical: Transfer attribute(Self to Target)- User transfers their physical attribute to a target creature for 1 minute/5 turns (IE: Strength to speed). Can not go below 1 from the taken stat. (50 MP)
Physical: Transfer attribute(Target to Target)- User transfers one target's attribute to another target creature for 1 minute/5 turns. (IE: Strength to speed) Can not go below 1 from the taken stat. (100 MP)
Solar Immunity- Able to make creatures damaged by UV or solar light become immune to it's burning effects. Lasts for a hour for every 1,000 special power (+1 hour for every 1,000 physical enhancement magic)(100 MP)
Calming Wave: Send out a wave that suppresses the anger and rage in one's heart. (Special Power x2, Mp 50)
Sheep Trick: Summon a ethereal sheep to come out and tackle the target. Making them fall asleep on contact where the target must have a higher Special Defense to stay awake. (Special Power x2, Mp 50)
Dark Chains: Summon chains of dark energy to restrain the target. (Special power x2, 20 MP)
Magic storage- Able to take items and store them away in a sub-pocket dimension, calling them out when he needs them.
Stasis Lock: Create a field that slows down anyone inside and removes gravity making them float. Holding them for a second per 100 Special Power. (Mp 100)
Paralysis Wave: Charge up a wave of energy to paralyse the target. Needing a Special Defense check in order to keep moving. (Special Power x2, Mp 20)
Tongues- Enables a target to understand any sentient language, and be understood by any creature that understands sentient language.
Enlarge Person- Grows a single person to special power /4 times their size
Reduce person- Shrinks a person to special power / 4 times their size
Sculpture Clap: Clap your hands together while generating magic and tap it to some material. Shaping it how you want it to look. (Mp 50)
Friendly mind warp- Able to warp a target's mind to become more friendly to the user. Usually used to control monsters. (Special power x1, 100 MP)
Magic paint summoning- Able to summon magic paint of any color, created out of energy and used as a catalyst for spells.
Paint magic- Being a paint wielder magic user, user is able to do various things with magic paint.
Paint Summoning- Able to summon creatures from imagination that have relevant stats equal to user's special power. (100 MP)
Blood paint magic- Able to use blood for magic, either user's own or another's. Adds the special power x1 of the subject's blood to the effects of the user's spells.
Red cloud- Able to make a cloud of blood. Cloud is soft yet able to hold and carry objects and creatures. (50 MP)
lvl 2 Energy control: Blood Fire- Able to summon red and black flames which does fire and dark damage, or can use it for various other fire-related tasks. (Special power x2, dark/fire)
Elemental power: Water- Able to do a number of different things with the elemental power of Water, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Earth- Able to do a number of different things with the elemental power of Earth, including create or destroy it, and make attacks. (Special power x1)
Elemental power: Air- Able to do a number of different things with the elemental power of air, including create or destroy it, and make attacks. (Special power x1
Energy control: Magnetism- Able to project and control the elemental energies of Magnetism. (Special power x1)
Energy control: Cold- Able to project and control the elemental energies of cold. (Special power x1)
Energy control: Fire- Able to project and control the elemental energies of heat and fire. (Special power x1)
Energy control: Electricity- Able to project and control the elemental energies of Electricity. (Special power x1)
Energy control: Gravity- Able to project and control the elemental energies of gravity, for example making gravity higher or lower in areas. (Special power x1)
Energy control: Kinetic- Able to project and control kinetic energies. (Special power x1)
Energy control: Darkness- Able to project and control the elemental energies of darkness. (Special power x1)
Energy control: Light- Able to project and control the elemental energies of Light. (Special power x1)
Energy control: Sonic- Able to project and control sonic energies, doing different things with sound. (Special power x1)
Energy control: Vibration- Able to project and control the elemental energies of Vibration. (Special power x1)
Correspondence magic- Magic that works on manipulation of space (Point A to Point B, etc), examples being teleportation, weapon reach, etc (Special power x1)
Acid magic- Able to create or control acidic liquids of a magic nature (Special power x1)
Spatial magic- Able to to create or destroy space, when creating space, causes an en explosion of kinetic force. When destroying space, causes a vacuum which draws in objects and beings towards the destroyed space. (Special power x1)
Creation: Object- User is able to make things that they know how to make. Objects are special power /100 in strength, plus 10 for every point in skills pertaining to said object (IE- Craft (Weapon smithing) for weapons). If broken, object disappears.
100 MP
Alchemy magic- Able to make paint do various things related to alchemy. (Special power x1)
Alchemy magic: Mana- Makes a drink via alchemy paint magic that restores mana to the one that drinks it by user's special power x1 (+ alchemy x10). Maker of said mana potion does not benefit. (30 MP)
Warm cloud- Using air, gravity, water, and heat paint magic, user creates a cloud which is solid enough to hold creatures or objects, and has a comfortable warmth to it. (Special power x1, 10 MP)
Magic war paint: Special defense- Paints on his own body, upon activating adds special power to special defense. (Special power x1, 10 MP)
Magic war paint: Wisdom- Paints on his own body, upon activating adds special power to wisdom. (Special power x1, 10 MP)
Paint Rewind- Able to rewind time with paint magic, simply by painting on an object or making an area with the paint magic. Time goes back 1 second for every 1,000 special power. (100 mp)
Warm cloud- Using air, gravity, water, and heat paint magic, user creates a cloud which is solid enough to hold creatures or objects, and has a comfortable warmth to it. (Special power x1, 10 MP)
Elemental paint summon: Air- Summons an elemental of air with the help of air paint magic. Stats are 1/3 the user's stats. (100 MP)
Electric paint summon: Electric living fort- Using electric paint magic, user summons a miniature fort reminiscent of Armaros, the angel. Floats around, and seems to have mind of it's own. Level is special power (+magic (summon)) /1000, with stats being lvl x1,000.
100 MP
Blood regeneration- Able to restore blood to self or another. (10 MP)
Blood field- Able to create a field of energy with blood, be it his own or another's. In said field, user's of blood-based powers can use blood arts without using blood. Radius is special power x1 in feet. (100 MP)
Sense blood- Able to sense blood that is exposed to air, increasing perception by special power x1. Can also sense blood inside other beings, but only from 10 feet away.
Blood reading- Able to tell what a creature is from it's blood, ties in to sense blood ability.
Blood inking- Able to write or draw on surfaces with blood thinking of what the user has seen, then with a single drop of blood an one page with information. (10 MP)
Blood healing- Uses other's blood to heal himself, as well as seal any mild to moderate wounds. (10 MP)
Bloody Soul- Combining the Blood letters and Trickster's paint magics, user summons a soul from hell to do his bidding. Summoner's special power is divided in to the summon's stats as the user see's fit. (100 MP)
Blood barrier- Creates a barrier of dark fire energy which burns those the user decides to not let in.
special power x1, dark/fire
50 MP
Bloody blade- Able to create a blade of blood, putting it anywhere on the body or on an object. Lasts for 1 hour. (Special power x1, dark/fire, 50 MP)
Bloody tiger- Summons a tiger of dark fire from any pool of blood nearby which does fire and darkness damage with each melee strike. Level is special power /1,000 for each level, and has 100 in each stat per level. Every 10 in summon magic skill adds a level (Max going no higher than user's current level). (100 MP)
Burning strength- Uses blood magic to increase strength by special power x1 for 5 turns/1 minute. (10 MP)
Tempered body- Uses blood magic to increase defense by special power x1 for 5 turns/1 minute. (10 MP)
Blood magnet- User draws out blood from the surroundings, gathering it and either uses it for an attack or absorbs it to restore energy. Reach is special power /1,000 in feet.
Energy crystal- Forms a crystal which when used restores A certain amount of MP to a creature or object. The amount of energy it gives is how much the caster uses for the technique.
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Skills
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Arcane lore +1,789
Balancing +23
Climbing +23
Disguise voice +100
Dodging +100
Intimidation +23
Knowledge (Innocent devils) +400
Knowledge (Nature monsters) +200
Knowledge (Dragon monsters) +200
Knowledge (Material monsters) +200
magic (Physical enhancement) +785
Magic (Psychic) +16
magic (Summoning) +1,233
Magic (crystal) +433
Persuasion +160
Survival +123
Teaching (Summoning) +823- Teaching someone summoning magic, the student gets skill /10 (rounded down) in Magic (Summoning) skill.
tiger style fighting +404
Trapping +74
Weapons: Ballistics +266
Weapons: One-handed Axe +140
Weapons: one-handed sword +100
Weapons: knives +136
Weapons: Spear +278
Weapons: Two handed axes +40
Writing +143
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Weapons
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combat knife- A combat knife meant to do combat. Can also do other things.
+50 stabbing/slashing
Modified p-90- A modified p-90 SMG that is able to fire off more powerful rounds.
20,600 damage
ammo- 50
Stainless steel meat cleaver- A cleaver for chopping meet.
+9,950 slashing
Stainless steel splitter- A two handed meat splitter for chopping meat.
+10,850 slashing
Spear- A pointy piece of metal on the end of a shaft of wood.
+800 stabbing
one-handed axe
+800 slashing
one-handed sword
+800 slashing/stabbing
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Armor
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Ammo belt- A belt which has pouches to carry ammo in.
Part- waist
+5 armor
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Items
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Inkwell- An inkwell which holds 5 ounces of ink.
Dimensional smart phone (Portal)- A smart phone. Comes with dimensional calling, an app for making portals, and a game called "Dimensional Rift" that Daro had made up.
Palanquin- A small palanquin he had made for Kiki. Requires two people to carry it.
190 SMG ammo
Money: 234,200
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Pets
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Nightingale (bird-type) innocent devil)
Elinore (Bird-type Innocent Devil)
Titan (Battle-type Innocent devil)
Star- A being trapped in a tome which has powerful star magic. Range from tome is special power + magic (summoning) skill /1,000 in feet. If goes out of bounds, returns to tome until summoned again.
Wind- A being trapped in a tome which has powerful wind magic. Range from tome is special power + magic (summoning) skill /1,000 in feet. If goes out of bounds, returns to tome until summoned again.
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summons
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Fire Leo (lvl 40 (Magic Warrior)
Shuten (lvl 57 fire warrior)
Hell Rider (lvl 50 Outrider)
Greatsabere cub (lvl 17)
Kiki (lvl 10 Dark Summoner)
Aquarius (Blue demon) (Lvl 1 Magic Warrior)
Red Goblin (lvl 1)
Yellow Rocher (lvl 1)
Wind Puma (lvl 10)
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Contacts
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Brave Puma (lvl 10 light creature)
Harpy (Lvl 10 Light)
Grenier (Lvl 100 dark mage)
Yura (lvl 10 dark Banshee)
Jelly (lvl 10 water Flower Jelly)
Drake Whelp (lvl 10 Fire)
Elaine